Showing posts with label marvel. Show all posts
Showing posts with label marvel. Show all posts

Friday, March 12, 2021

Thor and Odin: The Uneasy Relationship of superheroes and their father figures

Reading through a complete run of a title, one can see not so much a continuation but constant reinvention, with new creative teams doing their own takes on themes and characters that have usually been introduced early in the series’ development. Thus, a lot of creative turns are cyclical, with characters going through similar arcs and retracing similar steps on their way to a modern audience and hopefully renewed interest.

One such trope that keeps reappearing in series such as „Thor“ and „the X-Men“ is the return of the father figures. Thor’s father Odin has as such long been subject to deaths and exiles, coupled with eventual returns, only to reappear in diminished capacity time and again. Professor X’s own repeated death and cripplings and reappearances, while revealing dark secrets chart a similar course.

Why is it that these tropes keep reappearing and Marvel has such uneasy relationships between these heroes and their mentors?

On one hand, early in the titles’ life, the mentor-like role of the father figure made sense, in order to facilitate stories and provide a natural character dynamic. Eventually, though, the constant presence of father figures lead to solutions such as Odin undergoing periodic Odin sleeps which would put the character out of comission briefly, in order to raise stakes for Thor and have the character be forced to deal with the crisis of the day on his own.

Still, as the years rolled on, the dynamic has started to shift with Odin’s many deaths and exiles. These were regularly followed by the character’s return and the reestablishing of the parent/son and king/prince dynamic. It seems logical for Thor to outgrow his role of a wayward prince and become the king that he’s meant to be, but on the other hand, the regal mantle and the added responsibility provide a drastic status quo shift that seems to finish the character’s arc more than provide a platform for new adventures.

Dan Jurgen’s run on “Thor” of course had a death of Odin storyline to it. The creative team actually went through and continued Thor’s journey as a king to its logical end, in the process breaking off from Marvel’s established continuity. Naturally, by the end of the run the old status quo was restored and Thor’s time as a king was rarily referenced and has all but been retconned away.

What is most interesting is that in distancing Odin from his princely son and trying for a revionist Asgard, Marvel has started to tarnish Odin’s image. Thus, from the stubborn father he has slowly grown into a nasty patriarch to be deposited and forgotten about. At one point, Asgard was even ruled by three goddesses and renamed Asgardia, but Odin always kept reappearing in one form of another, even in this diminished capacity.

In much the same way, as the X-Men were reunited with professor X time and again, the idea of exploring the dark side of their founder and leader has also slowly crept in. Posing these father figures as manipulative and untrusty worthy notably changed the dynamic once they return.

Today, Marvel is once again doing a storyline where Thor has become king and Odin is nowhere to be found. Yet, when the character inevitably returns, he will no doubt be reset into a kind of authority figure of sorts, if only as foil for the protagonist to overcome.

Wednesday, June 3, 2020

Elsewhen: X-Men fan fiction by John Byrne

1. What is this and how it came to be

This is a project that has made some waves a year or so ago when there was a possibility of Marvel actually publishing it. Since the negotiations have seemingly died down, John Byrne has turned it into a webcomic that now has eleven full issues (and formatted as such) of professional level craftmanship featuring a beloved creator working on his signature characters. Yet, I've failed to find a serious consideration of the work so far. For most readers that are aware of it, "Elsewhen" exists as a curio that they may or may not be aware of, something seemingly to be enjoyed only by the John Byrne faithful.

Still, disregarding this body of work is to be doing it a disservice, especially in view of the likeminded projects that Marvel and DC have actually published. Byrne alone has a string of very similar projects, with "X-Men: The Hidden Years" being perhaps the closest comparison. With Marvel celebrating the 80th year of their characters and their forerunners being published in comics, it would not be out of place to have "Elsewhen" stand alongside the works like Mark Waid's "History of Marvel Comics" and the like.

In any event, it's easy to forget the significance of Byrne's X-Men run when viewed in the context of his own diverse bibliography. When compared to his then collaborator Chris Claremont, it would appear that his X-Men work, which launched him into stardom, was something that he grew out of, seeing as he dedicated himself to a swathe of different projects since. And yet, the beloved run has remained something that he is perhaps most known for and when taking into account the way that he has quit the title, it would stand to reason that he was left with misgivings and things he wanted to do had he stayed on.

Such a project as "Elsewhen" is therefore an opportunity to continue the work on his own terms and to take into account the myriad scenarios he wanted to do with the characters since. 

What the editorial is asking these creators when working on projects like the X-Men is to treat these characters as something of their own for the time being. Yet, once they inevitably step away, it's rarely after having fully developed their vision as they wanted. 

Its is not uncommon to hear the creators speak that they have stayed away from following the later incarnations of the characters they previously worked on, as they just don't identify with others people's stories.

Thus, having John Byrne continue his X-Men run is a natural progression of the idea of considering the work as his own and willing to go about it as he would have wanted to. Looking at it like that, it's very interesting to see the new X-Men comics that he has produced so far.

2. How does it work and what it's like

The project starts with a one-off issue that was all Byrne originally envisioned “Elsewhen” as being. The first thing that strikes the reader is that these pages feature completely finished pencils, which have yet to be cleaned up and inked. They still exhibit a high level of cratfmanship synonymus with the veteran creator, though. With Byrne's stated goal of not intending to have these issues inked and colored, it looks more like a work in progress than a standard webcomic. Yet each issue is broken down to feature both a title page, an early in the story double-pager, standard subplots and of course a cliffhanger, basically lacking only in inks and colors.

As for the plot, it starts off as a Savage Land adventure starring the cast of the X-Men. For a fan of Byrne’s work, it even brings to mind his original run on "Next-Men" for Dark Horse that ended with his superhuman cast being stranded in prehistoric times. The X-Men themselves retain much of the character they had in Claremont and Byrne's run, with the instantly recognisible artwork exhibiting much of the Neil Adams like precision and impact that he is known for.

Byrne evidently found working on all this exciting enough that he quickly restructured the oneshot to add further subplots which ended up propeling an extended run on the series. Thus, in the next issue the reader is treated to the start of the main plot that has the X-Men dealing with being attacked by Sebastian Shaw's Sentinels. Meanwhile, a Dark Phoenix-related subplot simmers in the background only to gain prominence later on. 

It goes without saying that these are comics for readers who are fans of Bronze Age X-Men and are intimately familiar with all of these characters as they were back in 1980. It is particularly attuned to the fans of Byrne’s own mini Marvel canon, calling back to everything from his work on “Marvel Team-Up”’ to the previously mentioned “X-Men: Hidden Years”. 

Yet, despite the guest stars that grow in number issue by issue, at it’s core this is a classic X-Men story, dealing with these characters as if they were fresh off the “Dark Phoenix” storyline.

In its best moments, the result is a cast that feels both classic and new at the same time, with characters unencumbered by years of continuity and diverging takes. 

Seeing a slightly edgy Wolverine run through the forest in the latest issue, pondering what he feels for Jean Grey manages to remind us of a time when reading about Logan felt uncertain and he was not the veteran superhero that has been explored inside and out in decades since.

3. What will become of it?

While the story has yet to conclude, it’s pretty clear what we are dealing with here. In contrast to Marvel’s X-Men currently undergoing their biggest and arguably most successful relaunch in twenty years, Byrne’s stories feel like a throwback to a different time. Yet, they are something that fans of the classic take on these characters have every reason to enjoy. 

If Chris Claremont was allowed to have an official continuation of his own trunctated run with “X-Men Forever”, there is no reason why Byrne’s “Elsewhen” should be relegated to the status of a fan fiction webcomic.

Hopefully at some point all these pages will be cleaned up, inked and colored and allowed to stand side by side with their 1980 forefathers. Perhaps not as equal, but at least as equaly valid as countless prestige format series published with these characters since. 

Byrne himself deserves no less for his contribution to these characters’ enduring appeal, and there’s no reason to think that the fans enjoying the Jonathan Hickman’s current run wouldn’t be able to appreciate these old fashioned comics that still read as strong statements in the Bronze Age superhero idiom.

Tuesday, June 2, 2020

Star Wars #07-38 - the Marvel stories bridging the gap between the first two movies

Following the debut of the original "Star Wars" film, Marvel was in the well negotiated position when it comes to tie-in material. The comicbook adaptation of the movie was selling well in multiple formats, and the plans were made for Roy Thomas and Howard Chaykin to continue working with the characters past the end of the movie. With Star Wars becoming a huge cinema success, the sequel was guaranteed, putting Marvel in an interesting position when it comes to their comics.

Without a clear idea of quite how George Lucas was going to proceed with the next movie, Marvel and Roy Thomas opted to focus on Han Solo and Chewbacca. The two "star-hoppers" (the term that was everywhere in these early issues) thus continue on to star in a modestly designed retelling of "Seven Samurai". As one of the earliest Star Wars stories, it's full of oddities like a Don Quixote Jedi knight wannabe and the infamous Jaxxon antropomorphic rabbit, but it's more interesting in what it sets up.

By the time the story ends, both Roy Thomas and Howard Chaykin have finished with their commitment to Star Wars, and the new creative team get to follow-up on their subplots. Archie Goodwin writes and veteran Carmine Infantino chart the best selling title's course to another basically standalone space opera adventure, this time dealing with the film's whole principal cast. The story deals with two fractions warring on an ocean-based planet, and what it lacks in ambition it at least makes up in retaining the core of Star Wars.

The several oneshots that follow respectively tie up a Roy Thomas subplot, introduce an intriguing new character and finally feature the first traditional fill-in issue of the run, scripted by a young Chris Claremont. It's still early days for Archie Goodwin's Star Wars run, but glimmers of a broader shape can be gleaned while Carmine Infantino was using a break to focus on their ongoing story.

With the next extended storyline, it proves to be an extended arc featuring numerous complications set around Wheel, the space station casino. It also features the first major appearance of the movie antagonists (as seen on the cover, prophetically subtitled "Empire strikes"), teasing a Luke Skywalker/Darth Vader showdown. What the readers ultimately get is a multi-layered plot filled with intrigue, gladiatorial matches and close calls involving splitting the cast and reuniting them again, only to escape before getting too directly involved with their archenemy.

The conflict is personified by the Wheel's manager, a complex figure that fills the role of the villain, with a surprisingly well developed character arc that resolves on a very complete point. As the ex-senator enjoys his own semi antagonistic relationship with the Imperials, the role of a true antagonist is still to be filled in this group of issues.

Following another fill in issue, this one bizarrely featuring an Obi Wan Kenobi story set in the days of the Old Republic, Goodwin returns to continue his story. After their brush with the Imperials, and the first real glimpse of Darth Vader, the creative team readies an imperial fraction previously mentioned only in passing - the House of Tagge. The highly competitive family vying for the Emperor's affection ends up proving a major threat for Lucas' heroes in these stories.

Baron Orman Tagge is introduced as Darth Vader's rival, a goggles wearing nobleman brandishing his own lightsaber. The book cleverly ends up relegating the movie antagonist to a subplot that does not interfere with the already in production second movie. Vader's actions in these issues mostly stem from his trying to gauge the identity of the rebellion's Force sensitive addition, which end up introducing one of "Empire Strike Back"'s strongest thematic points, suggesting a close collaboration with Lucasfilm.


Yet, what is most interesting is how the creators deal with another part of Star Wars lore that figures in the eventual follow-up to the film's conclusion. Namely, a oneshot story calls back to the original movie, by featuring a Han Solo and Chewbacca adventure dealing with their debt to Jabba the Hutt. The character appears as depicted in the earliest Roy Thomas and Howard Chaykin's issues, which featured a notably different design, based on a random Mos Eisley Cantina alien. More importantly, Goodwin and Infantino tie up the subplot involving Han's debt to Jabba, which reappears in the shooting script of the original "Star wars" movie. Thus a one-off issue relegated to being a foot-note in the larger Star Wars saga ended up creating a continuity problem, but more importantly provides an interesting look at the nature of the Marvel-Lucasfilm collaboration.

And while this string of issues introduces a solo Princess Leia story and a Chris Claremont written Annual with its own set of continuity questions, what is most interesting is the way Goodwin and Infantino proceed. The creators use the backdrop of the House of Tagge's blockade of the rebel base in the Yavin system to have Luke Skywalker return to his native Tattooine, years before the third film's iconic beginning.

The creators use the occasion to stage a small reunion with the characters eventually excised from the first movie's final cut, whose small roles could be first glimpsed in the movie's novelization. The main plot deals with another Baron Tagge contrivance, a new Empire weapon devised by his scientist brother and poised to provide the advantage in the fight against Rebels.

Compared to the striking decorum of Jabba's palace and its immediate surroundings in "The Return of the Jedi", this slight excursion feels once again like the creators returning to odd bits of the original film (much like the previously mentioned original Jabba scene), while still maintaining the through-line of Luke and his friends foiling the Tagge family Imperial plots. It culminates in the lightsaber clash with Baron Tagge, followed up a major Rebel attack at the Tagg family devised new Imperial weapon.

The final pre-"Empire Strikes Back" storyline eventually returns Vader to prominence, as he makes his play. The Dark Lord of the Sith utilizes the Tagge/Rebel conflict to further his own ends, by manipulating both sides into basically eliminating each other. The book also teases another clash with Luke Skywalker, with their lightsaber duel advertised on the final issue's cover. In a remarkable plot twist, Vader ends up fighting the duel by proxy using Baron Tagge in his place to gauge Luke's fighting prowess.

Having finally learned the identity of the Force sensitive Rebel fighter, Vader's decision to postpone the duel to effectively take place in "Empire Strike Back" may feel a bit anti-climatic, but the plot mechanics that enable it provide a miniature statement of intent. By having Tagge appear in the guise of Darth Vader to a helpless Luke, Marvel  both reveals their intent regarding his status as a Vader replacement in these issues, as well as directly foreshadow the major clash with Vader featured in the then-forthcoming movie.

The second movie adaptation was delayed for an issue featuring a fill-in story pencilled by Michael Golden. Ironically, Luke and Leia's adventure in a parallel galaxy ends up sporting the strongest visual identity of Marvel Star Wars stories thus far.

What followed it was the "Empire Strikes Back" movie adaptation, featuring Al Williamson's gorgeous linework. Archie Goodwin writes using the movie's shooting script and the finished visuals as the guideline, much like Roy Thomas did before him. Following the adaptation, Goodwin has remained involved with the title mainly in the editorial capacity, his own pre-"Return of the Jedi" Star Wars stories relegated to a couple of issues preceding the next creative team. 

They would have to grapple with bridging two Star Wars movies, in the face of both the readers and Marvel creators having a much firmer grasp on the particulars of Lucasfilm's cinematic vision with these characters and their universe. Yet, the stories featured in #7-38 remain charming in their own, slightly off-brand way, mapping an early Star Wars universe by trial and error that still provides aficionados with an interesting curio and a look back at the first days of what eventually became a huge franchise.

Sunday, April 23, 2017

Ultimate Comics: Thor

"Ultimate Comics: Thor" marked writer Jonathan Hickman's first foray into Marvel's once relevant Ultimate imprint. It lead to his taking over the core "Ultimates" title and giving him a chance to be one of the last authors that truly defined the since cancelled line of comics.

Pairing Hickman with a veteran superhero artist like Carlos Pacheco, the company seemed adamant that he starts working off Mark Millar and Bryan Hitch's template. Only a year before, the penciller collaborated with Millar himself on a spin-off Ultimates mini-series that ended up as some of the writer's last work for the company. On "Ultimate Comics: Thor", Pacheco manages to work in Hitch's vein, which helps when the story constantly calls back to the celebrated artist's genre defining run. 

Without being able to actually relaunch Thor in his image, the writer is thus poised to fit his story around previous continuity, resulting in a splintered timeline that gives rise to only slight innovation. The Asgard flashbacks are perhaps most noteworthy, setting up this creative team's version of the Warrior's Three. The origin story eventually ties in to the World War Two scenes featuring Baron Zemo, with the present day sequences serving as framework.

Throughout, Pacheco's clean layouts and solid figurework help maintain the brisk pace and create strong fight sequences featuring the Frost Giants. These keep the mini-series on level with some of the imprint's more workmanlike entries, but the hurried last act prevents it from being more than a prequel to the original "Ultimates" run. By relegating the present day showdown with Loki to the previous series, "Ultimate Comics: Thor" gains a barrage of scenes featuring Nick Fury and eventually the Hulk, which genuinely rob this story of its real conclusion. Eventually, both Hickman and Pacheco end up restaging Millar and Hitch's sequences with added context, which speaks a lot to the publisher's lack of confidence in their own creative abilities. 

On the back of this story, the writer has gone on to have his own critically acclaimed run on "The Ultimates", but unfortunately it wasn't popular enough to save the imprint from swift cancellation. Still, it paved the way for his work on Marvel's mainstream "Avengers" titles, with Hickman eventually helping the publisher relaunch their entire superhero line, where Pacheco has remained a valuable asset.

Wednesday, December 28, 2016

Best comics of 2016

Another rare update that proves that I have not given up on the blog and comics themselves, despite the lack of activity here. I have changed some of the categories to better express the things in comics that I actually enjoyed reading this year. The entries are provided with general commentary regarding the makeup of the specific parts of the industry they are born of.

Best Writer - Nick Spencer

The year started by my getting better acquainted with Nick Spencer's work, which I rediscovered spurred by Marvel's promotion around his stint on "Captain America". The lackluster "Standoff" event notwithstanding, his stylish and meticulous work has finally managed to marry the potential shown in "The Superior Foes of Spider-Man" with some of the company's longest running characters resulting in controversial stories read by the largest audience he has enjoyed to date.

Despite his "Ant Man" run fizzling out before reaching its full potential, the maniacal glee of his early work can still be encountered unfiltered in "The Fix", an even more organic follow up to his and Steve Lieber's celebrated collaboration.
Best Artist - John Romita Jr.

With the bulk of the promotion of DC's newest makeover going to other titles, the "All Star Batman" book has still managed to carve a large place for itself. Primarily designed to feature the former hit "Batman" scribe Scott Snyder's exploration of the Dark Knight's villains, the comic has debuted as a fun high octane book that balances the gritty themes with colorful action.

The primary reason for the title's warm welcome has had to do with the strong storytelling brought on by penciler John Romita jr. The veteran artist approached the title with a highly accomplished sense of craftsmanship, honed by decades working on Marvel's top superheroes. In doing so, he has managed to temper some of the writer's overpowering literary tendencies into a very visual story that keeps the reader on the lookout for the next well realized action set piece.

Best Ongoing Title - Injection

When it comes to highly publicized Image titles, Warren Ellis and Declan Shalvey's "Injection" is the first one that comes to mind that hasn't been hurt either by delays or the general lack of direction that has plagued much of their line. The writer's other ongoing series "Trees" has been the victim of many of the problems suffered by the publisher's hit titles after their initial wave of excitement had worn off.

Having completed its second storyline, "Injection" remains every bit as sharp and enigmatic. Wisely choosing to focus on a single member of the scientific team that introduced the titular Injection to the larger world, the writer brandishes his modern day Sherlock Holmes with his typical kinky flourishes. Shalvey on the other hand continues to live up to his reputation as a powerhouse new creator, with a sharp line that is both expressive and wonderfully conductive to partner Jordan Bellaire's wonderful coloring.

Hopefully, the series will continue with a strong sense of its own identity, providing both creators the chance to play in their world while finding interesting ways to bring the innovative science fictional concepts to their eager audience.


Best Mini-Series - Vision

Initially designed as an ongoing series, "Vision" was forced to confirm to the maxi-series model once it's star writer had signed an exclusive agreement with DC comics. Still, it can be said that this approach forced the story Tom King was telling with Gabriel Hernandez Walta into a more compact yet still powerful parable.

The genre of robot science fiction still remains popular thanks to "Westworld" tv-series and the upcoming "Blade Runner" sequel, but where this series differed was in the way it managed to blend the idiosyncrasies of "American Beauty" with a story of a Marvel mainstay that has long since lost his appeal as an edgy new superhero character.

Introduced as a tragedy with a wide scope of destruction in Washington DC, the eventual series has notably endured a somewhat paired down conclusion, that has still managed to bring its plot to a memorable close. Marvel would do well not to shy away from commissioning critically acclaimed work along these lines, titles that will stand the test of time and live on past the continual renumberings and shifts in the house style.

Best Collected Edition - Last Look

Having encountered only the first part of Charles Burns' latest trilogy when it was released, I have delayed returning to it well past the the series conclusion. With the publicized debut of the long awaited collected edition, I have finally returned to the accomplished storyteller's latest opus and given it another try.

Read as a three-part story, "Last Look" functions on multiple levels along the lines of a David Lynch movie, with a surreal parallel running next to the relatively mundane plot involving a teenage romance gone wrong. Some of the phantasmagorical images fuel the the nightmarish feeling of love lost, but most of the time the book works just as well when it deals directly with the wasted potential of it's protagonist.

Burns' full color work in "Last Look", styled in homage to an Herge album works in an experimental way that shows the complex makeup of his character's tortured psyche. By utilizing all of his talent to bend the form to suit his story, the veteran writer/artist proves still capable of producing work of the highest caliber.

Best Reprint - Blue Monday

When Image decided to reissue Chynna Clugston Flores's signature series, an interview with the writer/artist lead me to try some of her most famous work produced at various times during the last 10-15 years. Debuting as an Oni series predating "Scott Pilgrim", "Blue Monday" has unfortunately since been largely overshadowed by Bryan Lee O'Malley's popular series covering some of the similar thematic ground.

Yet, despite Flores' series starting out as a largely manga-inspired work, it slowly morphs into a look that shares almost as much with the "Archie" titles. Covering a similar high school themed territory, her stories start as very dense with a manic fanzine-like energy, which gradually becoming better paced.

Gone is the all too familiar angst typical of the self-published autobiographical titles. In the writer/artist's telling, these are young people who despite their dramatic bursts still like one another and interact as a true group of peers.

With the long teased follow-up to these initial stories officially scheduled to debut the next year, the readers will finally be able to see what these characters have been up to as well as how their creator sees them from a viewpoint a decade removed from her initial start in the industry.

Friday, March 6, 2015

Men of wrath #1-5

2014 saw the debut of long-time Marvel exclusive creator Jason ("Scalped", "Wolverine and the X-Men") Aaron's first creator owned project. Released by the publisher's Icon imprint, reserved for the rare few talents that have previously produced a large body of work for the company, "Men of Wrath" reunites the writer with his frequent collaborator, artist Ron ("Captain America") Garney. The mini-series is the veteran artist's first creator owned project, while Aaron is concurrently publishing "Southern bastards" for Image.

"Men of wrath" is reportedly the first project the writer has begun following his long run on Vertigo's "Scalped", drawing somewhat on his own family history. A murder at the dawn of the 20th century introduces a bloody and pessimistic generational saga of a family of killers. The readers are introduced to Ira Rath as he dispatches his latest targets in a way that makes it challenging to sympathize with him. Yet, by beginning each issue with a flashback to a member of the family, the writer nevertheless tries to inform the reader of the events that have lead to the creation of the seemingly unrepentant murderer. The plot involves the terminally ill man deciding to take one last job - a hit on his own estranged son.

In many ways, this is not the book the readers could have expected from Jason Aaron. The writer has presented a much more nuanced way in his neo-noir offerings and even his escapades into mainstream superheroes have been over the top in their grindhouse influences. "Men of wrath" hues much closer to the excess of Frank Miller's "Sin City", cutting a large swathe of blood all over its five short issues.

Most interestingly, the reader is denied the filter that usually accompanies stories starring anti heroes. In Aaron and Garney's hands, the violence is not in the least sanitized, nor is it restrained to the typical dramatic moments. Both the protagonist and the antagonists are quick to eliminate anyone who inconveniences them, even when it comes to police officers and the clergy. Human lives are very cheap on these pages, but the book still retains something of a moral center in the form of Ira's son.

At first, Ruben seems like a small time criminal, but his care for his pregnant wife quickly provides the impetus for the central conflict. Contrasting with his father's towering physique, the young Rath is depicted in regular clothes, sweaty and always on the run. Unfortunately, their final confrontation is one of the book's weaker scenes, even as it covers the necessary narrative beats.

Despite this, the book maintains a frantic pacing and succeeds in most of the longer set pieces, providing several interesting twists and turns and ultimately manages to wring a modicum of sympathy for its lead character. Garney's layouts are always clear and staged well, yet the second part of a story adds to the rushed feeling of the proceedings. The pages gain a more kinetic tone, but when read together, they provide a noticeable shift, no doubt due to the scheduling limitations.

The final issue calls back to Frank Miller once again in featuring several black pages punctuated only by narrative captions. In many ways, "Men of wrath" seems an outlier in the current comic book landscape, harkening back to a style that has never left action cinema.

Taken as a whole, the book is a thematically sound, yet very aggressive work that sternly pushes the reader through a hideously bleak moral landscape before making its point. While not wholly successful, it is still an interesting mini-series that provides a different sort of story contrasted to its creators usual offerings. It may lack the style of "Sin city", yet it is likely that the readers would enjoy what it has to say about family and the manner in which it is told more than some of Miller's latter works in the series.

Friday, February 6, 2015

Hulk #5-10 "The Omega Hulk"

"The Hulk" has been having a weird time lately at Marvel. Following a successful run featuring the "Planet Hulk" storyline, the character had a sustained period of growth during the previous decade, bringing the company to expanding the franchise into several sister books. Despite the efforts of the editorial, the last few years have seen a bevy of takes and relaunches, with the acclaimed writer Mark ("Daredevil") Waid leaving the series shortly after the launch of his second successive take on the character.

Following the crossover with "Iron Man", capitalizing on the two characters' appearance in "The Avengers" movie, the company had decided to allow Gerry ("Deadpool") Duggan to take over as the writer, while Mark ("Ultimate Spider-Man") Bagley stayed on as the penciller. The new writer debuted with a clear statement of intent, albeit one that harkens back to a previous era in superhero storytelling.

Using Waid's set-up involving a bullet wound in the brain of the Hulk's alter ego Bruce Banner, and Iron Man's subsequent cure, the creative team have paved the way for Doc Green. Debuting as a supremely confident mad genius in the mold of Doc Savage, this Hulk has gotten ready to cut a swathe through the Marvel universe, effectively undoing a series of creative decisions made in the last ten years. The character's immediate plan seems to consist of depowering various other characters that have been imbued with Hulk-like abilities. Considering that most of the book's original cast has recently been remade into monsters, the decision has to do with the character bringing back his status as unique in the Marvel universe. On the dramatic level, Doc Green's confrontations with close friends and family members carry the additional charge requisite to making the scenes interesting.



Yet, most interestingly, the book itself seems transported back into yet another superhero era, that of the post "Authority" mature take on superhero power fantasies. Following Warren Ellis and Bryan Hitch's groundbreaking superhero epic, a number of then-current mainstream books have tried to embrace the darker elements and the more nuanced portrayal. Most pertinently, Dan Jurgen's "Thor" was transformed from a modern day Kirby pastiche into a graphic novel detailing the character's descent into megalomania.

What makes "Omega Hulk" a call back to different era starts with the titular character's personality makeup. Presented as a calculating super genius, the character nevertheless maintains a sharp focus that coupled with a dark sense of humor makes reading his adventures interesting. Just like the unrepentant protagonists of books like "Planetary" and "Wildcats v3", Doc Green acts above the ordinary tropes of superhero comics, to enact his own mark on the world. The book truly feels like anything could happen in it, leaving the reader at the mercy of the Machiavellian monster that has taken over the body of the Marvel universe mainstay.

Doc Green feels no obligation to rationalize his actions to anybody, with the character's strength allowing him to simply go where his pleases and let his intelligence take control of the situation. In the most direct nod to "The Authority", the character even uses the same teleporting technology of the Ellis/Hitch superhero team, which is at one point identified by name by one of the supporting characters. Mirroring the Wildstorm flagship's debut, Duggan's story begins with the character's retaliation against a North Korea stand in. Yet, for the remainder of this opening arc, the Hulk seems poised to clean his own corner of the Marvel universe, before returning to take an active role in the Earth's politics.

All this is realized by Mark Bagley's clear and energetic layouts which bring a welcome sense of consistency that is rarely seen in superhero books of today. In a book filled with a large cast of characters meant to emulate the Hulk, there is never a sense of confusion when it comes to the inevitable fights. Following Duggan's debut, the creators structure each issue to have a strong fight sequence with a different member of the extended Hulk family. Aided by the inks of Andy Hennessy, the penciller manages to instill a sense of danger in each of these sequences, while never relying on gore or shock tactics. At this point in his career, the veteran artist is a consummate professional managing to bring a strong sense of storytelling to his pages and except for some Doc Green's attire, succeeds in realizing the story.

The reader is lead to see the awe in bystanders' reactions to the mohawk-wearing protagonist, but by the end of the first of the promised two storylines, the reader is lead to discover that even the haircut foreshadows future events. Redefining the invulnerable anti-hero as the "smartest one there is" has brought back a measured approach that makes the conflicts in the book that much more interesting. Doc Green engages all the other characters as inferior and delights in cruel taunts, but his central conflict is that with himself. Following Waid's cue, this Hulk's relationship with Bruce Banner is another of the many reversals that the readers have been treated to previously, much like the character's previous smarter incarnations the writers have made him exhibit.

Yet, with the upcoming "Secret Wars" wholesale redefinition of the Marvel Universe, the creative team genuinely seems to have their hands free to produce a year's worth of stories that are free to severely alter the status quo. At this point, it doesn't matter in what way the company will reconfigure one of their perennial favorites following the event, as long as they leave Duggan and Bagley to complete their story on their own terms. On the face of it, "The Omega Hulk" seems to be yet another in a long line of divergent takes on the character, but with the adequate follow through, the creative team could well leave the readers with the story on par with "Planet Hulk", but with a sophistication and charm all of its own.

Wednesday, November 20, 2013

Marvel and Scott Pilgrim

In an interesting overlap, two of Marvel's latest releases feature references to Bryan Lee O'Malley's Oni hit-series "Scott Pilgrim". Both issues focus on teenage members of X-Men and Avengers, but otherwise lack any other sort of connection, both creatively and editorially.

First off, "Young Avengers" #12 features a direct reference to Scott Pilgrim, made by Loki, who has previously posed as a team member in his pre-teen incarnation. The scene is structured to cement the now-adult character as someone who is trying to appeal to his appeal to his teammates, with Wiccan deadpanning to remind him that they are no longer peers, even in appearance.

A creative interpretation could make the connection between Loki now modeled after his movie incarnation as the reason for the character going for a movie reference instead of the comic book original, but for all intents and purposes, the interplay serves to establish Scott Pilgrim as a series near and dear to the book's teenage cast. 

Under Kieron Gillen, Jamie McKelvie and Mike Norton, "Young Avengers" has stood out as stylish and urbane and is being marketed as a title in a similar vein to Marvel's "Hawkeye" (even sharing one of its main characters with the Fraction and Aja's co-protagonist). Seeing how Bryan Lee O'Malley created a memorable alternate cover to its first issue, the reference makes even more sense. 

On the other hand, "Uncanny X-Men" #14 is a new chapter in Brian Michael Bendis' saga, enfolding in two of the franchise's core titles. The Scott Pilgrim reference is much less literal, with the creators sneaking the name on the last panel, as a bogus identity of a new X-Men member Benjamin Deeds.

The character is using his shape-changing powers to gain access to a high security SHIELD facility and his using the name of Bryan Lee O'Malley's hipster protagonist to remind the reader of his youth. Seeing as how the name is only partially visible, the in-joke works as little more than an Easter egg.

It's interesting to note that both Bendis and Bachalo are middle aged creators known for their off-beat teenage series ("Ultimate Spider-Man", "Generation X", "Wolverine and the X-Men"). The Scott Pilgrim reference here is subtle and does not take the reader out of the comic, compared to the one made in "Young Avengers". "Uncanny X-Men" typically focuses on the older members of the team and is marketed to longtime X-Men fans, many of whom probably have only a passing familiarity with the Oni hit.


Thus it came to be that two very different books, featuring teenage versions of the company's most popular team-books happened to be issued the same week, calling back to O'Malley's teen classic, more than a couple of years after it reached the peek of its popularity. With the fans patiently awaiting "Seconds", the creator's follow-up to his breakout hit, Oni's latest effort concerns republishing the critically acclaimed series of graphic novels in color. Just two weeks ago, the publisher has released the new edition of the series' fourth volume which will hopefully finds its way in the hands of at least a portion of the audience interested in Marvel's teenage superheroes.

Friday, November 15, 2013

Marvel's Thor - A brief history: 1 Lee and Kirby

Thor was created in 1962 to headline the anthology "Journey into Mystery", with Stan Lee and Jack Kirby fitting him with a very auspicious beginning. The story in #83 introduced the Norse God into the nascent Marvel universe by casting him in a generic science fiction scenario. The underdeveloped feature had an additional misfortune that both of it's creators couldn't devote much of their creative energies in his first year of stories. Yet, the character continue to headline the anthology and little by little, the broad strokes of the mythology started to fill out.

In a way, Thor was Marvel's reaction to Superman, a very powerful folk hero with a civilian secret identity that was in love with his co-worker. The physician Donald Blake was a handicapped man that transformed into a mythic hero by tapping his stick, but aside from a vague mythology connection, his stories had little to differentiate them from many of his costume compatriots. Early on, the creators settled on his evil half-brother Loki being his chief foil, with their rivalry overseen by the leader of the pantheon, Odin.

Jack Kirby never stops tinkering with the latter's design, with the All-father changing appearance in every issue. Much more tellingly, the creators slowly step away from Donald Blake as a human host for Thor, and start treating them as one and the same. Much like the murky origin, the character is slow to pick up a gallery of foes, with the creators resorting to uninspired Silver Age cliches (a double, an evil wizard), with an early low point being a retooling of the Fantastic Four's first encounter with the Skrulls. Some of these characters, such as the Radioactive man and Lava man would later work their way into other comics, but by and large the comic was hurting from not receiving Lee and Kirby's full attention.

In these early days, Lee and Kirby are slow to make full use of the Norse mythology that first inspired them and Thor is basically used as simply a powerful Silver Age superhero, frequently foiled by the Mister Hyde and Human Cobra teaming up. Beginning with "Journey into Mystery" #97, the character was additionally featured in a supplement called "Tales of Asgard", that started by retelling original Norse myths in pages consisting of four panels, which really brought Jack Kirby's contributions to the fore.

In the main feature, Thor continued to fight with the likes of Grey Gargoyle, with the subplots basically relegated to the budding romance between his civilian alter ego and nurse Jane Foster, who was unlikely to win Odin's favor. Thor was also a founding Avengers, with the team-up title serving to introduce him to the company's wider readership. Following the obligatory crossovers with the X-Men and the Hulk, the title finally gets around to introducing an iconic Silver Age villain in the Absorbing man, made into a credible foil thanks to his ability to transform into the materials he touched.

After finally deciding to dig into Thor and make the title work, Lee and Kirby launch into a longer saga pitting Loki against Thor, in the process introducing the Destroyer armor. Sporting a strong Kirby design, the Destroyer was to remain a staple of Thor mythos, but Loki was proving much more problematic. Despite receiving constant attention, Thor's evil sibling seemed slow to develop into an interesting foil, and was basically relegated to a role of laughing maniac, a petty wizard who enjoyed being evil and dreaming of seizing his father's throne.

The back-up "Tales of Asgard" continued to reintroduce the heroes of Norse mythology, such as Balder the Brave and Heimdall, the guardian of Asgard's rainbow bridge. These characters were slow to reappear in the main Thor stories, which were still benefiting from the increased focus. In Lee and Kirby's hands, Hercules, the Greco-Roman demigod served as a perfect foil for their protagonist, with the hedonist champion standing in stark contrast to the dignified Thor. The heroes were quick to establish a friendly rivalry, with Thor's loyalty to his opposite number in the different pantheon a driving force behind the character's another memorable early adventure.

With #126, the feature took over the anthology, with "the Mighty Thor" finding his place on the racks among other more popular Marvel characters. Gone were the days of small panels filled with familiar comic book imagery, the Jack Kirby of mid 1960s was an artist increasingly sure in himself, with his pages bursting with energy as the larger then life characters fought out their conflicts on a scale they truly deserved.

In every way that matters, Lee and Kirby were finally hitting their stride, which meant further changes for Thor. Specifically, the creators continued to step away from his civilian life, with doctor Donald Blake's practice getting increasingly sidelined for the epic adventures. As the creators were opening up the outer space to add another dimension to their hero's adventures, Jane's continued to act as Thor's human anchor, with the hero that once labored over revealing his human identity to her now considering whether their marriage would gain his father's approval.

Thor's outer space adventure introduced the memorable characters of Rigellian Recorder, Ego the Living Planet and the High Evolutionary, once again proving how far the creative team's come from the title's meager beginnings. Stan Lee and Jack Kirby were really hitting their stride with "Thor", featuring memorable characters and settings each issue, that have remained the staples of the characters ever since. Yet even then, the duo had to slow down for an issue, to resolve the question of Jane Foster. Thus, #136 pitted Jane against Odin's scorn for his son's mortal paramour, at the same time introducing Lady Sif as the character's new love interest (a different version of Sif was introduced as Balder's sister in an early "Tales of Asgard" back issue).

Lee and Kirby were not at all subtle in giving Thor a female companion that could carry her own in battle, making her a much more natural part of the title. Another multipart story introduced Ulik the Troll, before settling down for a series of more pedestrian issues. Thus, our hero faces the Avengers' arch-foe Kang and his android, with another robot to follow in the very next issue's episode. There is a momentum that propels all of these stories, even when they are as inessential as a fight with Fantastic Four's Superskrull.

A fight against the Enchanters (no relation to Enchantress, introduced in an early Lee/Kirby issue) quickly turns deadly and raises the stakes for the title's increasingly grandiose stories. Thor's Asgardian allies finally start playing a larger role in the main plot, even as the back-up that introduced them was discontinued with #145. The complicated relationship between Odin and Thor begats an oddball story of a powerless Thor working for the Circus of Crime, but at this point there is such a rhythm and energy to the title that the reader is liable to find charm in the creative duo's indulging their whims.

Having made Loki into Thor's arch-villain, Lee and Kirby naturally return to the character, who serves to introduce another of Marvel's perennial Silver age supervillains - the Wrecker. His debut signals the beginning of another multipart epic, benefiting from having a workable cast of characters. Hela, the Norse goddess of death makes a memorable early appearance as Thor battles life and death to help his friends. At this point, the title is making the most of its potential as a vehicle of retelling heroic legends by using Marvel's Silver Age superhero formula, and the reader is delighted to be along for the ride.

It's interesting to ponder Thor's companion Balder the brave's place in Lee and Kirby's work. Whereas Thor as depicted in these pages still seems torn between Earth and Asgard, his Asgardian friend is continually depicted as extremely competent and fiercely loyal. After envying Thor for having Sif at his side, the creators provide the supporting character with his own paramour, in the guise of beautiful Karnilla. By making her into a witch queen, the creators make for an interesting contrast and add more drama and flavor to their ever expanding cast.

With the same care applied to the main plot, Thor once again encounters Ulik, with the Troll reawakening the ancient evil that is Mangog. Despite the unfortunate design, the villain's appearance signals probably the strongest Thor story to date. With the monster powered by the anger of an entire race seemingly wronged by Odin, the powerhouse makes its way across Asgard to the Odin's throne, intent on unleashing Ragnarok against the Nordic pantheon.

Thor's "Tales of Asgard" companions make their first real appearance in the main title and are dully dispatched by the unstoppable evil of Mangog, in his attempt to raise the Odinsword against all that our hero holds dear. Following what is without a doubt the creative peak of the Lee and Kirby run, the duo stops to provide a recap for their previous work with the character, in the process making another set of revisions to his meager origins. Namely, #159 tackles the question of Donald Blake's relationship to the Norse deity that he inhibits, in effect providing a new origin for the popular character.

Once again, the creators were forced to reconsider their early work and find a way to proceed further with a stronger foundation. Interestingly, when they were finished with the controversial move, they repositioned the title as something approaching a "Fantastic Four" spin-off. For almost a full year Galactus remains a presence in the pages of "Thor", which is where his origin gets told. This is followed by another story featuring the rebirth of Adam Warlock (then known as Him), once again a solid Lee/Kirby effort that makes use of the existing Thor mythos, but in a way that builds upon the pair's work in their more popular title.

At this point, it's unavoidable to discuss the impending split between Lee and Kirby, as the period corresponds to the time the artist has been said to have saved his new characters and concepts to be used by his work outside of Marvel. Perhaps this explains the amount of space given to the concepts the pair have already established in their previous work, but it also speaks to a larger question, that of the authorship of the stories themselves.

Jack Kirby, unsatisfied with the compensation for his work that won the hearts and minds of Marvel fans felt that he was contributing much more than the artwork on the company's magazines. The writer/artist felt that he was largely responsible for creating the stories themselves, working from a very loose plots devised with Lee. 1970's Jack Kirby was no longer an inventive artist tasked with helping birth Marvel's Silver Age superhero line - he was a superstar and a major draw for the company that has richly capitalized on his work.

By this point, he was very aware of his strengths as a storyteller, and his last issues on "Thor" are certainly seem like the work of a man who is holding back on unleashing the full brunt of his talent. Seeing Thor fight another robot in Thermal man and watching his rematch with the Wrecker seem inconsequential even compared to the prolonged fight against Galactus that returned the title to outer space and reunited Thor with the Recorder. Ironically, a one-off story featuring Thor trusting to a science fiction procedure to save his former love Jane Foster reads like a classic Jack Kirby tale.

Ulik's reappearance tied to another bout with the Circus of Crime is merely uninspired, while the next issue's encounter with Crypto-Man goes so far to rework an entire earlier issue of "Thor". It is no wonder that Kirby was gone before the end of the next storyline, itself largely a callback to the earlier Mangog conflict. Loki and Surtur make much less of an impression with their plan to attack Asgard, and by the time the reader notices that Jack Kirby is missing, they will be given little reason to continue.

What awaited was a short run with Lee scripting over John Buscema's pencils, mostly notable for introducing the legendary penciler to the title that he'll be working on for years on end. Unfortunately, starting with the story featuring the Stranger, Buscema's work on the title will provide full of stories that can largely be categorized as harmless diversions that kept the character on the newstands, in lieu of producing entertaining work that could compare to the Lee/Kirby original.

Some of Kirby's last "Thor" pages end up providing an introduction to an instantly forgettable story of Loki trading places with Thor. One Silver Age cliche is supplanted by another as Thor fight Doctor Doom, another staple of Fantastic Four franchise that has had such an unexpected impact on the title. Lee sticks around for a mystical adventure pitting Thor against the all encompassing other-dimensional evil of Infinity, that provides a strangely ominous atmosphere and highlights Buscema's strengths as a penciler. Hela once more plays a larger ruler in the story, before Lee returns to Loki.

Thor's evil step brother is the villain of the last regular Stan Lee "Thor" story, with Durok the Demolisher the writer's last addition to the series. The android would show Thor a future ravaged by man's worst faults, in the process coming into conflict with Silver Surfer, a character associated with both Lee and Buscema. Yet, it was Gerry Conway that was slated to wrap up the conflict, in the process becoming the title's new writer.

Lee will return to his co-creation a couple of times, but never in an ongoing commitment. After experiencing the pinnacle of his writer/artist career with the Fourth World books as DC, Jack Kirby eventually returned to Marvel in 1977. His latter day work on "the Eternals" proved surprisingly influential on the Buscema drawn Thor plots, but it was his entire body of work that has inspired and continues to inspire countless writers and artists working in the superhero tradition.

Friday, February 8, 2013

Hit-Girl #1-5

The latest outing in Mark Millar and John Romita Junior's "Kick Ass" franchise is a spin-off series starring the breakout character Hit-Girl. Although originally announced with Leandro Fernandez as the artist, the series was eventually laid out by the "Kick Ass" co-creator John Romita Junior, with Tom Palmer providing the inks and the finished art.

Chronologically, "Hit-Girl" takes place between the first and the second mini-series of the parent title, and serves to further delineate the motivation between the key players, most notably Mindy, the 12 year old assassin. As the story starts, she has moved in with her mother and the police officer foster father, trying to balance the life of an ordinary school girl with her nighttime activities as a vigilante serial killer.

It goes without saying that the book is completely over the top. Hit-Girl's bizarre attempts at fitting in the school's social structure are played as a parody, with the child assassin showing her classmates the same ruthlessness that she dishes out in her superhero escapades. Unfortunately, Romita junior's depictions of children leaves a lot to be desired, as most of Mindy's peers are rendered in a way that bears only cursory resemblance to actual human anatomy. The artist has spent his whole career in the superhero industry, and naturally feels much more assured when tackling the scenes dealing with out of school activity, which thankfully make up most of the book.

Besides the main narrative detailing Hit-Girl's troubles with the secret identity, Millar weaves several subplots, with the girl's relationship with Kick Ass being perhaps the most interesting. Using the knowledge thought to her by her late father, the hyper competent protagonist spends the first half of the book drugging her parents and going out to train the five years older Dave, who also doubles as a sympathetic school friend. This kind of a reversal from the traditional superhero/sidekick dynamic is relatively fresh for the medium, and certainly in keeping with the book's general tone, but once Kick Ass suffers a minor injury, the character's arc more or less ends.

Millar uses the remaining space to spotlight more of the villainous Red Mist's origin, which is entertaining, despite being largely divorced from the main plot. The fact that Dave's nemesis doesn't get to play the antagonist here presents a major problem, as the criminals opposing Mindy never outgrow their roles as one-dimensional foils. Red Mist's scenes ultimately serve to further explain his motivation and set up his actions in the second series, while also reminding the reader of his role in "Kick Ass 3".


Thus, the role of a direct foil ends up belonging to Marcus, Mindy's foster parent, who presents an honest policeman in a crooked squad. He is aware of his daughter's vigilante past, but actively discourages her nighttime activities, citing her mother's fragile health. By calling back to Spider-Man's original motivation for hiding his secret identity, Millar is simply using the genre tropes to support his story, and ultimately ends up fully utilizing the set-up in the book's action packed conclusion.

The gangsters Hit-Girl dispatches left and right end up threatening her family, by way of blaming her foster father for refusing to actively side with the Genovese family and their associates. The plot contrivance, coupled with smart scripting leads to a conclusion that epitomizes Mindy's abilities, but also leaves her largely unchanged for the beginning of the second "Kick Ass" miniseries, which it precedes chronologically.

This is another, and perhaps the most profound of the book's weaknesses. Despite seeding the debuts of some of the minor superheroes and providing the details regarding Mindy's secret identity and her family dynamic, the book is largely static. "Hit-Girl" serves to provide fans with more of the breakout character, but is largely superfluous to the main plot, while being completely anti-climatic. Having read "Kick Ass 2", the reader is aware of the ultimate outcome of the characters and their struggle, robbing the book of the shock factor that has provided so much of its appeal.

Millar and Romita junior could have utilized the spin-off to subversively introduce a major element, such as a romantic subplot between two teens (which would have been shocking considering the age difference), but they seem satisfied with providing another look at the ruthless world of the Kick Ass. The reader is offered a slight plot, filtered through the eyes of a side character, but at least in that respect the book is a success.

Mindy will never be as shocking as she was when she debuted in the original "Kick Ass" mini-series (as well as the movie adaptation), but she is still reasonably entertaining and, more importantly, works as a lead character in her own book. The creators' mandate seems to have been to present a well paced book with high production values, in order to keep the attention on the property while the second movie is being produced. Despite sacrificing some of the original's notoriety, "Hit-Girl" likewise works as a lighthearted tie-in, published in anticipation of the creative team's supposed final work on the subject, the "Kick Ass 3" mini-series.

Wednesday, October 17, 2012

Marvel mini-events: EVERYTHING BURNS #6, MINIMUM CARNAGE #3

MIGHTY THOR #21

"Everything Burns" comes to a conclusion with Loki and Thor outwitting Surtur and halting his nihilistic plan. After meticulously weaving their summer crossover, the co-writers try to ambitiously wrap it up, settling for an ending akin to a typical coda for a "Journey to Mystery" story. The crossover certainly needed a wider and grander exit, but there is still a chance that the upcoming last issues of both Thor and Loki's titles will be able to smoothen the anti-climax.

The co-writers are certainly to be lauded for having Wilson and his Engels play a role in the Muspelheim gambit. Since coming to the fore, Surtur has largely overshadowed the other parts of the conflict, thus it makes sense that one of his allies would end up being key in his downfall. Unfortunately, the underrepresented Vanir receive no such coda, being relegating to the thematic resolution between Odin and "Frigga".

The focus on Surtur comes as no surprise given the threat he represents. Since Walt Simonson reintroduced the character as a major foe for the first third of his run, the publisher has been in a unique situation. The writer/artist had produced a  villain on the scale of Galactus, at the same time forcing Marvel into the same situation regarding the cosmic level threat. His rare appearances in the following decades attest to the fact that it's hard to find a story that justifies the scope involving the ultimate nihilist, with each defeat doing away with a bit of credibility when it comes to the threat he poses for the Nine Worlds.

Having the character use the phrase "I am your doom" twice in the space of two pages (no matter the emphasis) almost relegates him to a cartoon villain. Confining him to Muspelheim's caves and attacking the Asgardian armies with Twilight sword does little but establish him as a fire giant. His defeat is a foregone conclusion, and the heroes seem more concerned with where they will store the energy released in his fall.

Without the only visible losses once again relegated to a rare panel depicting the battles in the other realms, the co-writers have effectively put all their strengths into the trickery involved with bringing victory to Asgardia. Alan Davis certainly tries his best to make the scenes suitably epic, but the lack of proper dramatization relegates all his efforts to a reading of the script visualized in his style. The bizarre visual of Twilight's shadow grafted onto Mjolnir is a poor substitute for a heroic conclusion.

The trickery that the protagonists resort to amounts to a couple of overly verbose scenes tackling the mechanisms of Surtur's plot that have barely been mentioned since the story began. A crucial conversation between Loki and Wilson draws on the previous "Journey to Mystery" and quickly dissolves into endless exposition regarding the internal logic that seems primarily of interest to Gillen and Fraction. It doesn't help that Davis has trouble adjusting to Richard Elson's design of Wilson, with the scene saved primarily by the veteran artist's command of body language.

The co-writers make an effort to have Thor devise the final part of the plan, resulting in a scene that determines Odin's role following the crossover. The stylized dialogue is to blame for robbing the sequence of its proper impact, but even this is overshadowed by the increasingly experimental conclusion. Three whole pages are devoted to nothing more than a gag setting up the epilogue with a few irreverent lines and no art.

What follows basically sets up Loki's last adventure in the next issue of "Journey to Mystery", and feels largely extraneous to the wider crossover. Having Hellstorm, an unlikely supporting character in Gillen's run on the title announce that Thor's half-brother still has a one final crisis to, while hinting at the character's true nature has little bearing on the immediate aftermath of the mini-event. A true reunion with Volstagg and the rest of Asgardians would have provided for a more natural ending to the crossover.

As it stands, Marvel will likely be collecting the final issues of both "the Mighty Thor" and this iteration of "Journey to Mystery" along with the bulk of the mini-event, explaining the somewhat truncated ending of the crossover proper. Hopefully, Gillen will find space for more scenes involving Leah, as her interactions with Loki have been a highlight of this issue, possessing a human quality lacking in the interactions between the rest of the cast.

VENOM #26

What started out as a tedious mini-event has, after the largely entertaining sophomore issue, turned once more in the direction of randomness and irrelevance. At this point, the story seems scattered, with the primary players scattered around Microverse, a fantasy locale wholly unprepared for the symbiotic horrors.

The story tries to reassert Carnage as the chaotic murderer who does away with his Microverse hosts, with Bunn content to dismiss with the characters before the reader is has gotten accustomed to their strange character designs. Shalvey, the regular artist of "Venom" proves particularly adept at illustrating Kasady, whose elongated body is constantly boiling with madness. The writer/artist seems somewhat less convincing when called to illustrate fight scenes featuring Micronauts (calling themselves "Enigma Force", as per the recent Hulk mini-series), leading to dense pages with unclear layouts.

Both Venom and Scarlet Spider narrate their own scenes, with Venom's creative team being a chief factor in individualizing this chapter of "Minimum Carnage". The writer instills more of a challenge in Flash's scenes, given that symbiotes seem to be harmful to Microverse, but even than the conflict seems obligatory. Having Bunn make the protagonists comment on the arbitrary nature of their predicament has the opposite of the intended effect, and brings to the fore the main problems with the crossover.

Why are these characters interacting with Microverse? The story tries to link the alien nature of their symbiotes to the science fiction world they found themselves in, but the remits of the crossover preclude the creator's ability to do the requisite world building. In theory, placing Carnage in Microverse means that the character can do much more damage when compared to the confines of Marvel's New York centric universe, but so far the mini-event hasn't really been able to exploit this.

The chief source of intrigue in the story so far stems from the role of the ambiguous Redeemer, who instills a dose of mystery regarding his identity and the role in the wider story. To arrive to the middle point of the crossover and still be largely kept in the dark regarding the stakes and importance of the story beyond the need to get the Spider-Man supporting characters together and have them exit the dimension is very curious. On one hand, Marvel seems willing to slowly reintroduce the Micronauts characters to their broader audience, but "Minimum Carnage" is surely the wrong place for it (not to mention that a ongoing "Enigma Force" title could hardly be expected to succeed in the current market).

Wednesday, October 10, 2012

Comic reviews for Wednesday, October the 10th

BATMAN #13

Scott Snyder and Greg Capullo debut the opening chapter of "the Death of the Family" crossover. The main story is set to run in "Batman", while spin-off titles tie-in, and for the moment, the creators deliver what they've promised. There is an ominous feeling to the episode from the start, building to the start of Joker's depraved revenge. With the character single-handedly executing his plan, the story maintains an atmosphere of the slasher horror movie, albeit one drenched in Batman mythos.

Snyder never forgets that he's writing a Batman story, structured as the traditional chase the villain ends the dark knight detective on. It's also just as much a Joker story, calling back to the character's numerous previous misdeeds, albeit with a ring of finality to it. Batman's nemesis launches his campaign of terror so aggressively, so relentlessly, that "the Death of the Family" seems poised to leave lasting ramifications to the title.

Capullo is likewise in full form here, making sure the reader sees every important detail of the grim proceedings, while drenching the story in unbearable paranoia. The artist keeps the Joker's character design a secret until the cliffhanger (which goes to explain his frustration when the posting of an upcoming cover spoiled the reveal on the Internet), but the character is still present throughout the issue. In contrast, the artist continually shows Batman under heavy light, caped and broad-shouldered, but woefully ineffective. Bruce is continually two steps behind his enemy, and it seems like he can barely follow the trail.

The story climaxes with Joker crossing the line and attacking a key Batman figure, revealing the extent of his knowledge of Bruce's operation. The rationale behind his enemy's current plan of attack works to establish the tie-in for the rest of the Batman line, but it remains to be seen how much it factors into the Snyder and Capullo's main story.

This is not to say that the start of the creator's second year of Batman stories is flawless, as the police station sequence and the later television broadcast announcing the villain's plan to the Gothamites exhibit some confusion in layouts leading to the lack of effectiveness. The fight in the factory that closes the issue is likewise so dense with details that it lacks a seamless storytelling flow (including an unfortunate prop that will momentarily take the reader out of the story), but in general the issue portrays both creators in a very strong light.

Snyder utilizes a lot of dialogue in these plot-oriented 24 pages, working in concert with Capullo's quirky, caricatural visuals to create a rare story that lives up to the hype surrounding it. The back-up reunites Snyder with Jock, the illustrator of his previous run on "Detective Comics". The painted pages are likewise disturbing, with the co-writer James Tynion IV elaborating on the plot point previous to Batman's arrival to the factory.

The story is no more than a vignette featuring Harley and the Joker, elaborating on their sick relationship in regards to a particular plot point. Tynion IV quickly achieves an atmosphere of abject dread, but his is a thankless task giving that the reader is already aware how the scene ends. In a way, the co-writer is being asked to shock the reader into a few moments forgetfulness, before the story returns to the relatively comforting reality of what the reader just saw in the final Snyder/Capullo pages.

Jock's work is traditionally angular and moody, but realized in the limited palette of reds and blues, except for the shock of Joker's hair.The close-ups on Joker's mouth are likewise effective, keeping the reader unaware of the character's position in regards to Harley. It goes without saying that the two character's share a very one sided abusive relationship, which excuses some of the violence on the part of creators, who thankfully restrain from depicting the full extent of implied depravity.

CAPTAIN AMERICA #18

The finale of "New World Orders" follows the pattern when it comes to this arc, being the end of the plot-based exercise that had little to show for it. The Bunn-scripted issue covers the three fronts of Captain America and SHIELD's battle against Codename Bravo and the Hydra, with a real sense that the heroes are over-matched. Yet, once the protagonists make their way to the enemy commanders, they prove relatively easy to beat.

It's doubtful that Brubaker would have realized his plot in much the same way had he written the arc on his own, but as it stands, the villains who have tormented Cap since this iteration of the title launched prove little more than braggarts, who have managed to brainwash the American public to their side. The issue continues last issue's Baron Zemo/Agent 13 fight in a decent way, but the co-writer's addition of Dum Dum Dugan's work behind the scenes ultimately ends the satellite in a way that is a little too easy and convenient.

In turn, this makes Falcon and Diamondback's efforts superfluous, but the co-writers choose to utilize their short scenes to show the effect of enemy manipulation on the common man and set up a new dynamic between the characters. The heavy handed real world relevance issue ultimately proves like little more than an afterthought, and gets little more than a mention in Cap's fight against Bravo and Queen Hydra. The duel is remarkably short and efficient, but is notable largely because of its finality and the way Marvel chooses to present it.

Throughout the issue, Eaton underplays the more brutal elements of the script and sticks to a superhero aesthetic that de-emphasizes the violence. The reader is not made privy to the body-count behind the fake Discordian invasion, with the dialogue carefully explaining that despite the appearance, the fights against Zemo and Bravo carried no fatalities. Scott Eaton's work is therefore allowed to maintain a darker edge, while still working in the artist's exaggerated superhero style.

Unfortunately, the careful framing only accentuates the feeling that "New World Orders" shows the creators at their most restrained, presenting a story that tries to provide an epic sendoff to the plots and themes of this volume of "Captain America", but only succeeding in the former. The co-writers try to use the character's out of costume appearance to provide for some measure of closure, but the lessons learned feel broad and obvious. The writers are ultimately use the sequence to spell out their intentions and clue the reader in on the eventual fate of the principal players.

The story concludes on a genre standard vignette aiming to provide some ambiguity to the heroes' victory, but a long-time reader will likely be more interested in the one page teaser for the next month's story. With #19, Ed Brubaker concludes his run on the title, with the relaunch already solicited as a part of the Marvel NOW! initiative. Reunited with Steve Epting, the primary artist of his original "Captain America" stories, Brubaker will no doubt leave provide a poignant coda for the title that never really gained a foothold in this latest iteration.

SCARLET SPIDER #10

Interestingly, the second part of the arbitrary "Minimum Carnage" crossover provides for a pleasant diversion. Chris Yost, the regular writer of "Scarlet Spider" scripts the issue himself (with special thanks to "Venom" writer Cullen Bunn), and the mini-event feels slightly more organic.

This is not to say that the "Minimum Carnage" is now free of the exposition that weighted heavily on its first part, but that it builds up some rhythm when its two leads finally start interacting. The repentant, yet still aggressive Kaine has little time for Agent Venom, following Carnage's disappearance, but at least for a short while it feels that the writer will forgo the cliche of having the two protagonists fight as soon as they meet.

Yet, utilizing Venom's symbiotic nature, Yost still gets to include the fight a mere few pages later, providing for the issue's major fight sequence. Flash losing control of the symbiote seems to be unconnected to Bunn's plot of demonic possession and seemingly operates in disregard to the set-up as presented in the character's own book. Pham and Brown illustrate the sequence in a clear and energetic way, providing a lot of the flair missing from the story's initial "Alpha" issue.

The Microverse sequences substitute the slaughter from the beginning of the story with the fantasy sequences, teasing the role of an evil mastermind that is profiting from Carange's actions. The hooded figure could well turn out to be an analogue for the "Micronauts" arch-villain Baron Karza, but so far he appears only in hologram.

Meanwhile, the story's two discuss crossing over into the microscopic world, with Yost doing his best to discern between two anti-heroes. Scarlet Spider reluctantly follows Agent Venom's lead, with both ultimately defining themselves after Spider-Man. Following the requisite comic book super science, the two are once again separated. Pham and Brown don't invest a lot in the backgrounds of these Microverse sequences, but the colors help make the setting distinctive.

The microscopic world has a truly alien feeling, especially when compared to the drabness of the ruined space center where the most of the issue takes place. When Micronauts finally show up, they feel entirely of the place in what has become Venom and Scarlet Spider's space opera adventure. The reader is not expected to be aware of the company's struggle to keep the characters created while they held the licence to the property, with the freedom fighters instantly recalling the better known "Masters of the Universe", or even "Star Wars" characters.

The issue ends with Yost going so far to explicitly mention the "Star Wars" connection, right before Scarlet Spider is subjected to the monster that would not feel out of place in George Lucas' movies. Keeping Carnage out of the spotlight has definitely helped the story settle in a pulpy, adventure story direction, but there is still no indication that the crossover will ultimately cohere into a satisfying whole. For the moment, "Minimum Carnage" appears to be a little more than an unlikely, but inoffensive outing for its well defined leads, playing out in a completely different fashion than the 1990s crossover that inspired it.

WALKING DEAD SPECIAL: MICHONNE

To tie-in with this Sunday's premiere of Season Three of "the Walking Dead" TV-series, Image and Skybound present a Special issue of the comic book that inspired it. The "Walking Dead Special: Michonne" is meant to reintroduce the character whom the TV audience briefly saw in the final episode of the last season, a katana wielding lawyer who has long since become a permanent fixture of the comic book.

Two days before the Season Two finale, the March issue of "Playboy" published a short presenting the character's origin story. The six page Kirkman/Adlard collaboration wasn't reprinted in "Walking Dead" #100, and it's only now that Image has decided to present it, along with the character's original appearance. "Walking Dead Special: Michonne" thus combines the "Playboy" short along with "Walking Dead" #19, and offers no new material except for the Charlie Adlard cover.

The 6-page "Michonne's story" basically presents the first days of zombie apocalypse from the titular character's point of view, without offering any new information. There is very little dialogue in the story itself, as Kirkman prefers to narrate the events using caption boxes. Reading Michonne's recollections largely dispenses with the excitement reserved for the series, as the character obviously survives to join the book's cast at a later date.

The main series has long abandoned the initial shock of the zombie invasion, thus seeing the creators revisit the "Days gone bye" setting has some novelty. In the end, the short, no matter how well put together proves no more than a promotional item. As for the longer story that follows it, it takes place relatively early in the series run, and mostly presents an extended fight scene. There is some initial confusion regarding the setting, and the characters opposing Rick, but it ultimately boils down to a decent episode of a longer serial.

Rick and his group are vying for control of the prison with the group that previously held it, with the new player using the ensuing confusion involving a zombie attack to join in with the cast. And while #19 is ultimately Rick's story, showing one of the first steps in the character's gradual loss of humanity, Michonne is given enough space to showcase her use to the group. Basically, she is a genre character initially divorced from the every day problems of the group.

Kirkman and Adlard choose to portray her value primarily in terms of her fighting prowess and the appeal a beautiful woman wholly capable of fending for herself has to the audience. The character has since enjoyed a couple of relationships, but is still largely defined by her ferocity, which is somewhat softened with the "Playboy" short. Michonne is still a long way from a rounded character (that role has gone to Andrea, who also appears in #19), but the Special does enough to make her stand out.

Beyond the return to earlier storytelling modes, "Michonne" also offers a look into the evolution of Charlie Adlard's artwork. Reading the two stories back to back, it's apparent how the artist has changed the way he approaches the series. For a start, Adlard now chooses much thicker inking lines and seems to rely more on Rathburn's gray tones. The artist was stylistically mature when he inherited the book from Tony Moore, but he seems much more assure in these newer pages.

There is a more natural flow to the pages of material that premiered in "Playboy", as well as a tighter grasp on the figures. It remains to see how the artist's style will further evolve, but for the moment both him and Kirkman are overshadowed by their popular character. Even if this tie-in Special doesn't work to increase the readership of the series, it works to increase the awareness of the connection between the TV-series and the comic book that inspired it, which is more than enough, given the latter's success.