Showing posts with label Image. Show all posts
Showing posts with label Image. Show all posts

Saturday, June 17, 2017

Discipline #1-6

Originally planned as a Vertigo title, the controversial "Discipline" pairs veteran writer Peter Milligan with the imprint's longtime artist and former collaborator Leandro Fernandez. With the series eventually seeing publication at Image, the whole production seems riskier than it would likely have been had the title saw print as initially announced.

At its heart, "Discipline" is an erotic thriller that bills itself as a supernatural coming of age story. It follows a young woman whose longings for escape from a passionless marriage make her a target for seduction by a sect of centuries-old sexual predators. Mellisa has little time to get used to the idea when the organization's natural enemies make her a target. 

And while the basic setup seems immediately familiar, the character's coming to grips with the dangerous new world is genuinely gripping thanks to the creators' efforts. The lithe, whipsmart Mellisa could have easily come off as condescending considering her station in life, but by defining her by her limitations, Milligan and Fernandez turn her into a compelling protagonist. By not immediately losing sight of her life and family once she comes in contact with the mythology they have created, the creators make her all the more believable.

Indeed, despite featuring Mellisa in all sorts of undress, she loses none of her appeal, as her sexual awakening is part and parcel of the coming of age aspect that works in concert with the genre elements. Thus, working in reverse of a traditional superhero narrative, "Discipline" commits to both sides of the adult equation. Having the characters actually engage in sexual activity that is graphic but never gratuitous works to make the story live up to the billing of an erotic thriller. Sexuality in "Discipline" is intriguing and dangerous, but it's also at times humorous and ironic, with the creators' status as veterans in the field enabling them to imbue their story with the appropriate wit and sophistication. 

Fernandez' fluid cartooning keeps up the pace throughout even when his designs for the supernatural aspects of the Discipline and their enemies might take some getting used to. The organization is sketched out in broad terms as a secret society that the creators can't help but tie to major historical figures. Thus, an extended flashback sequence set in ancient Rome features in the follow-up story featuring Mellisa going on her first solo mission in Eternal city. Unfortunately, having a break in publication with the artist continuing to work for the publisher on another title means that the readers have yet to see a definite announcement concerning the title's continuation.

On the strength of these initial six issues, it's clear that Image has grown past a superhero publisher to support a series that acts as a more mature take on "Witchblade". It's another matter entirely whether it will end up supporting "Discipline" until the title connects with it's intended audience. The extended delay may signal that the publisher is considering how to proceed with the property, and hopefully this won't be the last we see of the intriguing characters and set-up behind Peter Milligan and Leandro Fernandez' creation.

Wednesday, May 3, 2017

Loose Ends 1-4

This last Wednesday has seen the long-awaited final chapter of the "Loose ends" project, initially published to some acclaim in 2011. For the last several months, Image has reissued the Jason Latour/Chris Brunner collaboration, having finally completed the series in time for the July publication of the trade paperback collection.

At its heart, "Loose ends" is a strong early work in the neo-noir tradition, featuring a cast of broken people on all sides of a drug deal gone bad. The largely self-contained first issue introduces the sweaty, hungover people dreaming of a better life and finding only violence all around them.

As the series widens its scope, the debut issue's local thug gets replaced by his dead-ringer, a police officer helping his partner exploit the dual leads' drug connection. Of the two, the creators spend more time with Sonny, while his friend and fellow ex-soldier Rej serves more as the plot instigator.


Following the initial cliffhanger, Sonny is on the run with a girl from his past, which in Brunner's hands quickly devolves into a frantic drug binge amidst the hot neon colored Florida. Each subsequent issue sports character defining monochromatic flashbacks, with colorist Renzi completing the aesthetic. Despite its focus on the characters, the well paced series quickly builds to its action filled conclusion, where the principal cast has one final chance to escape their past and the predators looking to feed upon them.

By publishing the years in the making final issue, the creators have ensured that the audience gets a chance to enjoy the full scope of their deeply personal collaboration. Latour has already proven himself a solid mainstream comics addition as both a writer and artist, but hopefully the collected edition of "Loose ends" will lead to more comic assignments for Brunner, a natural storyteller who definitely has a place in the industry.

Sunday, April 30, 2017

Mayday 1-5

On May 24th, Image is issuing the collection of "Mayday", the just concluded Alex de Campi and Tony Parker mini-series, featuring a pair of Russian spies on the run in 1971 America. Labelled as a Codename Felix adventure, the book is slated to be the opening storyline in a series featuring the Cold War adventures with a realistic bent.

The veteran writer has made a name for herself in the industry with the spy-inspired "Smoke", and "Mayday" certainly starts off with an intelligence agency briefing before it veers off into the strange and poignant. By the end of the first issue, the protagonists' extraction mission has been firmly charted through America's counter culture underbelly, with the creators making it clear that both will stay on as a part of the story. Thus, the numerous office-based scenes don't serve only as framing devices, but the agency infighting actively acts to heighten the drama. 

Thanks to Parker's contribution, these dialogue intense sequences flow well and feature distinctive character designs. The artist of "This damned band" is certainly at home when the story switches to the wild world of sweaty, Vietnam era America. Only in "Mayday", the sex and drugs and rock'n'roll gets seen from the eyes of the outsiders and punctured with horrible violence, showcasing his clean and dynamic work.

The 45 year distance allows the creators to present the Russian spies in a more balanced way, with danger coming to them from both sides. The writer is clever to portray them as victims but never shies away from the hurt they inflict back on their new surroundings. Of the two, Felix is decidedly the more active participant, with this initial series serving to set the stage for his further Cold War adventures. On the strength of "Mayday", the readers can only hope that de Campi and Parker will continue on as a team long enough to tell them.


Wednesday, December 28, 2016

Best comics of 2016

Another rare update that proves that I have not given up on the blog and comics themselves, despite the lack of activity here. I have changed some of the categories to better express the things in comics that I actually enjoyed reading this year. The entries are provided with general commentary regarding the makeup of the specific parts of the industry they are born of.

Best Writer - Nick Spencer

The year started by my getting better acquainted with Nick Spencer's work, which I rediscovered spurred by Marvel's promotion around his stint on "Captain America". The lackluster "Standoff" event notwithstanding, his stylish and meticulous work has finally managed to marry the potential shown in "The Superior Foes of Spider-Man" with some of the company's longest running characters resulting in controversial stories read by the largest audience he has enjoyed to date.

Despite his "Ant Man" run fizzling out before reaching its full potential, the maniacal glee of his early work can still be encountered unfiltered in "The Fix", an even more organic follow up to his and Steve Lieber's celebrated collaboration.
Best Artist - John Romita Jr.

With the bulk of the promotion of DC's newest makeover going to other titles, the "All Star Batman" book has still managed to carve a large place for itself. Primarily designed to feature the former hit "Batman" scribe Scott Snyder's exploration of the Dark Knight's villains, the comic has debuted as a fun high octane book that balances the gritty themes with colorful action.

The primary reason for the title's warm welcome has had to do with the strong storytelling brought on by penciler John Romita jr. The veteran artist approached the title with a highly accomplished sense of craftsmanship, honed by decades working on Marvel's top superheroes. In doing so, he has managed to temper some of the writer's overpowering literary tendencies into a very visual story that keeps the reader on the lookout for the next well realized action set piece.

Best Ongoing Title - Injection

When it comes to highly publicized Image titles, Warren Ellis and Declan Shalvey's "Injection" is the first one that comes to mind that hasn't been hurt either by delays or the general lack of direction that has plagued much of their line. The writer's other ongoing series "Trees" has been the victim of many of the problems suffered by the publisher's hit titles after their initial wave of excitement had worn off.

Having completed its second storyline, "Injection" remains every bit as sharp and enigmatic. Wisely choosing to focus on a single member of the scientific team that introduced the titular Injection to the larger world, the writer brandishes his modern day Sherlock Holmes with his typical kinky flourishes. Shalvey on the other hand continues to live up to his reputation as a powerhouse new creator, with a sharp line that is both expressive and wonderfully conductive to partner Jordan Bellaire's wonderful coloring.

Hopefully, the series will continue with a strong sense of its own identity, providing both creators the chance to play in their world while finding interesting ways to bring the innovative science fictional concepts to their eager audience.


Best Mini-Series - Vision

Initially designed as an ongoing series, "Vision" was forced to confirm to the maxi-series model once it's star writer had signed an exclusive agreement with DC comics. Still, it can be said that this approach forced the story Tom King was telling with Gabriel Hernandez Walta into a more compact yet still powerful parable.

The genre of robot science fiction still remains popular thanks to "Westworld" tv-series and the upcoming "Blade Runner" sequel, but where this series differed was in the way it managed to blend the idiosyncrasies of "American Beauty" with a story of a Marvel mainstay that has long since lost his appeal as an edgy new superhero character.

Introduced as a tragedy with a wide scope of destruction in Washington DC, the eventual series has notably endured a somewhat paired down conclusion, that has still managed to bring its plot to a memorable close. Marvel would do well not to shy away from commissioning critically acclaimed work along these lines, titles that will stand the test of time and live on past the continual renumberings and shifts in the house style.

Best Collected Edition - Last Look

Having encountered only the first part of Charles Burns' latest trilogy when it was released, I have delayed returning to it well past the the series conclusion. With the publicized debut of the long awaited collected edition, I have finally returned to the accomplished storyteller's latest opus and given it another try.

Read as a three-part story, "Last Look" functions on multiple levels along the lines of a David Lynch movie, with a surreal parallel running next to the relatively mundane plot involving a teenage romance gone wrong. Some of the phantasmagorical images fuel the the nightmarish feeling of love lost, but most of the time the book works just as well when it deals directly with the wasted potential of it's protagonist.

Burns' full color work in "Last Look", styled in homage to an Herge album works in an experimental way that shows the complex makeup of his character's tortured psyche. By utilizing all of his talent to bend the form to suit his story, the veteran writer/artist proves still capable of producing work of the highest caliber.

Best Reprint - Blue Monday

When Image decided to reissue Chynna Clugston Flores's signature series, an interview with the writer/artist lead me to try some of her most famous work produced at various times during the last 10-15 years. Debuting as an Oni series predating "Scott Pilgrim", "Blue Monday" has unfortunately since been largely overshadowed by Bryan Lee O'Malley's popular series covering some of the similar thematic ground.

Yet, despite Flores' series starting out as a largely manga-inspired work, it slowly morphs into a look that shares almost as much with the "Archie" titles. Covering a similar high school themed territory, her stories start as very dense with a manic fanzine-like energy, which gradually becoming better paced.

Gone is the all too familiar angst typical of the self-published autobiographical titles. In the writer/artist's telling, these are young people who despite their dramatic bursts still like one another and interact as a true group of peers.

With the long teased follow-up to these initial stories officially scheduled to debut the next year, the readers will finally be able to see what these characters have been up to as well as how their creator sees them from a viewpoint a decade removed from her initial start in the industry.

Monday, August 29, 2016

Huck 1-6

Announced as another in a row of Mark ("Kick-Ass") Millar's movie ready mini-series, "Huck" was marketed as a humane, lighthearted reintepretation of the Superman archetype. Teamed up with Rafael ("American vampire") Albuquerque, the writer was poised to recast the character's origin in a modern day story taking equal inspiration from Jerry Siegel and "Forrest Gump".

The result is a nicely paced, assured work of slight ambition, working in broad strokes that ultimately ends up updating even some of the jingoistic detritus carried over from the Silver Age.

In Albuquerque's angular style, Huck himself is presented more as an overgrown child than a mildly retarded young man with a heart of gold. His desire to do good forges close ties between the giant and his small and accepting community, draped in homely blues and browns. The story starts when the nostalgic town gets threatened by the outside forces and the secret of it's superhuman benefactor's existence becomes known worldwide.

The higher profile brings Huck into direct contact with the rest of the planet, as well as the people that know a lot more about his origins. The character's innate goodness and naivety are never brought into question or challenged, as the story refocuses on people trying to manipulate him for their own ends.

The drama ultimately boilds down to a pulp plot involving inhumane experiments in a secret Russian military base. As presented, the science city is an inverse of Huck's hometown, drawing directly from the Cold War paranoia, complete with the one-dimensional scientist who could not look more evil if he tried.


The creators' heavy handed approach is foreshadowed in an early sequence where Huck quickly deals away with a terrorist threat. Yet in this day and age, such portrayals can only be seen as offending.

"Forrest Gump" showed a much more nuanced and humane vision of the Vietnam conflict, and what Millar and Albuqerque present here can only be seen as reductive. Devolving serious political issues to a black and white presentation was a staple of Silver Age comicbooks, but even these were eventually called into question and largely dismissed as cheap propaganda.

Contrasting the altruistic strongman with the morally bankrupt evil genius ultimately resolves into a feel good ending that reinforces traditional American values and brings the story full circle. As told by two veteran comicmakers, the story is well told, if unmemorable. In many ways, it brings to mind "Red Son", the writer's official Superman story. The acclaimed mini-series was both more ambitious and presented a much more balanced view of the Soviet Union.

Where his early work cemented his reputation as a creator to watch, his newest effort will hardly do much to challenge his current role as the ideas man that Hollywood listens to. "Huck" succeeds in what little it tries to accomplish, but while attempting to create emotional resonance it drags the reader into a retro fantasy that can only be considered as problematic in the complex world we love in today.

Monday, June 2, 2014

Dead body road 1-6



Announced at last year's Comic Con, "Dead Body Road" was marketed as a creator owned revenge mini-series. The creative team consisted of Justin ("Luthor Strode") Jordan and Matteo ("Indestructible Hulk") Scalera. The latter has since seen his name attached as the regular penciller of Rick Remender's ongoing "Black Science", making for a year with very strong presence by the artist.

Most of the appeal of his collaboration with Jordan is visual, as his talents lend gravity to the fast-paced, pulpy tale. The gritty, heavily inked textures are somewhat reminiscent of Sean ("Punk Rock Jesus", "The Wake") Murphy's work, and coupled with Moreno Dinisio's colors make for a well-rendered, gritty tale purely defined by physicality.

The art team helps relax the readers into a seemingly familiar revenge scenario, giving them time to warm up to the way the plot navigates the cliches. The well paced action scenes which start the story filled with desperate, sweaty mercenaries quickly capture the reader into Jordan's uniquely inventive pulp rythms. His laconic, gleefully sadistic characters never stay still and quickly arrive at a conflict that suits each of their paranoid greed-motivated psyches.

Gage, the nominal protagonist slowly progresses into a man with a morality that goes beyond the familiar revenge motivation, while the book easily becomes something of an ensemble piece. By introducing Rachel and Orson, the writer manages a very unhealthy dynamic, that fuels the story's constant need for conflict.


Thankfuly, the whole creative team is onboard to illustrate the successive action scenes, as the characters opt to use violence in every possible instance. Even when professing aid to one another, they are either openly threatening each other, or defer to resolving the argument after a bout of violence.

What quickly comes to define the book's pages, densely realized in black washes, which seem particularly effective despite the medium's traditional problems when it comes to depicting vehicles in motion as related to one another. Not every beat is as clear as the other, but in general the thrill never lets up as the tightly plotted story propels from one set piece to another.

The central mystery, relating to the robbery whose aftermath "Dead Body Road" concerns itself with is slowly broadened to comment on the aforementioned morality of Gage, as the writer tries to instill a sense od nobility and character progression that distingishes him from the cutthroats and psychopaths he is set against and seems to understand all too well.

Most importantly, the story comes to a close in a bloody showdown whose results for once seem earned, as there persists a sense that something was accomplished beyond the customary McGuffin. Despite the inventivness of their take on the tropes, the creators manage to instill a humanistic viewpoint right at the center of their bleak revenge scenario, turning "Dead Body Road" into an actual story that goes beyond the typical list of cliches which usually characterizes similar narratives. Coupled with outstandingly raw and visceral artwork, this tale of grinning mercenaries set against each other in a bleak landscape on the brink of civilization certainly fulfills the reader's urge for a tense and dramatic revenge narrative in a medium that all too often employs the more fantastic elements in such stories.


Sunday, November 24, 2013

Warren Ellis and Jason Howard's "Scatterlands"

Starting in February, Warren ("Planetary", "Authority") Ellis and Jason ("Amazing Wolf-Man", "Super Dinosaur") Howard started a daily webcomic, styled after newspaper strips. Updating every workday, "Scatterland" released one panel at a time until it reached the end of its first storyline in June.

The limited palette restricts itself by focusing on stark red and grey, with subdued black and white giving a duo-tone look. Styled after the classic newspaper strips like "Prince Valiant", the panels are captioned in an engaging style, giving more depth to the futurescape and providing the title character with a clear motivation for her journey in a hostile land.

The story concerns Amira, who left the Western Court to journey to Bioscape, searching for a Songline. Before the reader is able to parse this information, the story unfolds in a string of well told action sequences, forcing the reader to return for another read, providing a better context for the dynamic adventure that they've just been taken on. The writer's love of science fiction and technology shines both in the world building and the gadgets given to the characters, all of which are used in the service of the story and don't detract from the rushed pace given to Amira's actions in Bioming.

It stands as a testament to the creators' strengths that the journey of the reckless, yet highly competent character stays gripping the whole time, with the each challenge in the new land presented in a visually arresting way. The inventiveness used by Ellis and Howard stems from the angles the panels are presented in, as well as the artist's clear definition of the characters. The use of red is particularly noteworthy in that it helps the elements of the composition stand out from the crosshatching and anchor the scenes in an urgent manner, befitting the tone of the script.

The creators present the protagonist fully clothed, with the long cloak presenting the character's defining visual element. The addition of the pouches to her belt completes the design in a way that feels practical as she proceeds to her objective, despite the threats from the local sect and her Western court pursuers. The webcomic dispenses with dialogue bubbles and sound effects, relying completely on the captions and visuals in presenting her mission.

Interestingly, the story ends a definite progression, as Amira leaves the Bioming and the book dispenses with the color scheme to signify the change. What little the reader sees of the new location supplements red for the blue, with the final panel containing the story's sole dialogue bubble. This is enough to pique the readers' interest in the upcoming developments, and given that the story has reportedly been plotted on the day to day basis, its remarkable how well it stands on its own.

As of now, no further work has been presented online or in print, despite the announcement that the story will be continued from Warren Ellis' website to its own domain. Image has released the first volume of the story as a webcomic in July, billed as their initial digital-first comic book. Despite the announcement, the story has yet to be released in the print edition.

Hopefully, with the Warren Ellis' return to writing the serial superhero stories for Marvel will mean that he will find a place in his schedule to continue the collaboration with Jason Howard.


Wednesday, October 10, 2012

Comic reviews for Wednesday, October the 10th

BATMAN #13

Scott Snyder and Greg Capullo debut the opening chapter of "the Death of the Family" crossover. The main story is set to run in "Batman", while spin-off titles tie-in, and for the moment, the creators deliver what they've promised. There is an ominous feeling to the episode from the start, building to the start of Joker's depraved revenge. With the character single-handedly executing his plan, the story maintains an atmosphere of the slasher horror movie, albeit one drenched in Batman mythos.

Snyder never forgets that he's writing a Batman story, structured as the traditional chase the villain ends the dark knight detective on. It's also just as much a Joker story, calling back to the character's numerous previous misdeeds, albeit with a ring of finality to it. Batman's nemesis launches his campaign of terror so aggressively, so relentlessly, that "the Death of the Family" seems poised to leave lasting ramifications to the title.

Capullo is likewise in full form here, making sure the reader sees every important detail of the grim proceedings, while drenching the story in unbearable paranoia. The artist keeps the Joker's character design a secret until the cliffhanger (which goes to explain his frustration when the posting of an upcoming cover spoiled the reveal on the Internet), but the character is still present throughout the issue. In contrast, the artist continually shows Batman under heavy light, caped and broad-shouldered, but woefully ineffective. Bruce is continually two steps behind his enemy, and it seems like he can barely follow the trail.

The story climaxes with Joker crossing the line and attacking a key Batman figure, revealing the extent of his knowledge of Bruce's operation. The rationale behind his enemy's current plan of attack works to establish the tie-in for the rest of the Batman line, but it remains to be seen how much it factors into the Snyder and Capullo's main story.

This is not to say that the start of the creator's second year of Batman stories is flawless, as the police station sequence and the later television broadcast announcing the villain's plan to the Gothamites exhibit some confusion in layouts leading to the lack of effectiveness. The fight in the factory that closes the issue is likewise so dense with details that it lacks a seamless storytelling flow (including an unfortunate prop that will momentarily take the reader out of the story), but in general the issue portrays both creators in a very strong light.

Snyder utilizes a lot of dialogue in these plot-oriented 24 pages, working in concert with Capullo's quirky, caricatural visuals to create a rare story that lives up to the hype surrounding it. The back-up reunites Snyder with Jock, the illustrator of his previous run on "Detective Comics". The painted pages are likewise disturbing, with the co-writer James Tynion IV elaborating on the plot point previous to Batman's arrival to the factory.

The story is no more than a vignette featuring Harley and the Joker, elaborating on their sick relationship in regards to a particular plot point. Tynion IV quickly achieves an atmosphere of abject dread, but his is a thankless task giving that the reader is already aware how the scene ends. In a way, the co-writer is being asked to shock the reader into a few moments forgetfulness, before the story returns to the relatively comforting reality of what the reader just saw in the final Snyder/Capullo pages.

Jock's work is traditionally angular and moody, but realized in the limited palette of reds and blues, except for the shock of Joker's hair.The close-ups on Joker's mouth are likewise effective, keeping the reader unaware of the character's position in regards to Harley. It goes without saying that the two character's share a very one sided abusive relationship, which excuses some of the violence on the part of creators, who thankfully restrain from depicting the full extent of implied depravity.

CAPTAIN AMERICA #18

The finale of "New World Orders" follows the pattern when it comes to this arc, being the end of the plot-based exercise that had little to show for it. The Bunn-scripted issue covers the three fronts of Captain America and SHIELD's battle against Codename Bravo and the Hydra, with a real sense that the heroes are over-matched. Yet, once the protagonists make their way to the enemy commanders, they prove relatively easy to beat.

It's doubtful that Brubaker would have realized his plot in much the same way had he written the arc on his own, but as it stands, the villains who have tormented Cap since this iteration of the title launched prove little more than braggarts, who have managed to brainwash the American public to their side. The issue continues last issue's Baron Zemo/Agent 13 fight in a decent way, but the co-writer's addition of Dum Dum Dugan's work behind the scenes ultimately ends the satellite in a way that is a little too easy and convenient.

In turn, this makes Falcon and Diamondback's efforts superfluous, but the co-writers choose to utilize their short scenes to show the effect of enemy manipulation on the common man and set up a new dynamic between the characters. The heavy handed real world relevance issue ultimately proves like little more than an afterthought, and gets little more than a mention in Cap's fight against Bravo and Queen Hydra. The duel is remarkably short and efficient, but is notable largely because of its finality and the way Marvel chooses to present it.

Throughout the issue, Eaton underplays the more brutal elements of the script and sticks to a superhero aesthetic that de-emphasizes the violence. The reader is not made privy to the body-count behind the fake Discordian invasion, with the dialogue carefully explaining that despite the appearance, the fights against Zemo and Bravo carried no fatalities. Scott Eaton's work is therefore allowed to maintain a darker edge, while still working in the artist's exaggerated superhero style.

Unfortunately, the careful framing only accentuates the feeling that "New World Orders" shows the creators at their most restrained, presenting a story that tries to provide an epic sendoff to the plots and themes of this volume of "Captain America", but only succeeding in the former. The co-writers try to use the character's out of costume appearance to provide for some measure of closure, but the lessons learned feel broad and obvious. The writers are ultimately use the sequence to spell out their intentions and clue the reader in on the eventual fate of the principal players.

The story concludes on a genre standard vignette aiming to provide some ambiguity to the heroes' victory, but a long-time reader will likely be more interested in the one page teaser for the next month's story. With #19, Ed Brubaker concludes his run on the title, with the relaunch already solicited as a part of the Marvel NOW! initiative. Reunited with Steve Epting, the primary artist of his original "Captain America" stories, Brubaker will no doubt leave provide a poignant coda for the title that never really gained a foothold in this latest iteration.

SCARLET SPIDER #10

Interestingly, the second part of the arbitrary "Minimum Carnage" crossover provides for a pleasant diversion. Chris Yost, the regular writer of "Scarlet Spider" scripts the issue himself (with special thanks to "Venom" writer Cullen Bunn), and the mini-event feels slightly more organic.

This is not to say that the "Minimum Carnage" is now free of the exposition that weighted heavily on its first part, but that it builds up some rhythm when its two leads finally start interacting. The repentant, yet still aggressive Kaine has little time for Agent Venom, following Carnage's disappearance, but at least for a short while it feels that the writer will forgo the cliche of having the two protagonists fight as soon as they meet.

Yet, utilizing Venom's symbiotic nature, Yost still gets to include the fight a mere few pages later, providing for the issue's major fight sequence. Flash losing control of the symbiote seems to be unconnected to Bunn's plot of demonic possession and seemingly operates in disregard to the set-up as presented in the character's own book. Pham and Brown illustrate the sequence in a clear and energetic way, providing a lot of the flair missing from the story's initial "Alpha" issue.

The Microverse sequences substitute the slaughter from the beginning of the story with the fantasy sequences, teasing the role of an evil mastermind that is profiting from Carange's actions. The hooded figure could well turn out to be an analogue for the "Micronauts" arch-villain Baron Karza, but so far he appears only in hologram.

Meanwhile, the story's two discuss crossing over into the microscopic world, with Yost doing his best to discern between two anti-heroes. Scarlet Spider reluctantly follows Agent Venom's lead, with both ultimately defining themselves after Spider-Man. Following the requisite comic book super science, the two are once again separated. Pham and Brown don't invest a lot in the backgrounds of these Microverse sequences, but the colors help make the setting distinctive.

The microscopic world has a truly alien feeling, especially when compared to the drabness of the ruined space center where the most of the issue takes place. When Micronauts finally show up, they feel entirely of the place in what has become Venom and Scarlet Spider's space opera adventure. The reader is not expected to be aware of the company's struggle to keep the characters created while they held the licence to the property, with the freedom fighters instantly recalling the better known "Masters of the Universe", or even "Star Wars" characters.

The issue ends with Yost going so far to explicitly mention the "Star Wars" connection, right before Scarlet Spider is subjected to the monster that would not feel out of place in George Lucas' movies. Keeping Carnage out of the spotlight has definitely helped the story settle in a pulpy, adventure story direction, but there is still no indication that the crossover will ultimately cohere into a satisfying whole. For the moment, "Minimum Carnage" appears to be a little more than an unlikely, but inoffensive outing for its well defined leads, playing out in a completely different fashion than the 1990s crossover that inspired it.

WALKING DEAD SPECIAL: MICHONNE

To tie-in with this Sunday's premiere of Season Three of "the Walking Dead" TV-series, Image and Skybound present a Special issue of the comic book that inspired it. The "Walking Dead Special: Michonne" is meant to reintroduce the character whom the TV audience briefly saw in the final episode of the last season, a katana wielding lawyer who has long since become a permanent fixture of the comic book.

Two days before the Season Two finale, the March issue of "Playboy" published a short presenting the character's origin story. The six page Kirkman/Adlard collaboration wasn't reprinted in "Walking Dead" #100, and it's only now that Image has decided to present it, along with the character's original appearance. "Walking Dead Special: Michonne" thus combines the "Playboy" short along with "Walking Dead" #19, and offers no new material except for the Charlie Adlard cover.

The 6-page "Michonne's story" basically presents the first days of zombie apocalypse from the titular character's point of view, without offering any new information. There is very little dialogue in the story itself, as Kirkman prefers to narrate the events using caption boxes. Reading Michonne's recollections largely dispenses with the excitement reserved for the series, as the character obviously survives to join the book's cast at a later date.

The main series has long abandoned the initial shock of the zombie invasion, thus seeing the creators revisit the "Days gone bye" setting has some novelty. In the end, the short, no matter how well put together proves no more than a promotional item. As for the longer story that follows it, it takes place relatively early in the series run, and mostly presents an extended fight scene. There is some initial confusion regarding the setting, and the characters opposing Rick, but it ultimately boils down to a decent episode of a longer serial.

Rick and his group are vying for control of the prison with the group that previously held it, with the new player using the ensuing confusion involving a zombie attack to join in with the cast. And while #19 is ultimately Rick's story, showing one of the first steps in the character's gradual loss of humanity, Michonne is given enough space to showcase her use to the group. Basically, she is a genre character initially divorced from the every day problems of the group.

Kirkman and Adlard choose to portray her value primarily in terms of her fighting prowess and the appeal a beautiful woman wholly capable of fending for herself has to the audience. The character has since enjoyed a couple of relationships, but is still largely defined by her ferocity, which is somewhat softened with the "Playboy" short. Michonne is still a long way from a rounded character (that role has gone to Andrea, who also appears in #19), but the Special does enough to make her stand out.

Beyond the return to earlier storytelling modes, "Michonne" also offers a look into the evolution of Charlie Adlard's artwork. Reading the two stories back to back, it's apparent how the artist has changed the way he approaches the series. For a start, Adlard now chooses much thicker inking lines and seems to rely more on Rathburn's gray tones. The artist was stylistically mature when he inherited the book from Tony Moore, but he seems much more assure in these newer pages.

There is a more natural flow to the pages of material that premiered in "Playboy", as well as a tighter grasp on the figures. It remains to see how the artist's style will further evolve, but for the moment both him and Kirkman are overshadowed by their popular character. Even if this tie-in Special doesn't work to increase the readership of the series, it works to increase the awareness of the connection between the TV-series and the comic book that inspired it, which is more than enough, given the latter's success.

Friday, September 28, 2012

Comic reviews for Wednesday, August 25th


GOON #42

Eric Powell's commitment to produce another year of monthly stories on "the Goon" has quickly returned to the devices the writer/artist used the last time he produced an extended monthly epic. Namely, this issue offers 17 pages of the main plot, while the back-up helps raise the page count to the traditional number.

Powell tries to offer a complete story as well as the one that sets up the larger conflict. The common ground the two plots share is the supernatural, particularly witches' magic, which works very well with the title's usual modus operandi. The issue opens and ends with the relatively serious story of a boxer going up against the Goon's pick for the fight.

The story's too brief to register as anything but a diversion meant to provide the issue with a story of its own, with the eponymous boxer simply not having enough space to develop into a more nuanced character. Powell finds much more inspiration in the events directly involving the Goon, as the protagonist is continually confronted with bizarre harbingers of his upcoming doom.

Seeing a skeleton loaded with dynamite serves to both amuse the audience and provide some measure of physical threat in an otherwise static issue. The series creator doesn't waste any space, making each of the altercations last no more than a page or two, and still manages to provide some color besides the bizarre fights. For example, the page contrasting Franky and the Goon's clothing choices has two solid gags on it, that momentarily slow down the pacing, and help give context to the brawls.

Despite the focus on the plot, such as it is, Powell remains a cartoonist and heart, and understands that the little details have enliven the relentless pacing. Seeing the one panel depiction of the toilet at Norton's bar is in many ways the highlight of the issue. Still, this doesn't prevent the writer/artist from granting the issue a more traditional ending, with the box match fight wrapping up and the Goon and Nameless priest exchanging a crucial and poignant dialogue.

Despite the last page being packed with panels so as to have the story wrap up as soon as possible, the focus on the character's faces manages to save the sequence. Powell's artwork is typically layered and well-realized, and just looking at the beautiful ink washes makes the reader appreciate the time-consuming process. Despite still retaining the zany edge to his drawings, the writer/artist has improved his craft to such a high level that both the stylized cartoons absorb the cozy, melancholy atmosphere they're set against.

At this point, the book occupies a niche all its own, and the creator's insistence on working on his own terms in regards the scheduling and the presentations certainly makes up for one of the nicest looking books on the stands. The back-up section, realized with the artistic talent of Marc Buckingham presents a portion of a fight scene, that can be read on its own, but it hardly presents anything more than a snippet of a larger story. The "Fables" artist continues to prove a surprisingly strong match for the material, which remains somewhat hindered by the lack of coloring. The characters are continually on model, and the gray tones help make the action clearer, but there is still no indication how long the story is supposed to run.

JOURNEY INTO MYSTERY #644 BURNS

The penultimate chapter of"Everything burns" starts slowly, covering several of the locations and major player, before choosing to concentrate on Loki's point of view. The co-writers try to give Thor's predicament a modicum of tragedy, but the focus is once again clearly on his half-brother.

Starting off with a scene spotlighting the role of Loki's demon dog Thori, the creators proceed to endear themselves to the reader. The follow-up sequence is ridiculously over the top but highly amusing, with Fraction and Gillen stopping just short of derailing into absurdity.

The co-writers use Desir, the "Journey into Mystery" to sober Loki, and get him back to solving the predicament he started in the first place. The follow-up scene directly picks up on the plot point in the title's "Fear Itself" tie-in arc, once again clearing up that the current mini-event is meant largely as the conclusion to Kieron Gillen's short run on the title.

Taken on these merits, "Everything burns" acts as a very successful final act in the run that started off strongly, before hitting a rough patch with the artistic changes and tangential stories. It's hard to consider that anyone but the title's biggest fans would have imagined that it would close on such a strong note, in essence providing a capstone for a whole era of "Thor" comics.

Fraction's run is largely represented by Volstagg's turn as the replacement king of Asgardia, which also builds up on his role in "Journey into Mystery". Carmine di Giandomenico's art remains heavily involved with the use of computer coloring and angular crosshatching, doing everything to overpower the reader. The effect remains muddled and distracting, sacrificing everything for the immediate effect.

The unclear layouts, excessive details, characters that fail to emote, all belie an artist not really interested in traditional storytelling possibilities of the medium, who is miscast drawing the character-focused epic. Giandomenico succeeds in some measure in instilling a broader range of expressions when it comes to Loki, but otherwise the artist is preoccupied with instilling the mood and the look that make "Everything Burns" much more chaotic than the script calls for.

PROPHET #29

The latest installment in the relaunched and renumbered "Prophet" series was originally supposed to be published as #25. Following up on the first Faryl Dalrymple illustrated episode, Image even published the cover to what was the direct follow-up, but instead went on with a different story on the inside. It's only now, months after the initial publication, that Image presents the second Dalrymple issue, under the cover that has no immediate bearing on the story contents.

Reading the story, the reader is immediately aware for the reasons behind the delays. Dalrymple is called to illustrate the story which excels in detailed depictions of interstellar warfare and repeated scenes of an alien society that seems inspired by the work of Hieronymus Bosch. The artist's style is loose and expressionistic, but fairly graphical, and he's called up to depict numerous of the (presumably Brandom Graham designed) aliens. Despite all of the minute details, Dalrymple's layouts are at all times clear and in service to the story, revealing an artist that has spent considerable time thinking about way the readers experiences the page when they first encounter it.

 The crowd scenes are simply packed with detail to be discovered on the rereading, but they carry over the most pertinent information even for the reader who reads the captions and gives the double pages spreads the briefest of the glimpses, before turning over the page. The artist's Prophet clone is much more heroically proportioned than in his debut in #24, and with a physical frame and long hair that directly betrays "Conan" as an influence on the Graham-written approach.

The story assumes that the reader has a basic familiarity with the series, but otherwise reads like a separate adventure, in keeping with each issue's stand alone quality. On the surface, it seems like a divergent adventure of a clone, that winds up in a repressive society and connects with the local rebel movement to fight back, but Graham uses the cliche to have it work on several different levels.

Satirically, Graham presents a war-oriented economy that numbs the slaves and noncombatants into a constant state of providing for a senseless war raging for 300 years. In the process, the Prophet clone is forced to confront his own loyalty to the Earth Empire, which suffers in the direct comparison, giving the series' first glimpse at the potential corruption behind the protagonist's masters.

In Graham's original plan, this issue was meant to precede the stories that have subsequently been published. When he first resurfaces, the reader had no reason to immediately sympathize with the Old Man Prophet's mission against the Earth Empire. Had this issue been published in spite of the story that was published in #25, the reader would have already seen the a more ambiguous portrayal of the Earth Mothers, whose manipulations are equated here with a society that brainwashes its members into servitude.

Beyond the justification of the original Prophet's mission, the story transcends the familiar set up by the way of the title's now standard odd character designs and the generous world building that goes far beyond the needs of the narrative needs to provide a unique atmosphere that makes each issue of the series a pleasant experience, no matter its relationship to the wider plot.

As of now, the series has wondered in and out different stories, and will remain fairly credible even if all of the plot threads never cohere into a traditional whole. Seeing the organic technology and the lived-in inventiveness of Graham's take on the Rob Liefield property is always an interesting experience that draws deep from a well of science fiction entirely out of touch with the pervading modern genre depictions.

Andy Risaino's back-up presents a much more subdued science fiction vision. The artist's simple style depicts the opening as an ironic approach to thoughtless space opera pulp, before pulling back and revealing the tragedy of a space mission gone horribly awry. The melancholic protagonist's story is still told in a minimalistic style, but with much more nuance. The somber colors work to prepare the reader for the final twist, which reveals the protagonist's predicament through Risaino's clear layouts. Despite its brevity, the writer/artist covers all of the necessary ground and establishes an atmosphere conductive to the philosophical query which finishes the story. The ending completes the story by answering the readers' questions and boiling down the predicament to a philosophical choice.

It's commendable that Image has decided to complement Graham's work by adding these vignettes after their highly acclaimed relaunch. It's highly doubtful that this kind of experimental work would have gained this level of market penetration if it was in a anthology or as a webcomic.

PUNISHER #16

Despite Rucka and Chechetto's careful work and attention to detail, this final issue of their "Punisher" relaunch, coupled with last issue's cliffhanger, do account for a rather quick wrap up. A sorrowful mood permeates the whole issue, as the tragedy that claimed a cast member's life last time stretches to endanger Frank's understudy.

Rachel Cole-Alves has been the reader identification figure from the start, and in this issue the creators finish her story, without even attempting a broader character arc for the title character. The whole affair with the Exchange seems to represent merely a phase in the Punisher's life, where he tried to train another in a stern but accepting way.

Frank deals with the fallout in his own way, accepting full responsibility, and acting upon it. His hand remains present until the end, but the police action taken against the pair ultimately resolves very quickly. Rucka wisely uses the two remaining supporting characters to play key roles in the final scenes, but it doesn't change the familiar feeling of a run being wrapped up before its natural end point.

Thankfully, Rucka eschews the familiar route of the police falling for the villain's ruse, and gives the officers a modicum of intelligence and respectability. The ending is tense and emotive, but once again slightly undercut on the artistic side. It's hard to determine whether the fault lies with Marco Chechetto or colorist Matt Hollingsworth, but the intense rendering of hail and rain that provides the cover for the title character in the final sequence quickly becomes distracting.

The clarity problems were somewhat present in the final pages of the last issue too, but this time it's clear that Rucka was writing for a technically more accomplished artist. Chechetto's figure-work remains appealing and dynamic, but the continual reliance on repeated panels and erratic panel flow have proven time and time again a hindrance to his work on the title. Chechetto is by no means a bad artist, but his tendency to concentrate on the pleasing visuals betrays an artist who has yet to develop the skills Rucka continually calls upon.

The writer's scripts are very precise and detailed, making them much more suited for an artist that cares much more about the sense of place and finds it natural to focus on the research as well as presenting characters whose conversations are as nuanced as the action he places them in. His association with the character is set to end with the upcoming "Punisher War Zone" mini-series, illustrated by Carmine di Giandomenico. The "Journey into Mystery" artist comes as a replacement for Marco Chechetto who withdraws due to a personal issue.

Rucka has since expressed his disapproval for the company's treatment of talent, stating that he will concentrate on creator owned projects for the time being. One of the reasons given is the Punisher's inclusion in the upcoming "Thunderbolts" title, adding to the bittersweet feeling of this final issue. Greg Rucka and Marco Chechetto have given Marvel their professional best on the character that the audience is so accustomed to that it remained largely unaware of this particular iteration.

WINTER SOLDIER #11

This issue of the "Winter Soldier" is perhaps the weakest in quite a while, in that it overly concerns with the plot mechanics, while not rewarding the reader with particularly impressive craftsmanship. After Michael Lark's short and stellar run on the title, the comic is for the duration back to where it was before.

Butch Guice is still trying his best at inventive layouts, without a firm handle on the experiment - basically, reinventing as the artist in front of the reader's eyes. Ed Brubaker is going through the motions of a complicated plot that doesn't inspire the reader to keep up with the details, and there's very little of personality besides the now familiar spy/superhero genre hybrid.

Both of the book's nominal protagonists are largely kept at the sidelines, even though it keeps a strong focus on Bucky. The gruff protagonist is neither very effective nor very interesting this time around, nor does it feel that his actions have any wider consequences beyond the cat and mouse game with Leo. Hawkeye doubles as a solid co-lead, but he mostly serves as the sound board to animate the weary Winter Soldier. Leo continues to formidably play the role of the dangerous psychopath, but with every passing issue his plan grow to be more and more convoluted.

Still, the character serves as a credible mirror version of Bucky, forcing him to continually confront his past and the methods shared on both of the Soviet sleeper agents. Despite having the issue start with an action sequence, the near continual voice-over and the relentlessly overdone artwork work to tire the reader, so that the action that takes over the latter third of the book feels ponderous. The creators try to give Bucky an interesting moment at the beginning of the attack, but it feels as wrongheaded as the character's casual slaughter of AIM agents that follow it.

After setting the central conflict between Leo and Bucky so well, the book seems to have entered the territory where the creators have simply misjudged the length of the story, and forced a dragged out, uninspired issue on the part of the audience. By this point, should Brubaker had decided to stay with the book beyond this story, he would have had to tinker with the series, and come up with new ground to cover. Seeing that his tenure ends before the end of the year, at least he'll be leaving a tonally coherent run behind him, that will hopefully wrap up the book's central conflict.

Thursday, August 30, 2012

Reviews for Wednesday, August the 29th


AQUAMAN #12

This penultimate issue of "the Others" turns out to be largely a fight scene. Geoff Johns uses Mera as a reader identification figure, before he catches up to Aquaman and Black Manta, and the strategy largely works. The writer keeps Arthur's wife resourceful and resilient, even while maintaining that her husband is the more savage of the two. Seeing Arthur casually murder a Black Manta man brings realism to the conflict, and further underscores the creative team's efforts to legitimize the superhero that's been long an afterthought in DC's stable.

Furthermore, Arthur seems to be characterized as brash and reckless, wallowing in his tragic past and commanding a final showdown with Black Manta. The two's troubled relationship is underscored by one of the Others falling prey to the villain, going some way to try to validate Aquaman's decision.

In an interesting way, the break provided by the #0 issue will serve to lessen the tension and make the following confrontation that much more dramatic. Throughout, Reis' work is consistent and dynamic, despite the presence of multiple inkers. The visceral fight scenes featuring the muscled heroes carry over the script's cues in realizing this spotlessly paced issue.

A brief scene, flashing back to Arthur and Dr. Shin's mutual past enjoys a slightly different presentation, that not only manages to distinguish it from the surrounding pages, but moreover helps cast the beleaguered doctor in a more complex light. In all respects this is a solid issue, and while it doesn't complete the storyline before the beginning of the title's second year and the obligatory #0 issue, it more than maintains the momentum of a title that has largely succeeded in restructuring into a dynamic superhero book keeping up with the trends.

FLASH ANNUAL #1

The regular "Flash" creative team of Francis Manapul and Brian Buccellato extend the last issue's Rogues story into this Annual. Manapul provides the breakdowns, while each of the five artists handles a chapter of the story. Marcus To, who filled in for Manapul on Flash #10 and #11 provides a flashback pertaining to Barry remembering his father, which hints at providing context for an upcoming subplot. To's work here is clean and energetic, but the sparse setting and doesn't give the artist much space to showcase his strengths.

The longtime "Flash" artist Scott Kolins follows with a Captain Cold spotlight, showing a more traditional version on the Rogues. The chapter ends on a note tying in one of the book's subplots, but mainly serves to remind the reader of the strength of the title's onetime penciller/inker. Kolins' fluid, but detailed approach never worked as well as when paired with Geoff Johns on "the Flash", the book that served to launch both creators to the forefront of American superhero industry. Since then, the editorial has frequently made use of his talents in regards to "Flash" related projects, and the results remain impeccable. Even while working with the Jim Lee Flash redesign and the Manapul/Buccellato costume makeovers, Kolins makes manages to show off a lot of style, always employed in a way that mashes with the script to provide seamless storytelling.

Diogenese Neves, proceeds to illustrate the inciting incident that made the Rogues internalize their powers, which is undoubtedly the most crucial of the issue's three flashback stories. The co-writers provide a detailed origin for the Glider, a character they have spent the considerable time making a formidable female Rogues member. The opening narration feels overwrought, but the plot events and Neves' art quickly manage to regain the reader's attention. The artist's work is highly exaggerated and kinetic, with elongated figures and more then a tinge of the manga influence. By the time the segment is over, the creators have finally communicated Glider's exact predicament as well as the nature of her powers.

In contrast, the brief Marcio Takara illustrated chapter featuring Turbine and Patty Spivot works much more like a subplot segment that could have made its way into a regular issue of "the Flash". The three pages focus on the artist's ability to animate these characters in a tense conversation scene. The degree of success is overshadowed by the script hinting at the upcoming events involving Patty and Barry's relationship. As created by Manapul and Buccellato, Turbine has been an unbalanced character that is still a long way from establishing a believable personality. And while it's commendable that his creators are still working on making the character fit in their work on the title, they are still a long way from making the audience sympathize with him.

Finally, the last and most substantial chapter gets illustrated by Wes Craig, who is basically given the bulk of the pages involving the current confrontation between Flash and the Rogues. Given that the said fight is depicted over multiple double pages, this is also the chapter that would have most benefited from having been finished by Manapul. Craig works in a much more traditional style, with thick inks and only slightly exaggerated characters, which is hard to compare to the Filipino-Canadian's career defining work.

The script pairs up Flash with Captain Cold, whose temporary alliance forms as the result of some of the recent issues. The two quickly divide, with Snart proceeding to confront his sister, while the Flash tackles the rest of the Rogues in the Mirror World. The co-writers continue to focus solely on the Flash, saving the outcome of the fight between Cold and Glider until Flash returns to Central City. The last couple of pages serve to introduce the next arc's Gorilla City threat, after the book releases the next month's obligatory zero issue.

Looking at the Annual as the whole, it seems like there was no real reason to separate it from the regular series, aside from the fact that the title is a strong middle list seller for the company. At least a couple of the early chapters could have been relocated to another issue, or even dropped out of the series together. It remains to be seen how Manapul and Buccellato handle the rigorous schedule in the title's second year, as most of its appeal stems from their vibrant, water-colored art.

GOON #41

With this issue, after several irreverent one offs, "the Goon" returns to the strange tone that has characterized many of it's peaks as a longer narrative. In retrospect, Eric Powell is merely preparing the reader for the long-awaited showdown between the Goon and the Nameless Priest's magical superiors, but the story itself maintains the distance between two characters.

In fact, Powell spends most of it showing the one time primary antagonist at this particular point in his life, where he is downcast but still enjoying the fruits of his machinations. What starts out as a pauper's tale quickly becomes a sort of modern day fable, told in a sarcastic yet elegiac way that shows off the creator's diversity. There still remains a healthy dose of Powell's mischievousness, but its directed in service of a story that repeatedly shows the current balance of power between the Priest and the Goon.

The difference is that the Priest is finally content at the fact that he has won in the long run. In deconstructing the character, his creator prevents in making him powerless, but clearly telegraphs his intentions. The Goon is just about to face his much more powerful replacement and all his former antagonist hopes is that he will not be too involved in the conflict.

This dark, beautifully illustrated fairy tale ends final splashpage announcing the coming of the Indian, the sorcerer with every bit of the power that the Nameless Priest has lost (including a key part he loses in this very issue). It is commendable in giving the Priest back a small amount of respect, Powell is clearly recognizing his importance to the story. Despite everything that happened to him, the Nameless Priest remains a central part of the title, for as long as the creator decides that "the Goon" benefits from having him around.

As a back-up, Powell includes the first part of a Marc ("the Fables") Buckingham pencilled story, detailing the origin of Bog Lurk and its initial confrontation with the Goon. As usual with the Goon back-ups, the story is left in black and white, with Buckingham himself providing the gray tones. It nicely contrasts with the Powell-illustrated main story, in that it's much lighter and grounded in the whimsy that the title is more famous for. At face value, it seems to be a typical Frankie and the Goon, albeit well-paced and beautifully illustrated.

Buckingham utilizes the Powell's designs seamlessly and quickly integrates them in his style, that is not too dissimilar from that of the Goon's creator. It is fortunate that the collaboration will continue for at least another issue, as both the story and art feature "the Goon" at its lighthearted best.

JOURNEY INTO MYSTERY #642

After the prologue in "The Mighty Thor", the Everything burns mini-event begins in earnest in the pages of its sister title. "Journey Into Mystery" proclaims to be co-written by both Matt Fraction and Kieron Gillen, with Carmine di Giandomenico listed as primary artist.

After the prologue that managed to convey a lot of information in fast paced and exciting sequences, the first part of the story begins with in a fairly leaden fashion. It's not that there's a slight plot progression at hand, but more that the co-writers decide to spend even more time in properly setting up the stakes of the story-line.

Having the Second Asgard-Vanir war serve as the culmination of Fraction's "Thor" run and Gillen's "Journey Into Mystery" work becomes much more burdening this time around. Basically, the cast is forced to deal with the implications of everything that lead to the Surtur-powered invasion, and they are understandably hurting.

The problem is that all this information is conveyed in a somewhat convoluted way, no doubt in order to confuse the protagonists, but it still feels more than a little forced. The scene in which Loki shares with Thor the full scope of his plan feels much more honest. There is a certain logic in having the character feel full brunt of his machinations later on, but it comes a little too soon and forces several characters to assume non-traditional roles in order to shake up the status quo.

The scenes involving Vanir remain the book's strong point, as Asgardia's opposition seems credible and their grudge believable. Unfortunately, Giandomenico is forced to work side by side with Alan Davis, which goes a long way to mitigating any strong feelings toward the book. Simply put, the two artists boast completely different style, albeit in a weird way complementary to the issues they have been assigned. "Journey Into Mystery" boasts the same over-rendered and near confusing visualization that is at the heart of the script, challenging the reader to compare it infavorably with the prologue issue.

Giandomenico's moody, crowded panels are the antithesis of Davis' clean, functional work, and moreover fail to achieve the boldness presented in the "Mighty Thor" issue. Herein, and at this size, they put a strain on the eyes and prevent the reader for enjoying the undisputed quality of the draftsmanship beyond the chaotic details. The artist's strong inks overpower a lot of his layouts and bring a look that is not dissimilar to Walt Simmonson's celebrated tenure with the character, but without the greatest strengths of his European-inspired approach.

At this point, despite the interesting story, the dualism in the approach to Everything Burns seems to be working at cross purposes. It feels like a crossover and the tie-in at the same time, and largely limits the story's potential to the existing fans of both of the participating titles. Someone who is not already used to the dichotomy of Marvel's Thor universe, and the specific history of the two titles in their current configuration is likely to be penalized for expressing interest in what Fraction and Gillen seem to have decided to be no more than the mutual wrap-up of their respective runs, concentrated in order to cover the greater plot in a more epic fashion.

JUSTICE LEAGUE #12

Geoff Johns and Jim Lee finish the first year of their run on "Justice League" with an over-sized issue with several co-artists and nine inkers. The presentation varies from page to page, with clean and polished superhero artwork published side by side with much looser series of panels, preventing the reader from settling into the rhythm and enjoying the story on its own. For the moment, DC eschews the Shazam back-up, and devotes most of their organizational skills in making the final part of "the Villain's journey" ship in the last week of August, before the anniversary of the "New 52".

In keeping with the previous issues, the story is full of splash pages and over-sized panels, dramatizing a conflict that never stopped feeling misguided and ill-suited to the title. In the finale, Johns turns it into a lesson for the League, who are forced to recognize the true cost of their mission and the realities they face as the team. The message is muddled by the time scale adopted by DC's relaunch, as it feels like the "Villain's journey" should have followed directly from the introductory arc. Johns tries to implement the five year jump to provide a deeper motivation for the villain, but he remains nebulous both in character design and the very concept.

In crafting a personal foe for the League, the creative team has managed to produce a villain that is lacks both a clear name and a distinctive power-set. His undefined mystical abilities will hardly be ones that endear him to genre fans, existing as they do merely to visualize the League members' inner problems.

And while the shades of gray approach ultimately fails to cohere, the media angle that it enforces fares slightly better. That a team member ultimately deciding to leave the team in order to appease the media seems like an innovative technique to bring about a change in membership, signaling the creative team's second year of stories. The change in leadership feels much more sudden and arbitrary, but it pales in comparison to a plot point passed from DC to national media.

The much advertised relationship between Superman and Wonder Woman begins in the closing pages, and despite the inevitable sensationalism of the pairing, it actually feels right for the title. Wonder Woman's rejection of Steve Trevor has been a subplot from the beginning of the arc, and her eventual decision feels in keeping with her actions.

Typically, a superhero team book saves the character development for members that are not featured in solo books. In the introductory arc, Cyborg was the reader identification figure, but in "Villain's Journey" the spotlight has been firmly on Wonder Woman. Despite Johns' insistence on having the rest of the cast interact in a meaningful way, it was Diana that has received the majority of attention, and with a good reason.

So far, the character's solo book has yet to feature much of the character's superhero milieu. With Azzarello and Chiang centering on the character's origin and crafting their own stories inspired by ancient myth, Johns has taken upon himself to restore the rest of Diana's more familiar superhero background. Thus, it is only the "Justice League" that address her relationship with Steve Trevor, as well as her role in the superhuman community. Judging by the ending of the issue, it will be Johns as well who reintroduces her most famous villain to DCU. In a way, the writer is treating the Jim Lee illustrated book as the only vehicle for the more traditional version of the character, and he appears to be set on making the most of it.

The issue ends with the familiar page teasing the next year of stories for the title, as well as a two page advertisement for the second Justice League book. The Geoff Johns written "Justice League of America" is ostensibly taking the place of "Justice League International" in DC's lineup, and is set to be illustrated by another fan favorite artist. It remains to be seen how DC will work around Dave Finch's inability to keep a monthly schedule, as well as how the two titles relate to each other.

As a flagship, "Justice League" has so far managed to avoid the larger delays in keeping with having Jim Lee on the art. Yet, the compromises made were only a part of the title's problems, which, while not having a great effect on sales, have certainly meant that the readership wasn't treated with all of the possible benefits of the pairing of Johns and Lee. Whatever the reasons, the pairing has so far produced merely a couple of above average superhero stories, and it remains to be seen whether they manage to make good on the initial promise in the second year of their run, whatever form it may end up taking.

PROPHET #28

The latest issue of "Prophet" continues the revamp of Extreme Universe's property, as written by Brandon Graham. It is the third Giannis Milogiannis issue since the revamp, with the artist assigned on issues following the original incarnation of the character. Now referred to as the Old Man, John is reimagined as the Earth Empire warrior who rebelled against his masters.

Long after the demise of the Earth Empire, one of his clones reactivates the civilization, forcing the original Prophet out of retirement. The character has since reunited with Hiyonhoiagn, a tree-like creature. As the issue starts, they have been seeking the parts of Diehard, another Liefield creation, planning to have the android join them in the fight against the reawakened Earth Empire.

The latest issue is once-again self-contained, this time segmented into three parts. The issue starts with an interesting scene that serves both as a recap and a glimpse into John's inner workings. Following this, Milogiannis continues with the established imagery of run down science fiction interiors and bio-organic technology, with both script and the art maintaining a clarity that was not always apparent with the heavily atmospheric previous issues.

Despite the outlandishness of the concept, Hiyonhoiagn and his friendship with John feels authentic, and brings some much needed humanity into the series that has so far been very aloof. The fact that the characters finally enter our solar system further accentuates the feeling of increased intimacy. The civilization of the Jupiter's moon is in keeping with some of Graham's previous world building, but for once it works in a familiar role.

The aliens are merely a foil for John and Hiyonhoiagn, an obstacle to be passed on the road to complete Diehard's android body. Graham and Milogiannis spend only ten pages on the moon, with the understanding the alien culture necessitating a close reading. Joseph Bergin III's colors underline a strong sense of the book's identity, with the palette seemingly limited to blues, reds and yellows.

Graham tries to place Diehard in a role that doesn't hurt the book, but his very inclusion takes the reader out of the science fiction the creators are trying so hard to set up, and brings him to question its status in regard to the rest of Extreme universe. And while there is next to no chance that Youngblood and Supreme will be appearing any time soon, "Prophet" would have perhaps been better off without any kind of link to the wider body of work Rob Liefield created while at Image.

The following issue is supposed to continue the Farel Dalrymple story from #24, which appears to have been delayed. The Brandom Graham illustrated issue #26 has been collected before the first Milogiannis issue (the original #25), making it appear that the serial publication has definitely had sizable problems since the initial Simon Roy three parter. In any event, the self contained nature of Graham's scripts (with both Milogiannis listed as providing story input in this issue), as well as the fact that the story arcs run parallel to each other, provide a unique situation where this kind of scheduling doesn't actively hurt the book. It ends up being just another part of the appeal of this strange book, that rewards a particular type of reader, both patient and discerning.

WINTER SOLDIER #9

The "Broken Arrow" arc concludes, ending the current tenure of artist Michael Lark on the title. Along with his two inker, Brian Thies and Stefano Gaudiano, the penciller concludes the arc in the same heavily stylized representational style he started it. It's hard to find fault with comics this well-realized, except to make note of Ed Brubaker's announcement that he will be leaving the title with #15. When the only slight that can be directed towards a book is the fact that it wouldn't continue in this configuration, the reader is sure that he has a very solid title in his hands.

It comes as no surprise then that this issue works both as a story in its own right, as a concluding chapter of the wider arc and provides a natural transition to the next storyline. Bucky's impatient and violent temper dominates the issue and ultimately proves his undoing at this stage of the battle of wits between him and Leo. Despite the continued presence of Jasper Sitwell, Winter Soldier's SHIELD handler, the book remains centered around James and Natasha, who is benefiting from the increased focus.

In the "Captain America" run that preceded this title, she was more of a supporting character, but the writer finally gets to fleshing her out. The venerable Marvel character benefits from the increased spotlight, and its her unpredictable nature, despite the plot contrivances, that sets her apart from the role of a typical superhero girlfriend. The issue revolves around the opera house set-piece, a familiar location for showdowns in genre fiction, but one that manages to bring a lot of character in the proceedings. With the presence of Jasper and Leo, the creators manage to add some suspense to the shootout, but it is the cliffhanger that manages to achieve the most in shocking the reader with implied violence.

During Brubaker's eight year long tenure at the company, the readers had grown accustomed to his high quality spy/detective extrapolations of the superhero genre. It's doubtful that Marvel will find a match for his methodical and well developed writing style anytime soon. As for Lark, he will presumably continue with the publisher, who will hopefully find a way to employ his powerful, evocative style and clean figures on a title worthy of his talents.

For the time being, Brubaker has at least one storyline to complete until the ends of his tenure on "Winter Soldier", with Jackson "Butch" Guice set to rejoin him with the next issue. Hopefully, the departing writer will find a way to complete his work on the title with the level of skill matching his scripts for "Broken Arrow".