Showing posts with label John Romita jr.. Show all posts
Showing posts with label John Romita jr.. Show all posts

Wednesday, December 28, 2016

Best comics of 2016

Another rare update that proves that I have not given up on the blog and comics themselves, despite the lack of activity here. I have changed some of the categories to better express the things in comics that I actually enjoyed reading this year. The entries are provided with general commentary regarding the makeup of the specific parts of the industry they are born of.

Best Writer - Nick Spencer

The year started by my getting better acquainted with Nick Spencer's work, which I rediscovered spurred by Marvel's promotion around his stint on "Captain America". The lackluster "Standoff" event notwithstanding, his stylish and meticulous work has finally managed to marry the potential shown in "The Superior Foes of Spider-Man" with some of the company's longest running characters resulting in controversial stories read by the largest audience he has enjoyed to date.

Despite his "Ant Man" run fizzling out before reaching its full potential, the maniacal glee of his early work can still be encountered unfiltered in "The Fix", an even more organic follow up to his and Steve Lieber's celebrated collaboration.
Best Artist - John Romita Jr.

With the bulk of the promotion of DC's newest makeover going to other titles, the "All Star Batman" book has still managed to carve a large place for itself. Primarily designed to feature the former hit "Batman" scribe Scott Snyder's exploration of the Dark Knight's villains, the comic has debuted as a fun high octane book that balances the gritty themes with colorful action.

The primary reason for the title's warm welcome has had to do with the strong storytelling brought on by penciler John Romita jr. The veteran artist approached the title with a highly accomplished sense of craftsmanship, honed by decades working on Marvel's top superheroes. In doing so, he has managed to temper some of the writer's overpowering literary tendencies into a very visual story that keeps the reader on the lookout for the next well realized action set piece.

Best Ongoing Title - Injection

When it comes to highly publicized Image titles, Warren Ellis and Declan Shalvey's "Injection" is the first one that comes to mind that hasn't been hurt either by delays or the general lack of direction that has plagued much of their line. The writer's other ongoing series "Trees" has been the victim of many of the problems suffered by the publisher's hit titles after their initial wave of excitement had worn off.

Having completed its second storyline, "Injection" remains every bit as sharp and enigmatic. Wisely choosing to focus on a single member of the scientific team that introduced the titular Injection to the larger world, the writer brandishes his modern day Sherlock Holmes with his typical kinky flourishes. Shalvey on the other hand continues to live up to his reputation as a powerhouse new creator, with a sharp line that is both expressive and wonderfully conductive to partner Jordan Bellaire's wonderful coloring.

Hopefully, the series will continue with a strong sense of its own identity, providing both creators the chance to play in their world while finding interesting ways to bring the innovative science fictional concepts to their eager audience.


Best Mini-Series - Vision

Initially designed as an ongoing series, "Vision" was forced to confirm to the maxi-series model once it's star writer had signed an exclusive agreement with DC comics. Still, it can be said that this approach forced the story Tom King was telling with Gabriel Hernandez Walta into a more compact yet still powerful parable.

The genre of robot science fiction still remains popular thanks to "Westworld" tv-series and the upcoming "Blade Runner" sequel, but where this series differed was in the way it managed to blend the idiosyncrasies of "American Beauty" with a story of a Marvel mainstay that has long since lost his appeal as an edgy new superhero character.

Introduced as a tragedy with a wide scope of destruction in Washington DC, the eventual series has notably endured a somewhat paired down conclusion, that has still managed to bring its plot to a memorable close. Marvel would do well not to shy away from commissioning critically acclaimed work along these lines, titles that will stand the test of time and live on past the continual renumberings and shifts in the house style.

Best Collected Edition - Last Look

Having encountered only the first part of Charles Burns' latest trilogy when it was released, I have delayed returning to it well past the the series conclusion. With the publicized debut of the long awaited collected edition, I have finally returned to the accomplished storyteller's latest opus and given it another try.

Read as a three-part story, "Last Look" functions on multiple levels along the lines of a David Lynch movie, with a surreal parallel running next to the relatively mundane plot involving a teenage romance gone wrong. Some of the phantasmagorical images fuel the the nightmarish feeling of love lost, but most of the time the book works just as well when it deals directly with the wasted potential of it's protagonist.

Burns' full color work in "Last Look", styled in homage to an Herge album works in an experimental way that shows the complex makeup of his character's tortured psyche. By utilizing all of his talent to bend the form to suit his story, the veteran writer/artist proves still capable of producing work of the highest caliber.

Best Reprint - Blue Monday

When Image decided to reissue Chynna Clugston Flores's signature series, an interview with the writer/artist lead me to try some of her most famous work produced at various times during the last 10-15 years. Debuting as an Oni series predating "Scott Pilgrim", "Blue Monday" has unfortunately since been largely overshadowed by Bryan Lee O'Malley's popular series covering some of the similar thematic ground.

Yet, despite Flores' series starting out as a largely manga-inspired work, it slowly morphs into a look that shares almost as much with the "Archie" titles. Covering a similar high school themed territory, her stories start as very dense with a manic fanzine-like energy, which gradually becoming better paced.

Gone is the all too familiar angst typical of the self-published autobiographical titles. In the writer/artist's telling, these are young people who despite their dramatic bursts still like one another and interact as a true group of peers.

With the long teased follow-up to these initial stories officially scheduled to debut the next year, the readers will finally be able to see what these characters have been up to as well as how their creator sees them from a viewpoint a decade removed from her initial start in the industry.

Friday, February 8, 2013

Hit-Girl #1-5

The latest outing in Mark Millar and John Romita Junior's "Kick Ass" franchise is a spin-off series starring the breakout character Hit-Girl. Although originally announced with Leandro Fernandez as the artist, the series was eventually laid out by the "Kick Ass" co-creator John Romita Junior, with Tom Palmer providing the inks and the finished art.

Chronologically, "Hit-Girl" takes place between the first and the second mini-series of the parent title, and serves to further delineate the motivation between the key players, most notably Mindy, the 12 year old assassin. As the story starts, she has moved in with her mother and the police officer foster father, trying to balance the life of an ordinary school girl with her nighttime activities as a vigilante serial killer.

It goes without saying that the book is completely over the top. Hit-Girl's bizarre attempts at fitting in the school's social structure are played as a parody, with the child assassin showing her classmates the same ruthlessness that she dishes out in her superhero escapades. Unfortunately, Romita junior's depictions of children leaves a lot to be desired, as most of Mindy's peers are rendered in a way that bears only cursory resemblance to actual human anatomy. The artist has spent his whole career in the superhero industry, and naturally feels much more assured when tackling the scenes dealing with out of school activity, which thankfully make up most of the book.

Besides the main narrative detailing Hit-Girl's troubles with the secret identity, Millar weaves several subplots, with the girl's relationship with Kick Ass being perhaps the most interesting. Using the knowledge thought to her by her late father, the hyper competent protagonist spends the first half of the book drugging her parents and going out to train the five years older Dave, who also doubles as a sympathetic school friend. This kind of a reversal from the traditional superhero/sidekick dynamic is relatively fresh for the medium, and certainly in keeping with the book's general tone, but once Kick Ass suffers a minor injury, the character's arc more or less ends.

Millar uses the remaining space to spotlight more of the villainous Red Mist's origin, which is entertaining, despite being largely divorced from the main plot. The fact that Dave's nemesis doesn't get to play the antagonist here presents a major problem, as the criminals opposing Mindy never outgrow their roles as one-dimensional foils. Red Mist's scenes ultimately serve to further explain his motivation and set up his actions in the second series, while also reminding the reader of his role in "Kick Ass 3".


Thus, the role of a direct foil ends up belonging to Marcus, Mindy's foster parent, who presents an honest policeman in a crooked squad. He is aware of his daughter's vigilante past, but actively discourages her nighttime activities, citing her mother's fragile health. By calling back to Spider-Man's original motivation for hiding his secret identity, Millar is simply using the genre tropes to support his story, and ultimately ends up fully utilizing the set-up in the book's action packed conclusion.

The gangsters Hit-Girl dispatches left and right end up threatening her family, by way of blaming her foster father for refusing to actively side with the Genovese family and their associates. The plot contrivance, coupled with smart scripting leads to a conclusion that epitomizes Mindy's abilities, but also leaves her largely unchanged for the beginning of the second "Kick Ass" miniseries, which it precedes chronologically.

This is another, and perhaps the most profound of the book's weaknesses. Despite seeding the debuts of some of the minor superheroes and providing the details regarding Mindy's secret identity and her family dynamic, the book is largely static. "Hit-Girl" serves to provide fans with more of the breakout character, but is largely superfluous to the main plot, while being completely anti-climatic. Having read "Kick Ass 2", the reader is aware of the ultimate outcome of the characters and their struggle, robbing the book of the shock factor that has provided so much of its appeal.

Millar and Romita junior could have utilized the spin-off to subversively introduce a major element, such as a romantic subplot between two teens (which would have been shocking considering the age difference), but they seem satisfied with providing another look at the ruthless world of the Kick Ass. The reader is offered a slight plot, filtered through the eyes of a side character, but at least in that respect the book is a success.

Mindy will never be as shocking as she was when she debuted in the original "Kick Ass" mini-series (as well as the movie adaptation), but she is still reasonably entertaining and, more importantly, works as a lead character in her own book. The creators' mandate seems to have been to present a well paced book with high production values, in order to keep the attention on the property while the second movie is being produced. Despite sacrificing some of the original's notoriety, "Hit-Girl" likewise works as a lighthearted tie-in, published in anticipation of the creative team's supposed final work on the subject, the "Kick Ass 3" mini-series.

Monday, March 19, 2012

Kick ass 2 #1-7

Debuting in 2010, "Kick ass 2" was envisioned to continue the plot and themes introduced in the original and serves largely to keep interest in the property until the premiere of the proposed second movie adaptation. As such, despite the trademark over the top violence and the continued characterization, the derivative nature of the work turns out to be crucial. To put it simply, Mark Millar and John Romita junior's "Kick Ass 2" is an exercise in maintaining the franchise and strengthening the brand and feels significantly less provocative as a result.

This is most notable in the closing credits, that slyly re-brand the seven issue package as "book three", to make way for a tie-in. The writer has already announced the plan to release a "Hit-Girl" mini-series in order to bridge the two existing "Kick ass" volumes, with the co-creator Romita junior replaced on the art by Leandro Fernandez. Millar is obviously feeding the market he so methodically created, but at this point it's questionable how it will impact on the property. What's at stake is not only a case of a contrived spin-off diluting the brand integrity, but also if the derivative works challenge the very concept of subjective reality he has created, in effect turning "Kick ass" into yet another fictional superhero universe. This is not only visible in terms of keeping up with the inter title continuity, but in the fact that with "Kick ass 2", the project is starting to play by the rules of Marvel and DC superhero universes.

By the middle of the second series, Millar has already tied up the loose ends from the original's lukewarm epilogue and the effects are very telling. Its laudable that the co-creators put the new story front and center and utilize unwanted carry overs to make up for the protagonist's motivation when it comes to his present predicament. Yet, in the process the writer makes a fundamental choice to drown out the human element. Thus, two of the original's principal non-superhero characters are savagely punished for their connection to Dave, while his school friends quickly join in and become superheroes themselves.

As for the theme that puts all of this into perspective, Millar and Romita jr. choose the growing superhero movement. Again, this puts the book one step away from the reality. The original series' basic premise dealt with the consequences of a troubled teenager's decision to follow his comic book idols and become a neighborhood superhero. Even then, the creators proceeded to put his decision in perspective by introducing imitators, which makes the follow-up's superhero explosion somewhat easier to understand. Yet, seeing that there are no organized superhuman communities in the real world, the second "Kick ass" book basically consists of the writer's extrapolations of the continued criminological and socio-legal ramifications of the first series' events in a way that feels much more akin to something like Marvel's MAX line's micro continuity.

By the very nature of the project Millar poses a comparison to the genre milestone "Watchmen", and with "Kick ass 2" the connection is much more explicit. The long time industry gold standard, Alan Moore and Dave Gibbons graphic novel's main premise is built upon the idea of superheroes in the real world. The level of craft and invention involved with the 25 year old finite series is still remarked upon, thus Millar is being very confident when he directly quotes it, featuring a break in into a superhero's home and the subsequent brutal slaying the veteran crime fighter. With the recent news of company-owned follow ups to Moore's venerable work and the creator's subsequent vehement protestation, its telling that the "Kick ass" creative team seem much more comfortable in exploiting the spin-off potential.


Of course, Millar and Romita junior's story involving their creator owned is a much happier one, with the creators taking a direct role in the movie tie-in, yet their mind set still reflects on "Kick ass 2" as a separate creative entity. With the participation of inker and finisher Tom ("The Avengers") Palmer and colorist Dean white, the production values involved with the severely delayed series seem particularly high, which could easily lead a fan of the series in thinking that he's being presented a credible effort that improves on the original and continues the story. The bold and confident look of the lushly painted pages certainly eases the reader into trusting Millar to tell at least a diverting piece of entertainment, but "Kick ass 2" could hardly be called a satisfying reading experience.

For one, the writer never truly brings life to the new characters, as the new additions, particularly Captain Gravity, feel one dimensional and gimmicky, even when compared to what amounts for Kick Ass and Hit-Girl's shaky characterizations. There is some plausibility in the idea of the makeshift local superteam basically adopting the monikers of the well established traditional comic book brethren, but even then, the writer never goes too far with the idea. The reason is a relatively sudden mid-story shift for greater emphasis on the title character, which sidesteps his Justice Forever cohorts until the big finale, which is again teased in the opening sequence.

John Romita junior lends some credibility to the derivative designs so that Kick Ass' new friends at least maintain a semblance of individuality, yet undoubtedly the best part of the book remains in the burgeoning relationship between Kick Ass and Hit-Girl. It's obvious that Millar has already recognized her as making up for most of the project's commercial potential, thus limiting her appearance to the role of a supporting character for most of the second series, before she returns to have a larger role in the final issue. Having such an overblown and unlikely character even survive the first series already strains credibility, with the creators already treating her as a scene stealer feels oddly calculating and somewhat detrimental.

For narrative purposes, her continued role in the book continually undermines the main character, even if it gives some the heart to the work. The relationship between the two co-leads thus remains the closest thing to genuine emotion in the series and will probably result in the controversial love affair between barely adult Dave and Mindy just entering her teens. Likewise, the conclusion, echoing Christopher Nolan's "The Dark Knight" routinely assigns her a crucial role in the not yet formally announced "Kick ass 3" that is set to debut sometime after the conclusion of her owns series.

Likewise, Millar succeeds in wringing some sympathy out of the dynamic between Dave and his father, which can't really be said for his infatuation with Katie, the love interest of the previous series, who would have been better off if she was completely left out of the follow-up. They are included seemingly only to bring some gravity to the senseless violence, but in the case of the latter, Millar strives for his most cynical and inhumane, bringing to mind his opening for Marvel's "Civil war" event. Seeing innocent bystanders riddled with bullet holes is not so much gory as manipulative, and feels so wrong and misjudged that it almost stops the story altogether.

Still, the creators use the incident to pull away from their exploration of the emerging superhero scene and reestablish the premise as that of Kick Ass versus his opposite number (the change of focus probably accounts for the seventh issue being added to the series at a relatively late date, production wise). The drug using Red Mist is renamed in proceedings, to match his completely out of control role the plot asks him to fulfill, which for the most part feels like a misstep. Seeing Kick ass continue in his relatively down to Earth personality as opposed to his former friend's turning into a mass murderer more or less completely destroys the character dynamic, the semblance of which can be seen only in the very ending, as the two once again interact in a way that actually resembles two friends who have parted ways less than amicably.

Interestingly with Red Mist Millar departs from his own idea of Kick ass being just a member of a local superteam, and has the villain lead the opposite organization, which is precisely where the book falters the most. It forces the writer to come up with a completely bizarre second in command in Mother Russia, where simply a stronger and more calculated villain, heavily influenced by Dave's former friend, would have brought at least some credibility behind the series of atrocities.

As presented, the chief culprit behind the attacks on Dave's loved ones and the city is simply the creative team, who benefit from the raised stakes and the perverse thrill the carnage supposedly bring to the work. The reality is that the reader already familiar with the first series feels largely numb to the carnage, with the repulsion largely replaced by genuine genuine need to question the creators' motivations. Did "Kick ass" succeeding far above all the projections locked them into thinking that the gracious, over the top violence had to be included at every opportunity, and did they really have to present it in such a crass and forced way?

The point is moot, and Dean White's dark purples are left to do what they can to recast the slaughter in a semblance of subdued storytelling. With "Kick ass 2", the co-creators largely abandon any defense that their work should be read as a satire, and simply present it as a relatively grounded superhero universe. Likewise, the ending brings no real sense of closure beyond putting a stop to Red Mist's gang, with most of the cast perfectly poised to play the roles in the obligatory sequel.

When Millar's big idea of superheroes as a new outlet for social activism boils down to baiting the reader for the Mother Russia/Hit-Girl fight sequence, "Kick ass" is revealed to be simply a rarely successful mature readers superhero title, and nothing more. That the said sequence turns out to be as brutal as it is anti-climatic comes as a no surprise, as Millar and Romita jr. seem to be way past the point of even entertaining themselves with the premise. "Kick ass" has simply become another trademark to exploit and constantly renew, with the difference being that the creators themselves own it, and don't have to put up with a publishers requesting an ongoing series by outside talent.

Leandro Fernandez' involvement with "Hit-Girl" largely departs from that model, but still seems relatively modest, given the typical excess involved with even remotely successful publishing initiatives in the Direct Market. As for the inevitable "Kick ass 3", it's best to remember Millar's own oft-repeated stance on the possibility of a follow ups to one of his projects. When discussing the possibility of a sequel to his and J. G. Jones' "Wanted", the writer said that he ultimately decided against it, as it would inevitable prove to the detriment of the original. It's a shame then that the writer feels the need to continually exploit its spiritual successor, no matter the number of in story subplots left dangling.

The strongest part of "Kick ass" and the brutal commentary that gave the original most of its energy for the moment seem to be in the process of a continued exploitation, with the derivatives supplanting the innovation for traditional superhero universe tropes. From a creative point of view, Millar and Romita junior's efforts could be excused as an attempt to influence the movie sequel's story with a plot and character designs that they as creators had a hand in designing, but even then "Kick ass 2" feels dubious.

It's not that it's the worst sequel to the original series, as there's enough authenticity in the mini-series that it feels coherent, it's just that the original didn't really need the follow up. On his own, Millar has shown such a strong cross media track record success that he's currently at various stages of several different series, with some of the strongest mainstream talent, including Dave Gibbons himself, and Frank ("We3") Quitely. No matter how lucrative the franchise has turned out to be, there is no reason why the writer didn't simply proceed to develop another property with John Romita junior, instead for settling on a course that can only lead to over-saturation and diminishing returns already seen with the likes of "30 days of night" and "Irredeemable".

Sunday, March 18, 2012

"Kick ass" in perspective

When the original "Kick ass" series debuted in 2008, Mark ("the Ultimates") Millar was in a very different phase of his career. "Wanted", a movie based on one of his controversial comics was about to be released, and he was still enjoying height of his commercial success at Marvel. Thus, as he was developing Kick Ass, Millar was very aware of the series' potential to find a life outside comics.

In a very real way, the high concept was developed to resonate both for comics and the cinema that has come to embrace superhero movies. Millar's simple idea of a teenager becoming a real life superhero became a hit but the reader should be aware of the circumstances behind it. The success behind the cult movie had much more to do with the writer's popularity, marketing sense, and most importantly, contacts in the entertainment industry.

As a comic, "Kick ass" was a foregone conclusion, with the first issue selling most of the story, and the character of the Hit-girl (coming somewhat later in the series) rounding out most of the appeal. Designed brutally simple, these caricatures posed as characters whose neuroses made up for their personality. For a long time comics reader, this was nothing new, as Millar employs a similar set up to raise the stakes in all of his hyper violent comics. Still, "Kick ass" the mini-series was marked with few key differences, particularly when compared to "Wanted".

"Wanted" was a potential DC comics pitch gone over the top when the writer's popularity assured him that he could have a sizable audience if his ideas were laid bare. The fan favorite artist J. G. Jones pencilled series still communicated largely with his existing audience, positing an ugly view at the world of supervillains with a lot of the in jokes and allusions that can entail. The notoriously slow artist made the rarely shipping series disappear from the sustained discussion of superhero comics, but that didn't hurt the property in any real way.

The movie studios recognized the genre defying banality of the central premise and proceeded to develop a very different story. In fact, by recasting Millar's homage to Catwoman into a supernatural femme fatale played by Angelina Jolie they made perhaps the loosest comics adaptation this side of Monica Vitti starring "Modesty Blaze". Most of the creators would be insulted by the degree of the licence the movie producers took with his work, but Millar seems to have learned from it.

One must always take into account that he was the very same creator who made his artist model the principal characters after Eminem and Halle Berry, and launched a false rumor that the rapper was interested in starring in the adaptation. Thus, when preparing "Kick ass", Mark Millar was very aware of the direction he was taking his new property in. Firstly, by recruiting Marvel's mainstay John Romita junior, who fared much less successfully with his first creator owned project, the writer was counting on his status as Marvel's premiere superhero writer. By offering his former "Wolverine" collaborator a co-creator credit on a potentially lucrative cross media franchise, Millar was simply raising his chances of success.

Having a "based on the successful graphic novel" credit on the forthcoming Kick ass movie was almost as important as the artist's role in designing the characters and the set pieces that would guide the Matthew Vaughn directed actioner. Taking the crude wish fulfillment premise of "Wanted", and re-contextualizing it into a much more down to Earth superhero premise, Millar opened his series with a hint of the Romita junior designed blood baths. Thus, the writer enabled himself to proceed with the relatively slow paced characterization, as befitting a proper story, with romantic subplots and a fair amount of world building, no matter how twisted and banal.

Reading through the series, and finally getting past the part of the finale that was teased in the first issue, the reader would be hard pressed to remember anything beyond Kick Ass taking down the mafia leader after teaming up with Hit-Girl. What followed was the obligatory epilogue, lacking in the sense of finality, as it was clear that these characters were being set up for further adventures, no matter how unlikely.

Finally getting to read the follow up, proves a both frustrating and interesting experience, as befits Mark Millar comics.

Tuesday, February 15, 2011

John Byrne's Iron Man (#257-277)


In 1990, while still at the peak of his greatest commercial success, John ("X-Men", "Superman: Man of steel") Byrne decided to revamp Iron Man with John ("Uncanny X-Men", "Daredevil") Romita Jr. Positioned in a very particular moment of their careers, the "Invincible Iron Man" collaboration resulted in the publication of the ambitiously titled "Armor wars 2" nine-part storyline, following which Byrne continued on as a writer for nearly a year, with the bulk of his scripts illustrated by Paul ("Squadron Supreme") Ryan.

Historically, these Byrne written issues follow on the heels of the highly regarded David Micheline and Bob Layton character defining collaboration. As such, and as was the editorial mandate of the day, the new creative team tried their best to frame their take around the soap operatic effects that preceded them. And while the unnecessary complicated plot line of the public believing original Iron Man dead and replaced with a new, also unknown pilot gets formally acknowledged, Byrne successfully managed to tie his creative overhaul to a part then current status quo.

ARMOR WARS 2

This meant directly referencing Iron Man's recent spinal injury, as a way of setting up his current predicament. All the while, the "Armor wars 2" subtitle worked only as a cheap gimmick - nothing in the story had to do with any kind of follow up to the Micheline/Layton epic about Tony Stark getting back at the villains who appropriated his technology in their weapons. Byrne's broader idea was simply to get Iron Man into the state where the writer he could be at his most archetypal, while still telling a typical Iron Man story in the process.

In effect, the long set up for the forthcoming Mandarin story feels a bit arbitrary at first, given how disconnected the two plots are. Still, it definitely works when the run is taken as a whole, and the parallels to both Stark and his opponent's predicament, heavy handed though they are, speak of a larger plan that was there from the outset.

Design-wise, Romita jr.'s second run on "Invincible Iron Man" succeeds to once again, set up the entirety of Byrne's vision. James Rhodes sports a convincing African American physiognomy (if burdened by the then-current fashions), which is something that some of the previous artists have at times struggled with, the result of which made Rhodey appear as a "blackface" character. Moreover, Romita jr.'s Mandarin sports a very noble look and dignified outfit that is miles away from the misleading, racial caricature look he debuted with, and much more practical than seemingly any of the many clunky armors he was presented wearing previously.

That said, Byrne really opts to utilize most of the artist's abilities as a penciller of action based comics, with panel after panel of Iron Man tearing up bulky equipment and hurling it into his opponents, seemingly slowing down only to focus on the conversations between Stark and his best friend and employee. As such, "Armor wars 2" starts of as a seemingly typical Iron Man tale, teasing at the mystery of the reason behind Titanium man's return, while hinting at the identity of the true villain behind it (a little game that extends to the title of the issue itself). Still, the larger plot is quickly to intrude, as Byrne quickly reveals that his intention isn't in revitalizing the assortment of Iron Man's rogues gallery. As is apparent in the scenes constantly intercutting "Armor wars 2", the writer is very clear as to his decision to first and foremost restructure Stark's nemesis Mandarin into the threat he is supposed to be.

Similarly, the corporate takeover angle that comes to dominate the opening arc's plot line doesn't extend beyond Romita jr.'s departure. It seems like Byrne purposely decided to start his run of with the familiar elements of an Iron Man story, while slowly preparing the reader for the more ambitious Mandarin story. To achieve this slight of hand, John Byrne uses the Marss corporation, the antagonist in "Namor, the Sub-Mariner", his other Marvel ongoing series at the time. The sprawling, nine part saga interestingly features a clear antagonist in the guise of scientist Kearson DeWitt, who continually references a grudge with Iron Man that is never really revealed in the pages of Byrne's run. Suffice it to say, that despite this dangling plot line, Byrne and Romita jr. manage to bring "Armor wars 2" to a satisfying, action packed conclusion.

Simply put, there feels like there's a lot at stake for the title character's industrialist complex, that experiences even a worker's strike during the proceedings. This is done not only in the complicated ways Tony Stark engineers to avoid the Marss company's hostile influence over his life, but in the very scale of the fighting. The creators achieve a palpable level of danger to Iron Man's health and sanity without resorting to the familiar scenes of his armor slowly shutting off due to the energy discharged during the fight.

Unfortunately, despite Byrne's lofty plans for reshaping the character and the core of his mythos, the kind of consistent and entertaining storytelling evidenced in "Armor wars 2" is not really achieved later on in his run, except for late in the "Dragon seed" saga. With Romita jr. leaving to work on the "Cable" mini-series, honing his style to it's current look, a lot of energy seemingly leaves the pages of "Invincible Iron Man". Of course, Byrne continues his stated mission, to rehabilitate Stan Lee and Don Heck's early Marvel character for the 1990s, but for a while the focus seems squarely on the internal side of the development. Leaving the corporate angle for his Namor work, with precisely one scene showing Stark discussing the future prospects of the company ravaged by the assaults and crippled by the protest of the employees. And even then, it's to stave off the problem while focusing on his own personal problems.

This is not to say that John Byrne's version of the character is the typical scoundrel he is sometimes presented as, far from it. Stark is simply shown to be in mortal peril, with a continuing dire threat against his personal health, and even while attempting to survive, he proceeds to provide help on a truly heroic scale. From the opening issue in which he dismantles a nuclear reactor, to the closing ones in which he helps prevent the WW3 salvo of missiles, he is squarely a heroic figure. There is next to nothing of his playboy nature on display, which presents the character in a truly mature light. He repeatedly renounces his previous lifestyle, openly declaring himself as a former alcoholic, but one that has put behind him his dandy-like ways, to focus on the more pressing problems. And truthfully, despite the short assistance of West Coast Avengers at one point in "Armor wars 2", most of the threats that he combats seem far beyond his league.

Particularly, what becomes the main thrust of the book's run, Mandarin's rise to power in China, and the consequences of his alliance with the mentor-like figure of Chen Hsu results in a conflict that seems at least on the level of threats the Avengers try to put a stop to, if not possibly even a basis of a crossover encompassing all of Marvel universe. But Byrne knew better then to dilute his vision of the character in such ways.

As designed by Lee and Heck, Iron Man is a superhero, first and foremost, and as such should be capable of dealing with any threat with the help of his supporting cast. In this iteration, Iron Man chiefly interacts with Rhodey, who is somewhat surprisingly left without any real goals beyond helping Tony as best as he can. But this should come as no surprise, considering how focused Byrne gets, once past "Armor wars 2".

ORIGIN RETOLD

Namely, the writer promptly retells Iron Man's origin in a two-part story framed by the continuing plot involving his health problems. The familiar events are depicted without a direct reference to the Vietnam war, instead taking place in the South-East Asia, where a Stark compound is having trouble in the politically unstable part of the country. Without overt reference to any kind of war, Iron Man's subsequent captivity is handled as a part of an attack by the local crime lord. Wong-Chu's actions are retold as petty and short-sighted, with Byrne revealing that the real megalomaniac behind the capture of professor Yinsen and Tony Stark is the Mandarin, who has kept to the shadows the whole time.

And while certainly nothing in Iron Man's debut contradicts what Paul Ryan is given to pencil, the retcon seems forceful and makes for somewhat of a stilted story. Likewise, Ryan's clear layouts, and competent superhero art seems somewhat perfunctory after Romita jr's pages, that bursted with dynamicism and stylized figures. It is certainly clear that the editorial believes in Byrne's vision enough that they deemed to provide him with a capable artist, but it still makes for a somewhat drab mid section of the run. And while Wong-Chu certainly isn't a villain remembered for anything beyond being the catalyst of Stark's creation of the Iron Man armor, there was no reason to burden the relatively simple coming of age story by additional Mandarin scenes, just to drive home the point that the two were adversaries from the start (especially considering that Mandarin himself is a very early Iron Man villain).

But, nevertheless, Byrne continues on with his story by sending Stark and Rhodey to China, basically beginning the "Dragon seed" saga at least two issues before the official designation. Interestingly, dealing with Iron Man's beginnings has brought the writer to revisiting the character's stance against communism. And while coming to China, Stark certainly displays a paranoid and superior attitude to the conflicting ideology, Byrne doesn't go completely overboard in his attack at the communist state. Certainly his opinion is negative, and he has Stark being fairly open about the government's policies as it pertains to the common men, but he avoids the one sided paranoia of the Marvel Silver age.


To the contrary, Stark strikes a deal with the Chinese government, one that would help him solve his medical problems, if he decided to help with the threat Mandarin poses. As part of the continuing soap opera, Byrne has opted to have "Armor wars 2"'s effects on the protagonists cause him severe complications. It would be easy to point out to the change of editors mid-run as the writer's soon departure from the title as the reason for leaving behind a major story thread unresolved. But, considering the guiding principle that seemingly inspired him, it would probably be a mistake to blame him leaving Tony in such a dire predicament a genre tradition, with the writer openly inviting the new creative team to resolve plot line as they bet see fit, in the continuing saga of the lead character's adventures.

But on a closer examination, there is every reason to believe that Byrne wanted to restore Tony's fragile health and dependency on the armor from his earliest Silver age days. Conversantly, once the writer's did away with his alcohol dependency, it seemed the wisest to restore the grounded aspect of the character by returning to the original set-up. Thus, Stark, a man depending on increasingly complicated ways of using his technology to save his life and protect thousands of others, once again returns to his status as a conflicted Silver Age Marvel character. But Byrne certainly acknowledges the passage of time in his run, by giving Tony a love interest in dr Su Yin, a Chinese scientist, working on his recovery.

Unfortunately, due to the plot-heavy nature of the main four parts of the "Dragon seed" saga, Stark's attempt to seduce her, and his following emotional outbursts seem contrived. The whole ordeal seems slightly out of character for Marvel's womanizing hero, who despite his stated maturity seems slightly out of touch in these scenes. Perhaps Byrne was simply realistic, knowing how hard it is to depict a relationship that feels true in a superhero comic, that is inherently tied into it's protagonist being continually driven away from everything else to continually risk his life against the endless barrage of super villains.

THE DRAGON SEED SAGA

In any event, when approaching the title, the writer was aware how hard it would be to implant any kind of major change in the protagonist, given the popularity of the runs that came before him, as well as the nearly three decades of publishing that has pretty accurately defined the characters for whole generations of readers. Thus, he focused most of his energy on Mandarin, whose character arc is much clearer and precise. Byrne correctly poises that the over the top villain has been somewhat overshadowed by the corporate opponents his predecessors have introduced to the series.

Reestablishing Mandarin, as if he was created at the beginning of the 1990s was a much more difficult predicament than the relatively minor tweak he's given the protagonist, and not only because of the difference in popularity. Perhaps more than any other arch villain, Mandarin is fierce racial caricature, saddled with a megalomaniac ambition that was not so glaring in the comics publishing on the 1960s, but has had to be severely retooled since. Byrne approaches the idea as literally featuring Mandarin as a crime boss of a syndicate fallen on hard times. In the opening of "Armor wars 2", the villain discovers that one of his underlings has actually succeeded in replacing one of his rings of power with a simple copy, and that prompts him to start his long journey towards finally living up to his goals.

As if approaching a hero of the piece, the writer accomplishes this by pairing him with a mentor, who is himself at first seemingly another stereotypical Asian. This time though, the stereotype is intended to hide Chen Hsu's true nature, as the wizened old shop keeper begins training Man's nemesis. The sorcerer forces Mandarin to accept that his previous defeats lie in his brash and impulsive ways, and starts helping him find focus, before revealing his plans for the would-be ruler of China.

Here John Byrne and John Romita jr. reveal their decision to cast Tony's arch rival as Stark's complete opposite, by focusing on the mysticism behind his origins. The decision is further elaborated by bringing in another early Lee/Kirby creation, that of the giant dragon Fin Fang Foom. And while all this set-up preceding Stark's arrival in what feels like something resembling then-contemporary China certainly feels strange and oft putting, the creators treat it with out-most seriousness. It's hard to really be offended by their depiction of the Valley of the Dragons, from which Mandarin starts his conquest of 1/3 of China, in that it is so clearly divorced of the reality, that the reader is forced to simply accept it, as just another of the fictional locations in the Marvel universe.

With the initial attack perpetrated by the now fully trained Mandarin over, the subplot connects back to Tony Stark with the starts of his negotiations with the Chinese government. Interestingly, even then, Byrne decides to put off the direct conflict between the two adversaries until establishing the complete scope of "Dragon seed". This is accomplished by having Jimmy Rhodes take Tony's place as Iron Man, while his employer stays in Beijing to contemplate his health and his chances with Su Yin.

Once again, Byrne lapses into exposition, as he finally retells Mandarin's origin, by tying it into the wider "Dragon seed" saga. The descendant of Genghis Khan's accidental discovery of the alien space ship still feels very contrived, but the writer doesn't concern himself with it, opting to spotlight the role of the mysterious race whose weapons he has appropriated. This is where the reader's suspense of belief is stretched to the limit of what constitutes an Iron Man story, given that Byrne decides to tie in the Jack Kirby designed giant monster Foom into the back story of the space aliens, with a direct link to the sorcerer Chen Hsu.

In a way, the story works because it keeps developing Mandarin's character by revealing that he still doesn't use the full extent of his weapons, which was retconned into Iron Man's origin in the previous storyline. But the very nature of the threat in the "Dragon seed" saga still feels very over the top and out of touch with Iron Man. By opting for an archetypal approach that is a complete opposite from Dennis O'Neill's run on the character, Byrne almost loses sight of his own mandate, before bringing in Tony Stark for the final showdown in #275. It is largely thanks to the success of the dramatic finale that the storyline, and the arc as a whole succeed, but even then, it's easy to see why Byrne's efforts didn't resonate as the work his predecessors did.

The epic (almost fantasy) feeling of "the Dragon seed" is likewise undermined by the efforts of Paul Ryan, that even at his best simply doesn't match the energy Romita jr. has imbued these characters with as he was redesigning them for "Armor wars 2". The scenes of Fin Fang Foom and his cohorts bringing down mountains around Tony, Rhodey and Mandarin all present clear storytelling and strong layouts, but serve to largely focus the reader on the character, and not the stylistic merits achieved during the composition of the pages themselves. For what it's worth, Byrne provides a powerful moment when Tony finally meets up with Mandarin, who having achieved full power due to Hsu's manipulations opts for the only real choice in the resulting crisis.

This is where the real strength of John Byrne's work on the series shines - he has succeeded in transforming the stereotypical villain into a three dimensional character that actually feels responsible for the events that erupted in the Valley of dragons. For one brief moment, Mandarin seems almost an anti-hero, which is perhaps the peak of morality in a typical superhero comic. But tragically, Byrne chooses this same moment to unleash the explosion that actually resolves the plot in a very organi and constructive way. The aftermath sees Stark return to America, but the journey has made an effect on him that once again has nothing directly to do with Mandarin, as seen in the Tony DeZuniga drawn back-up. The short piece is melodramatic but the artist manages to get across at least some of the subtlety in Tony and Su Yin's feelings.

But compared to Tony, it's once again Mandarin that manages to appear more convincing in his own epilogue. Seeing the ultimate price paid in the events for his attempt to rule China, as well as balancing his cruelty with temper leaves the honorable antagonist utterly devastated by his ally's betrayal, both physically and mentally. After such a powerful conclusion, it's hard to accept Tony's unresolved health problems as a long term problem. Departing the series, Byrne was certain to leave the new creative team an Iron Man that can still use his armor, no matter the doctor's predicaments. It's just that the very core of the character is tied into the idea of a man surviving by building an armor to protect himself and then the others. The fact that the other writers stretched the metaphor of Stark bettering himself while continually adapting his armor doesn't change the fact that developing an addiction to alcohol is just as severe a health problem as Tony's original heart defect.

OKTOBER PROJECT

And yet even though his story was by and large told, John Byrne had two more issues with Paul Ryan to complete his run. Interspersed throughout the "Dragon seed" saga, and a couple of issues preceding it were short vignettes featuring Black Widow as she suddenly remembers the threat of a secret KGB project, and the way she goes about contacting her colleagues in the spy community and the new Russian government about what she knows about the ominous Oktober project. Eventually, she decides to approach the Avengers, before finally deciding on Tony Stark being the one to contact considering the possibility of WW3 that could result out of their inability to stop the former KGB's protocols.

In what is mostly an action story, Stark proceeds to once again retell the history of his current health affliction, while the Widow wisely chooses her words. Byrne's portrayal of Natasha as a fierce and independent woman is very convincing, and is largely in line with Ryan's depiction of the Avenger as a physically fit, attractive woman, without much in the way of the usual superhero excesses when it comes to the female form. And while Widow's then-current costume seems a bit generic, it also reinforces the concept of Natasha as a somewhat more realistic character compared to Marvel's typical stars.

In any event, for a character that debuted in the pages of "Iron Man" (back when he was a "Tales of suspense" headliner), to so successfully take over two whole issues of Tony Stark title feels a bit unusual, particularly considering the circumstances. And while Byrne has certainly set up her return to the title in the preceding episodes, Iron Man's role in the Oktober conflict steel feels arbitrary. The closing pages indicate that the story was perhaps cut short, but Byrne still manages to give Tony a lot of space to shine as the hero, once past the contrived way in which the Oktober project is actually set in motion. All in all, a decent two issues featuring Stark that despite his medical problems still manages no less than to save the world, somewhat echoing his actions in Byrne's opener. And following the extensive work he did to bring back the character to his origins, one could say that John Byrne simply used these two issues to spotlight a solid superhero tale that could be done with the current set-up following his run on the title.

Saturday, February 6, 2010

Kick ass #1-8

"Kick ass" was originally solicited as a six issue creator owned mini-series by Marvel exclusive Mark Millar and John Romita Jr. Released almost to coincide with the movie adaptation of Millar's own "Wanted", it was solicited to present a similar take on the superhero genre, albeit grounded as a nominally realistic story. Published by "Icon", Marvel's author-friendly impint, the mini-series' release schedule was constantly interrupted by John Romita jr.' obligations as the penciller on the "Amazing Spider-Man", yet the news of a fast tracked production of the "Kick ass"' own movie adaptation still kept the book fresh in everyone's memory. It finally concluded almost two years after it started, transforming into not only a two-issues longer work, but one that is clearly marked as the first book in a series, with the creator now apparently repackaging the project as an ongoing commitment.

"Kick ass" starts with the flash-forward to the story's finale, yet the over the images of the over the top violence that have since become the book's signature, are quickly interrupted as the narrator feels the need to start the story at the beginning. Thus, the reader is transported into a much more sombering daily life of a comic-book fan, trying to escape his dreary high-school existence into the fantasy life inspired by Marvel and DC's superhero lines. Even in his eager beginnings, much of Millar's cruel and cynical writing persists, as it constantly teases the promise of the bigger and more catastrophical developments.

To get the idea of the creators' protagonist, as well as the creative and marketing approach at play, it should be noted that even the main character's name was auctioned for charity. The covers are likewise adorned with bold letters making impossible proclamations, which goes hand to hand with the frankness of the creative vision - Millar and Romita jr. are violent and persistent in winning over the audience traditionally averse to new superhero properties.


Similarly, Kick Ass keeps constantly name checking the superhero titles that inspired him, which at first seems harmless, but once again turns into a much more calculated and direct device. In striding to make a wider point about would-be heroes being one and all inspired by the mainstream superheroics, Millar actually sticks to the pattern established in his previous work. Despite no doubt deliberately mentioning movie-friendly well known superhero icons, he is once again shamelessly exploiting his core audience, just like he did with "Wanted".

By providing a grotesque version of the real life troubles he feels that his fans can identify with, Millar is both providing the shocks of R-rated action-movie entertainment, as well as a sly commentary meant to take up the space where the book's heart and meaning should reside. This is a particularly dubious tactic which could well be taken as an insult to his own audience, if he wasn't so smug and open about it. In the end, the morale of the story ends up being just manipulative enough to make the reader sit up and take notice in all the right places, but to do no other thinking post closing the book, except for remembering to follow Millar's next highly commercial creative endeavour.

By combining bad taste and idealism, Millar is purposefully calling out the confusion and anger in his readers, but it's largely unwarranted once one really gets down to the specifics. The reality of Kick Ass' world is defined by caricatures of American teenagers decades removed from the writer's own Scottish upbringing, that are once again subjected to constant referencing of current Internet perephernalia, in a desperate attempt to appear convincingly modern.

Of course, the chief device Millar employs in depicting the reality of the main character's coming of age relationship is defined by his homophobia. Once again, the writer shows no subtlety in teasing the reader with a longstanding paper-thin negative conception regarding the irony between the costumed heroes larger than life adventures and their stereotypical shy and socially awkward audience. This concept, more than anything else, serves to drive home the reality of Kick Ass' civilian life, as he is prone to repeating in endless narrative captions. Of course, in reality, this is just another attention grabber, along the likes of fake documentary footage that appeared on the Internet in order to promote the book. It is to Millar's testament that he manages to squeeze enough drama with this part of the plot to keep the reader caring, and tide him over to the next scene.

The best part of "Kick ass" still comes from this bitterly satirical portrayal of everyday life, as Millar somehow manages to keep to the reality of the world where no superpowers exist. Likewise, the parts where his protagonist openly reveals the need to get to the center of the attention along with his first steps in the world of costumed vigilantism by doing no more than trying to help out the tenants of a burning building and then hurry up home to his computer to see the message board reaction feel somewhat inviting in reaching the honest tone that Millar and Romita Jr. constantly strive for.

Yet, where it all gets problematic is when it comes to depicting the violence. From the start, the reader is made certain that this is a "mature-readers only" book as despite the profanity, the vulgarities depicted at every turn serve as a constant reminder. Bluntly, the Romita jr. depicted pages are regularly filled with the details of black-eyes and blood and snot exiting the characters' mouths, and that is only in the pages depicting "Kick ass"' quiet periods. The celebrated "Spider-Man" artist is routinely called forward to show gangs of thugs from all sizes and colors ganging up on the protagonist and his eventual associates, proceeding to try their best to beat him up to the point of death in the goriest and most bloody way.

If one believes that the scenes are taking place in what is almost the Punisher's semi-reality of New York city, which is what the artistic cues seem to point at, there is still little actual maturity behind the bloodshed. The gangsters' heads are split open like watermelons, while their guns seem constantly set to stun and injure, providing their lives to be as cheap and familiar as the well worn bad guy types they so strongly emulate. This is the shocking promised in the book's title and it just seems endless and repetitive, while nevertheless constantly kept in check by the video-game-like rules of such encounters. What little reality can be gleaned behind the purple tinged, indigo-like shadows falling across everything, comes from the aforementioned injuries. Still, their treatment and general presentation are once again in tune with the familiar superhero cliches of the vigilante needing to protect his identity even while suffering grievous injuries. Instead, they just read like a laundry list of almost every possible injury one can sustain in a fight, and never actually survive combined, much less get up and fight crime again.

The little nods to the protagonist building up the physique are quickly forgotten, while his actually mastering a particular fighting style is never really explored in the first place. His determination seems enough, as indicated by the image of a still growing-up teenager getting across the neighborhood in a wet suit, and trying his hardest at fighting with makeshift weapons. This is not because of the space taken by his relationships with school kids, which except for his love interest keep being left out in the backgrounds, in order to focus on the superhuman movement that springs along with Kick ass' step. And except for the nods toward the already existing portions of subculture exited to get dressed in garish costumes,this is where the book is actually at it's most unreal.

Because by jumping through the down time, Millar gives his protagonist no time to remain in the spotlight for long enough, before the make up of the rest of the so-called superhuman scene takes the stage. This is perhaps what lead to the series being extended beyond the original plan, as the writer and the artist try to take time to provide glimpse into the lives of their other costumed creations, seemingly inspired by Kick ass' actions in the first half of the book. It is not only that their character designs bring to mind much more familiar and generic forms of superheroes, it is that their arrival feels to soon. If Millar and Romita jr. indeed suddenly changed their plans and turn their concept into a series of mini series, then they still should have kept to their protagonist in this early, introductory phase. Perhaps they felt the need to keep up with the plot of the movie, and didn't want their original presentation to be seen as lagging behind the developments introduced in the cinematic version. In any event, the creators' experience helps them integrate the rest of the characters into the story on the plot level, leading to the proceedings taking a much larger scope, even than the flash-forward that starts the book out. Millar's constant referring to the next stage of Kick ass' superhero life also helps smoothen out the transition, along with the characters' cameos before they officially start teaming up with one another.

The book is thus transformed into a much larger and filled with the choreography that mimics that of the traditional superhero titles. Having debuted, Kick ass' imitators all have their own agendas, leading to the extended conclusion where they all set out against a clear villain. It goes without saying that these new superheroes are also much more gratious and offensive in what passes as a shorthand for their characterization.

Beyond their capacity for violence, Hit-Girl, Big Daddy and Red Mist come designed with their own sense of mystery and surprises, much of it forcefully tied into the book's thematic structure. A particular plot point regarding the origin of one of Kick ass' cohorts might have actually benefitted from the intermittent serialization, as it appears glaringly obvious when the mini-series is read as a whole. In any event, it is difficult to think that the book might have reached such an impossible overblown conclusion without their presence, so there's little sense in second guessing the creators' original intentions.

Instead, it's the page after page of bloodbath at the big showdown with the local gangsters that will stick to the reader, and decide on his or her eventual acceptance of the work as a whole. Millar and Romita jr. decide only to tie up some of the loose ends afterward, in a manner that is clearly not meant to be definitive. The book ends on a splash page directly teasing the plot of the second stage in the development of the concept, in a reasonably logical way. Before that happens, the movie adaptation theatrical debut will no doubt prove to be be critical to the concept, and it's eventual development by millar and Romita jr.

Still, despite "Kick ass" being a very visual comic book collaboration it's hard to shake the feeling that John Romita jr. is somewhat shunted off to the side, to make way for Millar's manipulations. It is his sure hand that renders all of these characters and scenes, and the veteran artist shows signs of improvement everywhere. Seeing his depictions of school life, gang-related violence, and the over the top superhero portions of the story, actually creates the story from start to finish. His clear layouts and the emotions he conveys in the cast, coupled with the writer's cynical delivery of the dialogue, really make a lot of the captions superficial.

Once again, it's hard not to imagine how the story would have looked like, had the creators not deemed it necessary to rush through the recovery scenes, before settling on the scenes involving the greater plot of superhumans versus a key mob figure. Letting Romita jr. render the miserable days the teenager wanting to be known as Kick ass recovers from his mistakes, instead of mostly being told about them in captions, would not really rob the series of it's action packed scenes, as there are more than enough of them that take center stage in the book's initial chapters.

Overall, it depends to be seen where the creators feel fit to next take the property's original comic book iteration. It is more than possible that they will continue to keep creating a guilty pleasue package tinged with bitter irony, or if they will employ a different form of sarcasm in the adventures of the somewhat older version of Kick ass. Hopefully, now that they've established their audience, and gauged out the shape of the project, they will settle into just creating a coherent story, despite probably keeping a healthy dose of controversial surprises. At this point, "Kick ass" is exactly the cross-media developed comics property that the industry hasn't seen since the 1980s, and will no doubt help secure Mark Millar's reputation as a talent capable of coming up with the high concept ideas of his own, and developing them in a very distinctive way with the help of some of the industry's most beloved superhero artists. After all, no less is to be expected from the man who markets his own book as the product of collaboration between the writer of "Civil war", and the artist of "World war Hulk", who never forgets just how to manipulate his initial audience.