Showing posts with label Gregg Hurwitz. Show all posts
Showing posts with label Gregg Hurwitz. Show all posts

Saturday, October 30, 2010

Shadowland: Moon knight #1-3


After several years of centering their whole publishing line around event mini-series, from "Civil war" to "Secret invasion", the last couple of years saw the company taking a step back and turning attention back to the individual titles. This is especially evident following "Siege", with the following crossovers being limited in scope and impact to their respective "family" titles. This has been a regular X-Men practice for decades, but in 2010, Marvel decided to use Daredevil as a center piece of just such an publishing strategy.

With "Daredevil"'s history of being traditionally the most successful of Marvel's street level superhero character titles, it made perfect sense to use the book's long foreshadowed "Shadowland" storyline as a lynchpin for spotlighting that particular part of their line. When it comes to the ongoing titles participating in a crossover event, Marvel has been very particular of late, usually commissioning a separate tie-in mini-series, so as not to derail the regular creative team's plans for the title. This has lead to a slew of clearly labeled three parters, readily available on the stands, with intentionally peripheral stories that serve to entertain just such a customer interested in a very specific product.

Where "Shadowland: Moon Knight" defers from the rule is that the character's ongoing series has been cancelled just before the crossover, thus making the following tie-in mini-series something of an exception. Written by the regular "Vengeance of the Moon Knight" scribe Gregg Hurwitz, adamant on providing some sense of closure to the cancelled titl, and pencilled by the "Deadpool the Merc with a mouth"'s Bong Dazo, the series had a complicated task of balancing between two previously unrelated storylines, while ostensibly trying to appeal to the average reader.

From the start, it's very easy to identify which of these plots the writer is more interested in, as he duly follows the editorial mandate of actually spotlighting the role Moon Knight has to play in the proper "Shadowland" mini-series, but otherwise steers clear of the connection, building the story he really wants to tell around the crossover. This approach definitely benefits existing "Vengeance of the Moon Knight" fans, but can hardly be considered fair to the readers who picked up the obligatory tie-in, interested in seeing the wider event story to the fullest. This is perhaps understandable, seeing as how the potentially interested members of wider superhero audience don't really have a place to continue reading Moon Knight's solo adventures if the character starts sparking their interest in this very moment.

On the other hand, the grim and disturbing atmosphere to be found in the pages of "Shadowland: Moon Knight" clashes even with the tone of Hurwitz' cancelled ongoing. And while a disturbing ending for this part of Moon Knight's fictional life was always an alternative judging by the set-up in the writer's opening arc, it seems that somehow Shadowland's own brutally grim outlook impacted on the crossover, beyond the obligatory Daredevil scenes. This is nowhere as apparent as in Dazo's pencils, whose work seems particularly intense the whole time, starting with the oversized first issue.

His work with inker Jose Pimental on Deadpool's likewise cancelled second ongoing title, likewise felt exaggerated and raw, but maintained a fitting sense of immaturity. On Moon Knight, once again under Matt Milla's colors (supplemented by Chris Sotomayor's work for the first two thirds of the mini-series), following the very first page, this playfulness turns into a perverse exploration of the darkest parts of the Marvel universe, with crooked and bent characters leering maniacally, through gritted teeth, while sulking through the story that echoes of madness and supernatural.

There is literally no respite for the the character, as the body count starts piling up from the moment Daredevil enlists the aid of Profile, designed by Charlie Huston and David Finch as Moon Knight's chief human opponent. The criminal genius finds a way to once again shake up the protagonist's status quo, by creating a threat that proceeds to shake up all of the parts of Jake's past, that he thought he's managed to deal away with. Thus, the conspiracy comes alive in the form of Shadow Knight, composed equal parts of Moon Knight's paranoid connection to the Egyptian mythology, and his darkest personal failings, that sets out to endanger his current fragile balance, under the auspices of securing an item important to the wider crossover.

The gauntlet the character's been put through is severely rigourous and mirrors the darkest excesses of 1980s superhero "realism" when the character starred in first ongoing series. And while his status as Marvel's answer to Batman, with all of the tortured heroism that entails, always made for severely brutal stories, rarely has a single adventure seemed this bleak and depressing. The threat comes from Moon Knight's past and starts severely punishing him, on every level imaginable, leading to some very questionable creative choices. And while it's one thing to attack the constantly changing array of the character's alter egos to represent the psychological cost of the emotionally catastrophic events engulfing Jake, it's quite another to so severely attack his longtime partner, Marlene.

And while the superhero girlfriends have been longtime defined by the careless status of damsels in distress, the personal cost of the title characters' crime fighting has long surpassed the slight inconvenience witnessed in their Golden age debuts. Paralleling the complicated maturation of the genre, an accidental trend of graphically depicted torture to the female form, has been getting it's louder and louder opposers, thus it's difficult to see the reason for it's continuation, in the pages of a tie-in mini-series, of all places.


The way it's handled, this kind of development certainly raises the stakes in the final showdown between the two avatars of Khonshu, it would have likely provoked a severe outcry, if it had been more extensively featured in the main Shadowland mini-series. Just looking at Dazo's brutal drawing of Marlene, bruised and battered, but still showing a provocative look at her cleavage seems beyond cynical. It's telling that her subsequent appearance amounts to exactly one panel designed to spotlight Moon Knight's current state of mind. Her recovery relegated to a side-glance shot in the mirror reveals not so much a lack of space devoted to the character, but more or less a complete disregard to the deeper motivation behind Moon Knight seeking vengeance, beyond driving the plot where the editorial saw fit.

On the whole, this whole project does fulfill a lot of the promise set up in the early Hurwitz-Opena issues, it's just that the execution itself is very particular. The themes of whether Moon Knight could find acceptance in the wider Marvel universe by avoidance the use lethal force against his enemies, and the possibility of his continued mental well being have been directly dealt with, in this unlikely tie-in mini-series. The only problem is that the execution behind it doesn't carry through on the relative strength of the plot.

It's hard to look at Dazo's tortured work and think that the story has inspired him beyond potentially raising his profile in the industry. He does some of his character work by utilizing the shadows to show Jake's fractured mental state, but even these decisions, when noticeable, seem like narrative tricks long familiar to the Batman readers. The artist fares much better with the introduction of New Orleans as the setting of the final duel, with no doubt the lack of actual Shadowland tie-in scenes inspiring him to end his commitment on a high note. The somewhat more whimsical atmosphere really seems to bring forth the artist's interest, making his work in return have that much of an added weight and definition, to help smooth out the increasingly bleak outlook of the fight.

It's not so much that he renders a local fortune teller Jake encounters with a particularly memorable design, but the care that Dazo and Pimental show in rendering almost all visitors of the Mardi Gras with a distinctive design, which then colorist Milla proceeds to generalize with subdued colors, so as not to interfere with the chief kinetic elements of the page. And while it's unfortunate that the artistic team finds so little inspiration in the Shadowland scenes that dominated the parts of the earlier issues, it would be unfair to say that the event has in any real way clashed with Hurwitz's plans for the rest of the story.

For instance, Shadow Knight, despite the overblown nature of the threat he poses, gets a very natural introduction to the story, his presence foreshadowed by the events depicted in flashback. Those particular character beats, rendered in distinctive sepia tones, certainly work much better in developing the relationship with the title character, than the brief segments devoted to Marlene.

Likewise, Hurwitz treats the story's McGuffin with a serviceable in-story reason that connects the Daredevil and Moon Knight trappings. Still, it's hard to escape the feeling that all of the writer's efforts were merely compromises, realized through the medium of a sympathetic editor. Yet, for all of the effort of Axel Alonso to preserve as much as he can from Hurwitz' initial pitch, it's hard not to wander what would have happened if the proposed "Vengeance of Moon Knight" run continued to it's logical conclusion, under the artistic development of the title's original penciller Jerome Opena.

It surely couldn't have lead to such an intense and repulsive arc finale as the Shadowland tie-in mini series, and along the way would have clearly returned to the rematch with Bushman, whose reintroduction formed the main plot of "Shock and awe". Unfortunately, the economical realities of North American superhero marketplace have once again worked against any long term planning, which shouldn't really come as a surprise, considering Moon Knight's history with the company. The 35-year old property has seen multiple perspectives, relaunches, and different creative teams tackling the character and his supporting cast, with all of them seemingly very honest in their attempt to produce their most professional work.

Unfortunately, Moon Knight, as well as most of the participants in the Shadowland crossover, hasn't been able to lay claim to Daredevil's success of more or less uninterruptedly producing hundreds of monthly issues. With the recent news of the avatar of Khonshu being announced as a cast member of the Dan Abnett and Andy Lanning incarnation of "Heroes for hire", even his place on "Secret Avengers" seems to be in question. Meanwhile, the editorial doesn't seem willing to completely abandon the concept of the character's solo series, as evidenced by "Shadowland: Moon Knight"'s ending.

Just like the previous Huston/Finch launched series, that ended with Mike Benson and Jefte Palo providing a transition to the "Vengeance of Moon Knight", a title that was apparently already in preparation at the company. What's interesting is that this time, Marvel has committed the award winning "Daredevil" creative team of Brian Bendis and Alex Maleev to redefine the character, in what is not yet as being a mini-series, or a continuing project. The creators promise a scope rivaling their previous collaboration, that has firmly established them, both together and separately, as major talents in the genre.

The resulting effort remains to be seen, but for now, Moon Knight remains Marvel's substantially less popular answer to Batman than the superhero in whose story he just guest starred in. Just like Black Panther, who is expected to have a more direct benefit from the Shadowland event aftermath, Marvel is continually investing in Moon Knight, no doubt with the mind to once develop the property outside it's inherent medium. And while the cancellation of the "Vengeance of the Moon Knight", and the Hurwitz-Opena take behind it certainly doesn't bode well for any plans such as the once discussed Moon Knight TV series, the editorial's continued enthusiasm is bound to turn up interesting material along the way.

Thursday, October 28, 2010

Vengeance of the Moon Knight #7-10 "Killed, not dead"

With the conclusion of the "Shadownland: Moon Knight" tie-in mini-series, Marvel have officially ended the Greg Hurwitz run on the character, while announcing the plan to continue with the character in a different direction. This comes on the heels of breaking up the creative team following their first arc on the title, with artist Jerome Opena getting employed to assist with the relaunched "X-Force".

At the time, the editorial had only announced that #7 and 8, guest starring Deadpool, would feature the fill in art of Ten ("Ghost rider") Eng Huat. Following the dwindling sales results for the title, Marvel have no doubt hoped to attract some of the attention by featuring the comedic Merc with a mouth, content that the "Vengeance"'s focus on broader Marvel universe would make it somewhat more creatively justified. This approach ignored that now, at the peak of his popularity so far, Deadpool has been overexposed to the point of absurdity. Therefore, his presence alone certainly doesn't help the two-parter turn into a novelty factor for an already too jaded audience. Even if it did bring in those new readers, what little "Killed, not dead" had to present itself certainly did Moon Knight no favors.

This tale of the two anti-heroes' conflicting interests over a hospitalized criminal, and his right to live, does appear to at least continue Jake's character arc under Hurwitz' authorship, but that's the extent to what it does to separate it from the underlying Silver Age of the Marvel Universe. Deadpool is, like always, completely over the top, but the end result is neither funny enough for the reader to be entertained, nor is nuanced in such a way to convincingly lead one to empathize with the wrong woman whose grief is at the center of the story. Amid Haut's stylish angular anatomy, and energetic points of view is nothing less than a missed opportunity, teasing the reader with the premise of juxtaposition between the mercenary pasts of the characters, only to abandon the subplot in the second issue.

Having just such a throwaway story between two more ambitious arcs in an ongoing title would be a much more reasonable decision, providing the regular penciller with a headstart on the upcoming issues. As it stands now, Marvel's B-titles such as "Vengeance of the Moon Knight" are essentially so unsuccessful that the publisher gains more from the stop and start tactics of constantly relaunching and cancelling the series (with the added benefit of rethinking the brand in-between), than by the continuing publication of a traditional ongoing title, where one creative team follows on the heels of another. Trying to make the best of a bad situation, all the editorial could think to do was use the final two issues as a training ground for introducing new artistic talent to the company's pool of freelancers.

Hence, Juan ("Black summer", "No hero") Joze Ryp makes his debut for Marvel in an over-sized issue, teaming up Moon Knight with Spider-Man, after the company's flagship mismanaged cameo appearance in the opening arc. Once again, the story has little bearing on Jake's new Batman-like status, being decidedly lighter, and focusing on a cliched interpretation of both leads. Hurwitz's story seems to draw as much inspiration from Moon Knight's classical appearance of a superhero being flown around on a helicopter, as well as "Spider-Man 3", hoping that the reconfiguring of the title past it's Marvel Knights phase will endure such a lighthearted approach. In practice, "Collision" becomes an instantly forgettable diversion, seemingly aimed solely at testing the penciller's storytelling skills.

As such, the museum heist perpetrated by the Sandman certainly bring to the fore Ryp's kinetic and detailed style, alebeit rendered more universal, than his Avatar press work. And by abandoning horror and gore as his trademark subject matter, the artist still manages a story that feels much richer, and interesting in appearance than the regular, serviceable work offered in Marvel's less popular titles. That said, Juan has much more trouble rendering Moon Night's new body armor as lean as Opena, as well as spending far too much time on splash pages in an issue that's already stretched way past the limits of it's simple story.

The heavy Geoff Darrow influence is still hard at play, but Ryp somehow makes it his own, with superhero fans traditionally favoring just such an intensively realized version of New York, and the chaos on the streets in the hero/villain scenes. Just like Eng Huat, his commitment to the title covers one more issue, albeit that being a new story, clarifying Moon Knight's place in the Avengers franchise. At the time of the solicitations, there was still some doubt whether the title would continue past #10, but all was made clear soon, when no new "Vengeance" material was being announced past the "Shadowland" tie-in mini series.

Thus, the title proper ended it's run in another generic story, imitating the style of Ed Brubaker and Mike Deodato jr.'s "Secret Avengers", albeit with the Moon Knight as the spotlighted character. Such a slight distinction makes for a very unrewarding reading, particularly when the team title the protagonist has been included in still hasn't found it's own voice. Hurwitz finds his niche in showing the team protecting an ancient artifact from falling into hands of a rather over the top Captain Barracuda and his crew, ostensibly dusted off from the archives of Marvel's decades old filler material.

It goes without saying that just such an issue serves as no recommendation for the Secret Avengers title, neither is it a proper Moon Knight tale, by any stretch of the imagination. In returning the character to his West Coast Avengers phase, Marvel is simply following the tradition, of cancelling his solo book, and keeping the property in the minds of fans by having him play a role in one of the satellite Avengers books. As for the artistic contribution, even Juan Joze Ryp can do little to elevate such a silly story, and be inspired to make it stand up as an enjoyable superhero romp. Working under heavy coloring of Andres Mossa, his art becomes indistinct and blurry, brining forth the rawest parts of his style under the nightmarish sky and murky tanker walls. This is particularly off putting, following the open and lighter colors of the artistic team's collaboration in the previous issue.


In many ways, this issue hardly makes a case for it's existence, except by acting as a clear signpost of where the fans can expect to find the character next, now that "Vengeance of Moon Knight" has been cancelled.

Looking at the four issues following Opena's departure, it becomes clear that Marvel has rushed it's new ongoing series into existence. Following so quickly after the previous volume's conclusion, the publisher would have perhaps been better of by soliciting the 6-issue "Shock and awe" Dark Reign tie-in as a mini-series. Thereby, judging by the success of it's performance, the editorial could have made a more sensible decision regarding the start of a potential ongoing follow up.

Still, their entrust the creative team with a monthly series doesn't seem so misguided, when taking into account the general tendency of mini-series to underpeform in today's market. North American comic shops are simply overflowed with superhero books, and launching a new series starring a character that can at best be considered fan favorite, by employing a creative team that still has to find sizeable following, would have always been a risky proposition. That eventually, the work itself proved only adequate, certainly did the title no help in at least attracting the positive reviews that could have potentially helped the title stay afloat a little longer.

Yet, this was still not the end for Hurwitz's take on the character, as a last minute "Shadowland" event tie-in mini-series ended up providing something resembling a true ending towards a few of the main themes set up in his and Opena's opening "Vengeance of the Moon Knight" storyline.

Friday, March 26, 2010

Vengeance of the Moon Knight #1-6 "Shock and awe"



With the release of it's sixth issue, "Vengeance of the Moon Knight" has completed it's first story arc by Gregg Hurwitz and Jerome Opena tasked to rejuvenate the property for Marvel. Yet, despite the new title and renumbering, their take follows on Moon Knight's previous Marvel knights effort, as defined by Charlie Huston and David Finch. Apparently, despite the cancellation of the previous volume, at the time helmed by Mike Benson, the company has thought that bringing solid mid-list creators and tying the story into the ongoing status quo of the Marvel universe was enough to make for a healthy long run. The reasoning was that a slight change in direction would help ease the new readers, familiar with the overall Dark Reign direction, into sampling "Vengeance of the Moon Knight" and continuing with it.

By and large, this methodology meant slowly reintroducing the character to the familiar New York milieu, the reader would be treated to the of appearances of Norman Osborn and the Hood, who would slowly shift in the background as the title character's supporting cast takes larger prominence. In fact, there is a precedent for Osborn's controlling agenda contrasting with Moon Knight's vigilante status, as established in the previous volume.

The chief problem with the "Vengeance of the Moon Knight" is that it never honestly tries to push for a new audience, with the sales figures already betraying a return to the level of the previous incarnation's final months in the North American direct market.

This largely stems from the conservatism of the editorial. Moon Knight has so far followed the model of "Ghost Rider" and "Immortal Iron Fist" before it, with the company recognizing the critical acclaim won by the revamp of the long neglected properties by subsequently instructing the successive creative teams to immediately pick up on the plot threads and the same general approach. The fact that only Moon Knight was granted a new ongoing series, should have signaled the company to let Hurwitz and Opena have a much broader creative freedom, while the comics buying public still recognizes the property as one in which they will invest even if Marvel's biggest name creators aren't helming the relaunch.

In effect, this has created a title with it's heart in the right place, and a logical continuation from the point of continuity, while forgetting to imbue it with any sort of new take beyond Huston's, now four year old, reconceptualization. The thrust of Greg Hurwitz's take stems from the fact that this time Moon Knight is changing to be a better, more professional superhero, while struggling to keep his more psychotic and anti-social tendencies at bay. Still, all this is by and large very similar to Charlie Huston's version of the character, as defined by the continuing presence of Moon Knight's God Khonshu as a cartoon character, constantly urging the tormented hero to bloodletting.

Unexpectedly, most of the somewhat more light-hearted approach takes cues from Jeph Loeb's "Hulk" run, specifically the issues guest-starring Moon Knight and Sentry. The fact that both character were created without even the attempt to hide their similarities to Batman and Superman actually informs the relaunch in an unexpectedly big way, plot-wise. Seeing Sentry checking in on Moon Knight might appear as a typical Dark Reign tie-in sequence, but the creators treat it as something bigger than a token guest appearance. There is a sense that Sentry could actually continue to be a part of their run on the character, particularly considering that the accentuating the more heroic and Batman-like side of the character echoes throughout the rest of the relaunch. This is particularly obvious considering that most of the middle section of the story arc revolves around the escape from the lunatic asylum orchestrated by Marvel's own Scarecrow, a long standing Ghost Rider villain. Evidently, Marvel is not merely using all these callbacks to DC icon out of a simple sense of fun, but is actually aiming to establish some of the title's appeal as their own version of Batman, in a way not too dissimilar to the original "Squadron Supreme" concept.

Naturally, what follows suit is that the more personal aspect of Moon Knight's fight, as established in the original Moench/Sienkiewicz run, quickly rears it's head back in, as the character's nemesis, Raoul Bushman, literally gets ressurected as the series' chief villain. Despite Hurwitz's efforts to present Bushman as Moon Knight's Joker, and a continuing reminder of what he could be (and in fact already has been in times of his more violent phases), a broader analyses reveals a much simpler motive for his inclusion, beyond the game of homaging Batman.

Basically, Hurwitz and Marvel editorial have once again recognized the value in Charlie Huston's approach to the series, having appropriated a notable aspect of it for "Vengeance of the Moon Knight". The problem is that Huston dealt with both revisiting Moon Knight's origin and the definite confrontation with Bushman in establishing his first arc, and has since taken the character in a different direction. And while confronting the descendants of the organization that hired him in his original appearance in "Werewolf by night", and his own sidekick from the 1990s Chuck Dixon run on the title, could hardly be considered original, at least Huston and Finch updated the character and his operation for the current audience. And even then, the late 70-ies, early 80-ies anti-hero had a hard time keeping an audience, leading to crossover tie-ins, and Marvel eventually deciding to continue with less popular creative teams. All of his has brought "Vengeance of the Moon Knight" to where it now stands, as a paired down action book, trying it's hardest to distill the most commercial of it's previous elements and combine them with Batman tropes hoping to achieve a favorable reaction from the audience.

Realizing the genre cocktail as a fast paced adventure naturally falls on Jerome Opena's shoulders. In presenting the loud return of Moon Knight, on the surface the artist sticks with a typical Marvel style, using the first issue to attract readers to the detailed look of the company's perpetually late 70-ies crime plagued New York. Opena tries to win new readers by featuring Manhattan in daylight, filled with Dark Avengers billboards and a general fully detailed superhero art approach, that naturally starts to loosen up once the deadlines start catching up with him. Yet, despite the series returning halfway to the character's natural conveniently obscured nocturnal setting, the focus on the figure work in action still preserves the artist's greatest strengths.

Most impressively, Opena has a very firm grasp on Moon Knight's physique. And while the character remains slightly underdeveloped and generic when out of costume (matching his current unclear secret identity status), the schyzophrenic anti-hero has a very well defined look when fully armored. It is exactly when Moon Knight tries his best to be the hero, without getting caught up on the burdens of his past, that Opena's artwork shines the most, featuring a very detailed combat suit that nonetheless looks practical and realistic. The design itself would be enough to differentiate this iteration of the suit from all the others, heavily influenced by Sienkiewicz's take, focusing on the ghost-like aspect of Moon Knight's bloated cape. Opena goes even further, providing a very clear and knowing look on the characters' anatomy, driving firmly the supposed realism behind the concept of an urban vigilante. Just seeing the way the artist twist Moon Knight's spine in omvement is a testament to his impressive knowledge of figure work in action.

Unfortunately, despite the constant explosive violence, the artist doesn't get much of a chance to showcase his strengths as a storyteller. The short breaks provided for bringing some atmosphere to the ghost town of Charlie Hustion's updates to the Batman-inspired Moench concepts never amounted to something much more than checking in with the minutiae of Moon Knight's world, as established four years ago. The protagonist is certainly not a natural conversationalist, but that still doesn't excuse Hurtwitz's approach, which basically bundles up all of these quieter pieces to drive home the same point.

Everyone seems all too eager to chime in on how unlikely it is for Moon Knight to change, something that was already established in his conversations with Khnonshu in the character's rare lone moments. In fact, the only subtlety to be found on the pages of aptly named "Shock and awe" is in the mechanical way in which his longstanding on/off relationship with Marlene rekindles, and that is surely not a good example of the realistic portrayal of a long suffering partner's feelings. Namely, the statuesque blonde archeologist is just another piece of editorial mandate, employed in order to present the most potent version of the Moon Knight concept, in a misguided belief that it will be both accessible and inviting to the new fans, already familiar with the rival publisher's Dark knight.

Speaking of the creator's vision, it's severely underdeveloped. This is best seen in the subplot involving Crawley, Moon Knight's longtime associate. Namely, the eloquent homeless man is taken from his usual alcohol driven seclusion and featured in an over the top turn of events that leads to a sudden change in his behavior, played with all of the seriousness of a cartoon. And while this unexpected development provides a diversion from the horrors of Moon Knight fighting lobotomized mental patients, it actually points out to the creators' willingness to acknowledge their own take on the Moon Knight concepts. Unfortunately, this rare bit of satire sticks out as hurried and uncertain in what can be considered a much more familiar humor scenes featuring Spider-Man commenting on his fellow superhero, or even the Huston-inspired black humor associated with Khonshu.

Even taking into account that this is a fast paced action book first and foremost, at moments Hurwitz and Opena fail to synchronize, making for at least a couple of very confusion action set pieces. Still, this failing is much more tolerable when one takes into account the relentless speed with which the movement carries forward, and the constant need to shift perspectives in order to make the fight scenes stay fresh and exciting. Unfortunately, any kind of synergy exhibited by the writer and artist is already being dismantled, with Opena leaving the title for the duration. This comes to no surprise considering that he has already attributed to the book's lateness, being yet another artist to prove he cannot work under the impossible deadlines of a monthly superhero comic book.

The solicitations report that Hurwitz's next storyline featured Deadpool, whose profile has unexpectedly being raised by the "X-Men origins: Wolverine" movie in such a significant way that the character now has his own line of titles, ensuring that every week there is a Deadpool book on the stands. And while another of his rounds guest starring in another Marvel title is unlikely to significantly profit "Vengeance of the Moon Knight", it could potentially provide for some hurried juxtaposition between the juvenile violence that is sure to abound. And while it certainly cannot be said that the crossovers have benefited the previous incarnation of the title in the long run, Hurwitz is quick to issue that a more serious storyline is to debut right after. Unfortunately, the current sales reports strongly suggest that it may just turn out to be the title's last, with the return of Jerome Opena that much more likely to happen as a penciller fronting the launch of another title. If this was to happen, Hurwitz will most likely use it to wrap up the elements of his run, that seems troubled from the very start.

Perhaps, in the long run, it might be the best if Marvel was to leave the property be for as long as it take until they finally come up with a new approach that has a better chance of appealing to an audience, that is already weary of all but the most elaborate Batman titles.