Showing posts with label yoko tsuno. Show all posts
Showing posts with label yoko tsuno. Show all posts

Thursday, May 31, 2012

Yoko Tsuno 4 - Electronic adventures

1974's "Electronic adventures" is the only short story collection among Belgian Yoko Tsuno albums. Herge's one-time Tintin assistant seems to have made some of the initial offerings in the book as the try out stories predating the first album, but in lieu of a direct confirmation, they serve the same function of introducing new readers to the character.

Compared to the preceding volumes, Leloup (and his co-creators, who presumably helped with the writing of some of the short stories) presents decidedly low-key episodes featuring his Japanese heroine. Compared to the more complex plots featured in the regular albums, these are merely asides, but even as such, the writer/artist manages to make them unique.

This is in no small part due to the clear concept behind each of the shorts. The opening "Hold up in Hi-Fi" is perhaps the strongest of the efforts present in the collection, and features Yoko solving a crime perpetrated by uncharacteristically technologically savvy criminals. As in all of these stories, the spunky Yoko uses her knowledge of electronics to get to the bottom of the plot, in the process meeting Commissioner Lebrun. The police official is a typical genre archetype, well meaning, but lacking Yoko's expertise to deal with the problem in question.

From a storytelling perspective, having Yoko being in the bank at just the right moment to witness the robbery that starts the story is a little too convenient, but feels right at home with the similar antics employed in "Spirou" and other genre comics set in the period. Despite the criminals' annoyance with Yoko, and the threats hurled her way, Leloup's heroine gets to the bottom of the case using her smarts and cunning. That Yoko is a fine role model for young girls goes without saying, which is especially underlined by her creator's continual effort to avoid presenting her in a way that is crass and vulgar.

Yoko is pretty, and dresses according to the then-current fashions, but she has a character all of her own. Leloup's eastern heroine continually maintains a stoic, even sarcastic stance, but she is genuinely humane, which is nowhere as apparent as in "the Christmas angel" two pager. The sweet, if bordering on saccharine episode, shows the motorcycle-riding Yoko being annoyed at a factory magnate who interrupts her holiday calling her to fix his stereo system, which results in a chance encounter with a family from the other end of the social stratum. In a fairy tale ending, Yoko manages to exert her influence on the company director to help out her new found friends in a very real way, which both shows her altruistic nature and helps the story stand out from the genre offerings it stands alongside in the album.

Starting with "the Beauty and the beast", Leloup returns to the typical mix of cutting edge science and detective story structure. In "Electronic adventures" this means that most of the appeal is communicated by deliberate use of science fiction trappings that later get debunked as ploys of the Cold war villains. The third story subverts the mechanic by positing a horror movie scenario, that of the monster ape rampaging through the city. Once again, Yoko just happens to be at hand when the villain attacks, but the writer/artist presents Yoko's succeeding investigating in such a well paced and intriguing manner that the reader has no time to concentrate on the banality of the tropes involved.

It's very easy to forget the amount of skill involved in presenting this kind of simple, "Strange case of Dr. Jekyll and Mr. Hyde" scenario in a way that is simple and intuitive. From the start, Leloup is aware of the point of the story, and the tone he wants to employ, which results in a slight, but memorable scenario that succeeds despite some of the problems with the villain's background when it comes to the denouement.


That the aforementioned balance is hard to achieve and maintain in the course of a charming short story becomes apparent in "Course 351". Positing a scenario in which Yoko's helping with the launch of experimental rockets almost leads to the international incident involving a group of spies and the East-West German negotiations, Roger Leloup finally gives in the self-indulgence and produces the weakest and most problematic story in the album. The Cold War atmosphere isn't a problem in itself, especially in a way that it's handled here, but the over-reliance on technical terms coupled with a low page count makes for a very cumbersome reading.

The high stakes involved in the terrorist plot are not a problem in themselves, seeing that most of Yoko's previous adventures involve events of planetary importance, but those were presented as stories given adequate room to breathe. And while most readers will quickly pick up where Leloup the first half of Leloup's story is going, the fight scene that climaxes the episode feels somewhat ill-conceived and goes against the previously established tone.

So far, the character of Commissioner Lebrun in the epilogue has served to connect these unrelated pieces, but for the final two stories, Leloup brings in Pol, Yoko's friend from the previous three albums. "Honey for Yoko" has the two of them stopping to rest on the bicycle ride through the countryside. There they find a beehive with unusual properties, in that some of the insects have been tempered with to be of use to the nearby nuclear plant.

Having the comic relief Pol at the start of the story leads to some of the period comedy, which is interrupted for the Cold War paranoia. The story makes a much better use of its protracted length, as the set-up and the investigation proceed as two separate acts, and Yoko's confrontation with the flamboyant spy feels much more like an approximation of a typical "Yoko Tsuno" volume than most of the previous efforts. The unlikely playboy researcher leads Yoko on a chase that again ends with a dangerous confrontation, but it doesn't clash with the series' tone.

And while "Honey for Yoko" will hardly be anyone's favorite Yoko Tsuno adventure, its ending connects it to the last story of the volume, by the way of a motorbike Pol acquires thanks to their grateful hosts. "The Stealing spider" rounds out the volume, and it's again an entry that has some severe flaws in its construction. Beginning with a charmingly naive Pol trying to escape a "giant spider" (that is from Leloup's detailed style instantly apparent as a mechanical construct), Leloup runs into problems when it comes to dramatizing the follow through. An instantly forgettable group of criminals is using the contraption to rob the jewelries by remote control, but once the woken-up Yoko starts on the chase, her creator starts dragging out the scenario.



Almost as if he's trying to make sense of the story in medias res, with every detail Roger Leloup adds to the villainous scheme, the plot grows more tedious and arbitrary, leading the reader to finish the collection more out of habit than genuine interest. The writer/artist manages to wrangle some amount of interest with the addition of the hostage scientist, but even then, it feels like nothing is really at stake, and the spider is little more then a McGuffin. Leloup manages to regain some of the flavor with the climatic chase where Pol and dr. Dubois help Yoko out of the hands of the villains by using remote controls while they chase after her on the motorbike. Yet, in order to make the sequence work, Leloup severely undercuts the intelligence of the villains, who literally aren't aware of what Yoko is doing in the back seat of their car.

When working on "Spirou", Franklin routinely featured the protagonist in similar technology-inspired plots, but he did it with much more whimsy and lightheartedness. At its heart, "Yoko Tsuno" is a different kind of a series, much more akin to Young Adult novels featuring an idealized protagonist, with most of the humor being deadpanned and sarcastic. Yoko is a very determined character, that shows some playfulness when quoting her father and sneering at the things she notices in passing, but these are merely irritants she puts up with as she pursues a clearly defined goal.

Where Pol completely fails as comedic foil is in the simple fact that his existence seems to stem from the desire to have a familiar Marcinelle school bumbling youth simply in order to liven up the atmosphere. Pol is neither the narrator, nor Yoko's romantic interest, but a sidekick that gives Yoko someone to talk to and be the butt of the jokes. As Yoko's friend and part of the supporting cast he is tolerable but, at least at this point in the series, he is merely part of the requisite supporting cast, uninteresting either on his own, or in relation to Yoko.

Looking at "Electronic adventures" as a whole, it's easy to see why Leloup never tried to repeat the experiment. Despite their origin in short stories and comic strips, comic books have largely shied away from dashed off 10 page asides in favor of longer stories, with at least some semblance of continuity. A Yoko Tsuno short story would be a nice way to round out the albums, but it seems that both Leloup and the publisher ultimately decided against it. "Dupuis" seems to have accepted the stance that a denser experience is what most of the audience is interested in, making the short stories superfluous when it comes to the existing serial, and hence underdeveloped on the part of the creator who has long since gotten used to a different way of working.

Saturday, September 3, 2011

Yoko Tsuno 3 - Vulcan's Forge

Originally collected as an album in 1973, Yoko Tsuno's third published adventure was serialized over a number of issues of "Spirou magazine". In "Vulcan's Forge", the creator of Yoko, Vic and Paul returns to setting of her original adventure, making for a science fiction episode that further elaborates on the civilization of Vineans.

The album starts innocently enough, with Yoko catching a late night TV newscast and hurrying to notify her friend Paul of the supposed reference to the their alien allies. In a charming scene, the two run into each other, with Paul determined to get the same message to his Japanese friend. Right from the start, it's clear that Leloup has reworked Paul's character design, resulting in bringing his facial features in line with the rest of the cast. Simply put, Paul's caricatural look was decided to be too pronounced, whether by the creator or his editors, with the idea being that his behavior was enough to convey the comic relief.

Otherwise, the character designs are familiarly Franco-Belgian, with no noticeable changes from the previous two entries in the series. Similarly, the plot proceeds with the familiar formula of involving Yoko, Vic and Paul into a mystery by the way of their job working for the television company. Typically, the characters pay lip service to their regular assignments, involved in the plot that could have proceeded precisely the same with Yoko having a completely different background. By having her spot the reference to the Vinean technology on television, and head out to the oil platform in the Carribean, Leloup is clearly wanting to get underwater as soon as possible, so that the real story can get started.

Thankfully, the problems drill workers run into consist of something larger than the crew simply running into a portal to an alien world that the main cast uses to get to their adventure. Thus, by tying the troubles of the oil company to the threat looming beneath the waves, Leloup at least achieves the feeling of a veritable ecological catastrophe that is about to break out if Yoko is unsuccessful in dealing with the return of Karpan. Unfortunately, Leloup hasn't gotten around making the the villain any more charismatic, but the relative lack of focus on the megalomaniacal Vinean, and with the added attention to his plan make up for any of the perceived shortcomings.

Even the pending catastrophe largely factors only in the closing pages of the volume, with the bulk of the pages showcasing the creator's real interests. And while certainly the long tour Khany takes Yoko on centers around the technical facilities involved with Karpan's diabolical plan of carving out a continent for Vineans to occupy using an underwater vulcano, Leloup uses every opportunity to elaborate in the world building he started in "Trio of the bizarre".

Such is the attention paid to the Vinean civilization that it could be argued that the creator would have been happy to simply set the series completely around the science fiction trappings. That he even clads Yoko completely in their clothes, with Vic and Paul conveniently vanishing from the plot for large portions of the book, seems to indicate that the writer/artist is more than convenient concentrating on the alien civilization. Of course, publishing a continuing serial based on such a scenario would be a tough sell for an audience accustomed to the pulp narratives one step removed from the real world. Still, by making this compromise Leloup is effectively working on two series at once.

In the self contained albums Yoko is basically a standard action heroine, suited to oppose a number of plots ranging from simple detective stories, to more elaborate adventures with a supernatural element. On the other hand, perhaps similar to the "X-Files" format, the mythological episodes with a full blown sci-fi feature in from time to time, continuing the narrative arc and, for better or worse, distinguishing the series from a number of similar Franco-Belgian comics.

From the technical point of view, the amount of detail Leloup puts into fleshing out the Vinean civilization is astounding. Compared to "The Trio of the Bizarre", the writer/artist seems determined to carve out even more of his strange new world, filled with elaborate technology. Just seeing Khany's ship sucked into the ocean and heading for the hollow earth beneath makes the reader aware of just how in control the creator is when he gets close to the Vineans. The complicated series of tubes that the blue skinned aliens use to travel in their domain, once again, seems fully functional and at the same time breathtaking to look at. And while a typical room, such as the one Yoko and Khany leave Vic and Paul behind in, as soon as they arrive underwater, seems like a familiar technological base design with a generically busy background, the moment the two women step outside, Leloup is ready to once again amaze the reader.

Not content to merely reuse the pipeline he had the characters take in the first album, the writer/artist relegates it to the use of Yoko's earthbound friends, while he devises a completely new way for the two heroines to travel. Centered around the impressively heavy lava pipes, that Khany drives a support vehicle to point out the background of Karpans plot, Leloup carefully takes his time until he makes sense of the complicated plot. The two fight scenes that bookend the exposition involve Yoko fighting the Vinean secret service that has quickly seen through her disguise.

That none of these encounters are particularly memorable goes without saying, as it feels like the creator is merely going through the motions of maintaining an action heavy adventure plot, where it seems quite clearly that his efforts are centered around world building. Thankfully, the long escape route Yoko and Khany take in order to get to another part of the facility feels much more exciting. Again, seeing Leloup's design of Vinean drill goes the spotlight the amount of respect Leloup paid his readers, determined to create an entire alien civilization whose technology is vastly advanced, yet with an implicit visual continuity in the designs. When the writer/artist draws a huge oil rig in Martinique it feels extremely solid, researched and breathtaking, but getting to see his own design in action feels much more fluid and comic book like.

That Yoko uses it to blast away at Karpan's ship using the water pipeline seen in the first album, and proceeds to escape with Khany using a pair of highly elaborate sleds further feels like Leloup is determined to reward the reader's loyalty by continually introducing new designs and technology. It's interesting then that he decides to follow all this with a short break, involving giant mushrooms and dinosaur skeletons. By reintroducing Vic and Paul to the story at the same time, the creator apparently tries to ground the adventure back in something resembling terrestrial features, however fantastic and distorted.

Yet, having assembled the characters Leloup still proceeds with a scene featuring the forward thinking youth of Vinea equipping the group of friends with weapons needed to try and put a stop to Karpan's plan. Using a method of non lethally dealing with Karpan's secret service Leloup doesn't just shy away from having his protagonist use cold blooded murder as a means to an end, but actually helps her create more allies once some of those guards have woken up. Her scheme is still extremely risky, involving the destruction of key lava transporting equipment. And while some of the new character appear way to late to make an impact on the reader, technological breakdown involved with Yoko's plan still makes for a gripping read. Khany's exposition certainly served to underscore that there would be no clean break from stopping Karpan's plan, as it's first stages have already bore fruit, and will leave at least some kind of impact on the planet's surface.

Thus, the volcano centered meltdown finally has the Vinean ship returning to Carribean to help save the workers that would be the first in line when the catastrophe starts spreading. The wrap up is fast,but effective, with Yoko and her friends once again having been separated from their Vinean allies, along with a gadget that enables some form of communication. Again, it's quite clear that Leloup was certain that he would not be immediately picking up the plot strands involving the aliens, but is determined to leave the reader with a sense of longing regarding the race he created.

Contrary to their first appearance, the Vineans here are not only involved with in-fighting and dealing with newcomers poking their noses into a race millions of years old. And while Leloup forgoes having such a clear message involving the tendency of losing the cultural identity when involved with excessive technology, the lack of a misguided computer as the behind the scenes villain is made up for with a much broader ecological message. And while it would be presumptuous to speculate the inspirations behind the nationalistic tendencies of Karpan and his brethren, it is certain that there is some rationale leading Vineans to continually back up the cartoon villain's byzantine plots.


The very resolution of the story, with Khany informing her new friends that Vineans are still planning for escaping the planet's core, only with the plans readjusted to return to their homeland, instead of carving out a territory for themselves on the Earth's surface, basically reaffirms the race's need chief goals in a more logical setting (given the science fiction trappings of the series). This is precisely the reason why Leloup goes to such great lengths to introduce several new Vineans, even Karpan's secret service members forced to turn to Khany's way of thinking, in order to point out that this is not just a race of evil aliens with a single notable exception, but a complete society with a set of goals that are in fact completely reasonable. Instead of opting for the conveniently small cadre of gifted children, not yet subdued under Karpan's doctrine, to stay hidden in a subterranean grotto, while the bulk of their evil older peers be handwaved a way to their native star system, never to be seen again, the writer/artist pushes for the more complicated solution.

By preserving a sociological reality when dealing with were basically technologically superior elves of the first album, the creator was simply adamant in not letting go of his effort and creative choices. When Yoko is given a scrying mirror, or even an elaborate version of Skype to keep in contact with Khany the reader is meant to feel melancholy for the circumstances that keep these new best friends away, wishing that they could continue reading their joint adventures. In a way, Roger Leloup was informing the reader to stick around for some of the more mundane Yoko Tsuno adventures, while waiting for the real story to continue.

Sunday, August 28, 2011

Yoko Tsuno 2 - The Devil's organ

Collected in 1973, "The Devil's Organ" is the second Yoko Tsuno adventure story, serialized in "the Spirou Magazine" by Roger Leloup. As is typical with Franco-Belgian comics, the album offers a complete story that is completely accessible to a reader unfamiliar with the events of the original album. Yoko is simply a resourceful young Japanese woman, traveling with her two friends, and encountering a complicated mystery plot along the way. Finding themselves in Germany, the previously dubbed "trio of the bizarre" are witness to a strange incident involving a beautiful local woman. Once again, the impulsive Paul is quick to respond to Ingrid's charms, while Yoko maintains an objective stance, tempered by her helpful nature.

The elusive Vic is once again continually on the sidelines. That Paul relatively quickly joins in and falls into the background, silent but for the occasional blunder and an aside, speaks to the archetypal characterization Leloup imbues the new character with, who plays the role of the victim right until the very end. Thus, most of the action revolves directly around Yoko, who is tasked not only with coming up with the solution to the murder mystery involving Ingrid's father and local folklore, but also saving the lives of herself and her helpless companions.

One could make the case that Yoko is a stereotypical Japanese woman in that she seems to be a string of racial attributes tied into an Franco-Belgian comic book hero, but ironically this is also what sets her apart. That her technical savvy is coupled with a knowledge of martial arts somehow makes her into a potent protagonist, and not a walking cliche. Leloup is careful to present her as a character having adventures in foreign lands, where her special skills are secondary to her intellect, curiosity and compassion.

Of course, having his Belgium-based character on a dangerous undertaking in a neighboring country, done by Herge's background assistant once again invites direct comparison to "Tintin". In this respect, "The Devil's Organ" appears as a relatively straightforward detective story, with some local flavor to make it more memorable. Where Herge seems somewhat broader in his assessments and more focused on his cast of characters and the specific style of humor he used, Leloup proceeds in a much more direct fashion.

His story takes place in Germany, revolves around the local legends and maintains a subtle note of occult terror throughout, but could otherwise very easily be reworked to star any number of Franco-Belgian protagonists, such as Gil Jordan, and even Colonel Clifton. Roger Leloup's work would be what would still distinguish it from the other albums in a similar series. Having a creator produce a single 44 page album per year makes for a staggering amount of artistic detail and a clear break between volumes. It seems that simply concentrating so much time and energy into a single story made the Franco-Belgian creators mindful to at least change the formula to include different locales in each of the entries in the series.

The resulting research and effort certainly pays off to produce visually startling work that both feels like a continuation of the series, and a pleasant diversion on it's own. Simply watching the Rhine vistas and the craggy hills ancient castles surrounded by the old fashioned town should feel like a typical middle European comics adventure, but in the hands of Leloup it becomes a real treat. The physical model of the castle itself, with the prominent tower and the adjacent area, feels completely realized, befitting it's importance as the story setting. This is particularly notable given so much of the similar locales in the medium typically looking like a cheap cardboard approximation of the same generic fortress. In Leloup's hands, the structure is depicted as looming over the river and the town houses, until it becomes the stage for the final act of the story.


Once again, the artist's attention to detail when it comes to the ferryboat and the train goes far and beyond the usual standards of realism in comics, with vehicles that have weight and mobility far beyond the look of being traced from a postcard in the work of a lot of the figure-centered artists. As befitting ligna claire style, the characters seem much more livelier than their surroundings, which is something of a problem when it comes to the artist's design for Paul, who simply looks like he belongs in a different comic book altogether. And while Yoko is kept in the realistic proportions, some of the side characters sport a somewhat looser style, which when compared to the main character's relatively calm and measured behavior, proceeds to somewhat distract from their surroundings. This is no doubt intended to ease up the characters acting out long swathes of dialogue, but the capable yet not too attractive figure drawings still betrays the artist's preference for depicting still life.

It stands to be pointed out again that this is a complete reversal from the typical comic book illustrations that tend to concentrate on the fast paced physicality of the characters in motion, with the background details provided to liven up the atmosphere, or more often, when the script specifically calls for them. When it comes to the story, in "The Devil's Organ" Leloup decides to mine the larger then life implications involved with having characters investigating a possible local cult, coupled with the depictions of medieval armor and, later on, a dungeon complete with a baroque organ that could hardly possess such a presence in a non-visual medium. Thus, despite the somewhat simple case of detective work Yoko encounters in the town of St. Goar, the writer/artist keeps maintains the aura of supernatural by using familiar tropes such as giant bats coming through the window.

That Leloup builds a peculiar sets of clues involving the audio tape left after the disappearance of Ingrid's father makes for an entertaining technology based investigation involving the town and it's river front. Still, what every 44 page comic book mystery story has to grapple with is the small number of suspects that can be previously alluded to in order for them to turn into the credible antagonists in the final act. Ironically, this makes for some realistic cases when Yoko and her genre colleagues pieces together the motives and evidence pertaining to the case, but still leaves a discerning reader with a mystery that could hardly have revealed a much different outcome.

Leloup tries to diversify the circumstances by coming up with a few final complications, but the explanation only becomes that much more convoluted because of it. Thankfully, such a bizarre set of contraptions that the technologically minded villain comes up with to undertake a simple interest fuel goal feels right at home when it comes to the medium. Reading the story about sound used to hypnotize the opponents and constructing a gigantic organ to echo the local folklore seems much better suited to the material then even watching it on screen, in what could only work as a very peculiar star studded blockbuster. But again, even a serviceable explanation seems more than enough when it comes to the story featuring as many action scenes as "The Devil's Organ".

Yoko in particular, seems to be continuously climbing up hills and falling off the walls, while the underground passages and secret rooms appear just where she imagines them to be, all flawlessly rendered by her creator. In a world where complicated machinery dominates every brightly lit room, this electrical engineer still relies chiefly on her instincts and rational mind to overcome threat against threat that is thrown against her.

That Roger Leloup manages to produce such a well thought out detective story, back to back with what was almost a space opera, belies a comics creator capable of every kind of work in the field. That the very next album represents the return to the series' origins could just mean that he was thinking of his own interests first, no matter the perceived audience's distaste for mixing the two.

Wednesday, August 24, 2011

Yoko Tsuno 1 - the Trio of the Bizarre

Yoko Tsuno debuted in 1970, starring in a couple of try out short stories published in the pages of Belgian "Spirou" magazine. Created by Roger Leloup, Herge's assistant on "Tintin", the character has since gone on to star in the series of 25 albums, with her adventures being translated and published in several different languages. The first English edition of the material debuted in 1998 and covered two of the early albums, while Cinebook has since picked up the licence. Since 2007, the publisher has kept to the schedule of more or less a single album per year.

The adventures of a beautiful Japanese girl teaming up with Belgian television crew Vic and Paul are somewhat distinctive. While Yoko herself is certainly an independent woman, perfectly suited to the life of an action hero, Leloup treats her with respect and avoids concentrating too heavily on her figure. Her two friends are somewhat more familiar Franco-Belgian Silver age characters, with Vic basically playing the role of the reader identification figure, and the much flawed Paul being around for comic relief and a more pronounced touch of humanity.

In "the Trio of the bizarre", Yoko is introduced as an electrical engineer that is suspected of burglary by the two friends working in the movie studio. What starts as a spy story, all too quickly (due to the album being originally serialized in the course of several installments of "Spirou" magazine) turns into an adventure story, until it becomes apparent that Leloup is actually most interested in placing his characters in a science fiction milieu similar to that of "Star Trek: The Original series". A turn for the bizarre is, of course, nothing new for the Franco-Belgian comics of the era, with even the otherwise semi-realistic "Tintin" having oddball albums dealing with the more outlandish pulp elements.

In fact, 1968's "Flight 714" is particularly of note when discussing the origins of Yoko Tsuno. The second to last Herge album, featuring extensive work by Leloup, is notable for a light-hearted featuring a strange setting, and ending in a denouement that is very tongue in cheek. In the space of several pages, Herge attributes several unexplained phenomena as the work of aliens coming to visit the Earth, clearly inspired by the theories of Erich von Däniken. Däniken's "Chariot of the Gods" was published the same year as the collected edition of Herge and Leloup's work, and it's no coincidence that it plays with the ideas of aliens inhabiting the planet Earth in the past, which would theoretically serve as an explanation for some of the various culture's folklore and scientific wonders the ancient countries produced at seemingly far above the assumed technological level of the eras they lived in.


In any event, more notable then even the beautiful tropical backgrounds in the Tintin album, attributed to Leloup, the artist was reportedly responsible for the design of the airplane which plays a key role in the story and feels thoroughly modern and realistic, despite being the work of Herge's technically minded assistant. Interestingly, in Yoko Tsuno's long form debut, Leloup returns to Däniken's ideas, and crafts a story that takes the concept in a completely different direction that Herge's well meaning satire. Basically, while exploring a current for a possible documentary set in an unnamed Belgian cavern system, the characters stumble upon what at first seems like the remnants of some kind of modern Atlantis, and it's characteristically blue skinned denizens. Even more unlikely, at first chance the Vinean female Khany reveals their origins to the trio of total strangers, revealing that her race has originally come to the planet millions of years ago, while escaping from the destruction of Vinea.

The beautiful images showing the merging of the planet's suns are certainly the visual highlight of the volume, but by having his characters' original adventure, and subsequent supporting cast, integrated so heavily in the science fiction meant that Leloup was very conscious in carving out a niche in the Franco-Belgian comics industry. And while some of the succeeding adventures have featured the more realistic locales, the writer/artist has repeatedly returned Yoko and her two friends to the trappings of Vinean civilization, even going so far as sending them on Vinea. Interestingly, Cinebook has so far steered clear of the albums dealing directly with the Vinean civilization, and judging by the solicited material they certainly seem set on translating the more grounded material first.

It's a very peculiar situation for a reprint publisher to find themselves in, and certainly breaks away from the creator's original idea regarding the series. "The Trio of the Bizarre" is unapologetically an album featuring science fiction elements, and it certainly seems more reminiscent of "Flash Gordon" than "the X-Files".  Namely, once Yoko and her friends come close to the Vinean settlement, Leloup drops all pretense of her companion's ambitions as journalists, proceeding with a long speed chase that highlights several of the book's key elements. Namely, the writer/artist's superbly executed vehicle designs, which seem both visually impressive and entirely plausible, given the setting. Leloup's fertile imagination immediately creates several challenges that use the exotic setting of an underwater alien train chase, making for an uncharacteristically long journey broken by every contrivance possible.

Again, this is certainly not a problem, as the creator uses the space to expand on the just introduced alien culture, introduce a major new character in Khany, and shows the traditional comic heroes coming to grips with the new locale and circumstances. Once Khany's equipment malfunctions after a cascade of problems that overtake their journey, it's transparent that the reader is dealing with a pulp yarn, but the array of tropes  changes again as the story continues in ostensibly new issue of "Spirou", meaning that the final third of the album takes place in Vinean city, with only the threat of a villain serving as the dramatic thread and making the introductory album into more then a tour of the writer/artist's science fantasy setting.

It goes without saying that Leloup's architecture is on pair with his intricate vehicle designs, resulting once again in several breathtaking designs that he takes full advantage of. Returning Yoko, Vic and Paul to their civilian clothes serves to juxtapose these ordinary humans to the advanced alien civilization, but reading the story in 2011 means that her forty year old attire seems very dated and even disconcerting. The Vinean Vulcan-like hostility is on the sidelines through Khany's tour of the computer-colored complex, but in returning to the exposition Leloup once again breaks the suspension of disbelief as some of Yoko's questions seem far too direct to be given such extensive and matter of fact answers, given that she is a complete stranger to an alien civilization that has for millions of years been purposely hidden from the surface world.

Thankfully, in reasserting some semblance of loyalty to her people in Khany's character, the writer/artist manages to round out what has largely been a benevolent alien so far. Given that the otherwise goofy Paul gets the same treatment in the same scene, it's easy to see the last segment of the book as most interesting and dramatically the strongest. That Leloup follows the exposition with an action heavy climax featuring the peak of Vinean technology perverted and manipulated to be used against their people, and in turn surface world goes a long way to give the book some semblance of thematic resonance beyond the simple escapism. Truthfully, the allegorical reminder of the logical endpoint of computer-dominated society seems very familiar to anyone who has had experience with the genre, but it works to sufficiently raise the stakes for the final combat with the villain.


The stern Yoko directly opposing thoroughly evil Karpan is at least more notable then his initial appearance, but the character continues to be problematic, and seems very forgettable. His appearance is perhaps the strongest call back to "Star Trek", but the single minded obsession that the character displays makes him merely the obligatory antagonist, and not by any means a memorable villain in his own right. Still, perhaps it's to much to be expecting the series to launch with the album introducing the main characters, the setting they would remain closely linked throughout the series and a charismatic key opponent all at once. Most of the rest of Franco-Belgian adventure comics the same readership certainly acquired each of these elements during the course of many years they were published, with the creators routinely going back to the drawing board in searching for the appealing combination of the three.

The need for the immediate continuation of another new adventure with it's own set of action set pieces and cliffhangers, necessitated a familiarly quick wrap up of the main plot. In itself, a notable stranger coming to an ancient civilization with the fresh eyes for some of it's newer flaws, and dealing with them in short order is a stock plot that, along with the obligatory "techno babble" that follows most of the similar pulp science fiction scenarios, leads to a somewhat unsatisfying resolution, but Leloup dulls the effect with the advent of Khary's parting gifts to the main characters.

The mere fact that they were given actual items that hint further adventures, instead of some abstract McGuffin, goes a long way to differentiate the series. And while certainly having such a strange science fiction status quo to return to seems a challenge for both the readers and the writer/artist, Leloup has continued on to mine the concepts introduced in "The Trio of the Bizarre" for the following forty years. Perhaps that a simple fact of having such a strong, independent woman at the center of the book that is nevertheless a classic Franco-Belgian adventure story made such an impression on the readers. Considering that Yoko's chief rival was Dupuis' own "Natacha", focusing on much lighter cheesecakey depiction of the female form, it's easy to see why Leloup's heroine has remained such a strong presence in what was originally an industry catering to young boys' serial entertainment.