Saturday, March 7, 2015

Best of comics in 2014

Due to some other commitments, I have been unable to properly focus on the blog for the past two years. Hence the lack of posting, which also lead to me skipping this feature last year. I have tried to keep up with the reading which shapes the following, using the categories for my previous list.


Best Event Series

With both Secret Wars and Converge looming over their respective superhero universes, their 2014 event series already feel distant and fading into insignificance. This is particularly true when it comes to Marvel, who have managed to produce back to back two large event stories, the latter of which has by all means under-performed. Yet, despite its many faults, "Original Sin" felt like the better structured of the two.

Billed as a murder mystery pairing unlikely groups of heroes investigating the death of the Watcher, the series quickly dissolved into a prolonged treatise meant to excise Nick Fury from the Marvel universe in spite of his movie-like namesake. Jason Aaron has nevertheless found a way to make it reasonably entertaining, along with setting up a series of interesting tie-in stories in the company's superhero titles, based around a theme of secrets uncovered.

Mike Deodato Jr., on the other hand, used the series as a platform to experiment with interesting layouts, all while providing a solid foundation for the events taking place. Whether it was dealing with a large cast of Marvel's heroes or obscure Grant Morrison creations, the penciller never wavered and has produced a body of work that has brought him back to favor with readers who have since dismissed him as a solid house style professional. The company has seen its share of better executed events, but there have also been so many lackluster ones that a solid, if not unspectacular series certainly deserves to be praised.


Best Weekly Series

DC's increased focus on weekly series has made it logical to spotlight one of the company's efforts in that vein. Compared to "New 52: Future's End" and "Earth 2: World's End", "Batman Eternal" seemed the most logical choice. Spotlighting a rich corner of DC's line and exploiting it to the fullest makes the weekly stand out from its continuity heavy contenders.

Choosing just the right mysteries to spotlight and utilizing the Bat-Family to its fullest, the creative team has managed to maintain suspension for the entirety of the series. And while utilizing dozens of pencillers was always going to make for some jarring issues, the editorial has maintained a strong grip on the story department, effectively transforming the weekly to a main Batman title.

While the core "Batman" series has spent much of the year detailing the hero's new origin, "Batman Eternal" has used the central mystery of a multipronged attack on Gotham and Batman himself to introduce new characters into this corner of the DC universe, setting up the remainder of the line for the future. It remains to be seen if the editorial will be able to make the follow-up as exciting as this major entry in their line.


Best Storyline

Brian K Vaughan and Fiona Staples' "Saga" has spent most of 2014 trying to live up to the challenge set up by bringing the series into its second larger chapter. Following the conclusion of the introductory storyline contained in the first 18 issues (since collected in the hardcover), the creators have advanced the timeline to start again with a much slower paced affair.

The fourth volume of Saga mainly concerned itself with the growing strife between Marko and Alana as the relative calm has threatened to bring the new parents apart by introducing large challenges to their marriage. The added focus on the protagonists has meant the lack of space for many of the book's interesting supporting characters, at least until Dengo of the Robot Kingdom arrives to spin the series in a new orbit.

Fiona Staples' art remains the center that holds the colorful elements together, as her character designs and strong characterization continue to define "Saga". The creative team's decision to interrupt the publication between storylines to give the artist time to complete the digital artwork on her own schedule has prevented the title from digressions and one-offs and has since become a model that many of Images' series have tried to emulate.


Best Ongoing Title

Matt ("Hawkeye") Fraction and Chip ("Howard the Duck") Zdarsky's "Sex Criminals" has debuted in late 2013 and has since produced two storylines worth of character based comics, concerned with the topics of relationships and sexuality. Both Suzie and John are made into compelling multifaceted characters by the creative team that has managed to find a way to keep a test heavy comic well paced and informative.

Keeping the focus on indie flavored storytelling and away from the high concept premise of sexual superpowers, Fraction and Zdarsky have built an online community around the series, which speaks to the honesty of their work. Despite Zdarsky using models for his characters, the series seems vibrant and playful and open to explore such difficult questions as depression and anxiety, all the while portraying the couple as adults in a real relationship.

It remains to be seen if the genre trappings and the growing mythology will take the series away from its strengths, but as of now, it presents a completely accessible comic book title ready to be embraced by a wide audience.


Best Mini-Series

"Auteuer" was a high energy postmodern romp that presented a surreal look into a Holywood producer's nervous breakdown. Rick ("Black Metal") Spears writes a delightfully offensive series of events designed to keep the reader interested in the protagonist as he tries his best to restore his reputation and produce a horror movie in line with his aspirations. James Callahan produces highly original psychedelic artwork filled to the brim with homages and excellent cartooning.

What starts out as a gonzo comedy ends up turning into an over the top love story, with the promise of more to come. Judging by the quality of this debut mini-series, Spears and Callahan are welcome to continue to work with Oni press on any and all follow ups.


Best Webcomic

2014 was a year that Simon Hanselmann's "Megg, Mogg and the Owl" strip has found a home on the Vice website. The stoner comedy has been brought to a wider attention with last year's Fantagraphics edition of "Megahex" and for most of the fans, the weekly installments have been a way to continue following the characters.

The webstrip started with sketches and one offs before embarking on a longer narrative, involving the witch Megg and her cat Mogg flying off to Amsterdam. Following an encounter with the insatiable Werewolf Jones, their roommate the Owl follows suite and joins them in Netherlands. So far, this is not Hanselmann's best work, but the strips are uniformly well paced and diverting, allowing the reader to stay with the writer/artist as he prepares to work on "Megg's coven", the long form follow up to "Megahex".


Best Single Issue

2014 was also the year that finally debuted Grant Morrison's long awaited "Multiversity" project, consisting of a series of specials illustrated by different artists and bookended by oneshots featuring the current threat to the multiverse. And while a strange sense of nostalgia has found its way through most of the project, the "Pax Americana" special has remained a definite highlight.

Announced almost as soon as the end of "Final Crisis", the project has promised a Morrison/Quitely collaboration. The creative team bring the best out of each other, as evidenced repeatably through projects like "New X-Men" and "All-Star Superman" and their decision to produce a tribute to landmark "Watchmen" seemed like an interesting goal to aspire to.

Grant Morrison has maintained a controversial relationship with Alan Moore, the writer who has inspired his earlier works. It's interesting then to note that his take on Moore and Gibbons' classic is a success by all merits. In "Pax Americana", the creators produce a very ambitious work that boils down "Watchmen" and updates them to comment upon the new political realities and superhero stylings. Quitely patiently brings to life complicated layouts and character designs echoing both "Watchmen" and the Charlton superheroes that inspire them, making for what is without doubt the genre highpoint in 2014, a dense story that merits rereading and serious consideration.


Best Graphic Novel

For the five years, Farel ("Omega the Unknown") Dalrymple has been working on a strange story involving gangs of kid superheroes facing an apocalyptic dystopia. With a highly personal style, the writer/artist turns his first mainstream success into a teenage version of "Invisibles".

The story is told in several different time zones, featuring a large cast of characters and utilizing both science and magic to make sense of the many twists and turns. Yet, where Grant Morrison stepped away from giving concrete answers, Dalrymple is adamant to provide the readers with everything they need to understand the strange journey his characters take.

It would be easy to dismiss the book as well designed and masterfully rendered genre exercise, but the writer/artist injects so much of his own hopes and fears, that "The Wrenchies" becomes a truly singular experience. It's easy to spot a number of flaws inside such a sprawling story, but none of them keep it from being less than a sum of its parts. The graphic novel deserves all the accolades it is getting and hopefully it will find a way to a large audience prepared to fall under its spell.


Best Writer

2014 was also a year where Charles Soule begun working in earnest for Marvel. The prolific scribe has written the "Death of Wolverine" event for the company and has continued to be involved with its followup weekly series, but it was his work on "She-Hulk" that did the most to endear him to fans.

As a practicing lawyer, Soule 's job was to marry his own legal experience with a take on She-Hulk most recently seen in Dan Slott's run. Debuting as one of the books inspired by the success of "Hawkeye", "She-Hulk" paired Soule with Javier Pullido who has even worked as a replacement artist on the Fraction and Aja's quirky hit.

And while the creative team never managed to secure similar attention, they nevertheless produced a strong book. Compared to Soule's work on "Inhuman", She-Hulk never had the same editorial attention but it also provided for a much more authentic reading experience.

For those who have kept up with the book, it was apparent that the creative team had a high command of the form and approached it as a true labor of love. Pullido was adept in bringing the most out of the wordy dialogues and brought a definite retro flavor to the proceedings. The readers can only hope that Marvel will be able to re-team the two, or at least to try to pair him with another artists with such fluid layouts and a strong sense of character design, which bring out the best in his scripts.


Best Artist

A longtime webcomic author, Emily Carrol has collected some of her previous work, which was paired with new stories and published last year as "Through the woods". Working in Edgar Allan Poe, the writer/artist presents her dark fairy tales with minimal dialogue, perfectly integrating the prose captions into artwork that is fully realized in blacks, blues, browns and reds.

And while all of the stories present capable examples of strong storytelling, "A Lady's hands are cold" stands out as particularly effective. The reworking of the tale of Bluebeard is a very strong piece of comics, working assuredly to its grisly end by utilizing a series of techniques that could easily have confounded a lesser artist.

The inventive compositions, coupled with repetitive poetic narration are by no means relegated just to this story. The book opens with "Our neighbor's house", a chilling gothic fairy tale, while "His face all red" works with same potency even when reformatted from its original webcomics format. The two longer pieces that make up the latter part of the book feel slightly less accomplished, with "The nesting place" particularly seeming overlong and unnecessarily cruel. Yet, it's hard to complain about a short story collection that is concludes with an epilogue as strong as Carroll's.

Seeing the writer/artist's take on Red riding hood work so splendidly in such a short space alloted for it, serves as one final reminder of Carroll's superior command of the comics form and bodes well for her career in her chosen field, as well as the readers who can expect much from her in the years ahead.

Friday, March 6, 2015

Men of wrath #1-5

2014 saw the debut of long-time Marvel exclusive creator Jason ("Scalped", "Wolverine and the X-Men") Aaron's first creator owned project. Released by the publisher's Icon imprint, reserved for the rare few talents that have previously produced a large body of work for the company, "Men of Wrath" reunites the writer with his frequent collaborator, artist Ron ("Captain America") Garney. The mini-series is the veteran artist's first creator owned project, while Aaron is concurrently publishing "Southern bastards" for Image.

"Men of wrath" is reportedly the first project the writer has begun following his long run on Vertigo's "Scalped", drawing somewhat on his own family history. A murder at the dawn of the 20th century introduces a bloody and pessimistic generational saga of a family of killers. The readers are introduced to Ira Rath as he dispatches his latest targets in a way that makes it challenging to sympathize with him. Yet, by beginning each issue with a flashback to a member of the family, the writer nevertheless tries to inform the reader of the events that have lead to the creation of the seemingly unrepentant murderer. The plot involves the terminally ill man deciding to take one last job - a hit on his own estranged son.

In many ways, this is not the book the readers could have expected from Jason Aaron. The writer has presented a much more nuanced way in his neo-noir offerings and even his escapades into mainstream superheroes have been over the top in their grindhouse influences. "Men of wrath" hues much closer to the excess of Frank Miller's "Sin City", cutting a large swathe of blood all over its five short issues.

Most interestingly, the reader is denied the filter that usually accompanies stories starring anti heroes. In Aaron and Garney's hands, the violence is not in the least sanitized, nor is it restrained to the typical dramatic moments. Both the protagonist and the antagonists are quick to eliminate anyone who inconveniences them, even when it comes to police officers and the clergy. Human lives are very cheap on these pages, but the book still retains something of a moral center in the form of Ira's son.

At first, Ruben seems like a small time criminal, but his care for his pregnant wife quickly provides the impetus for the central conflict. Contrasting with his father's towering physique, the young Rath is depicted in regular clothes, sweaty and always on the run. Unfortunately, their final confrontation is one of the book's weaker scenes, even as it covers the necessary narrative beats.

Despite this, the book maintains a frantic pacing and succeeds in most of the longer set pieces, providing several interesting twists and turns and ultimately manages to wring a modicum of sympathy for its lead character. Garney's layouts are always clear and staged well, yet the second part of a story adds to the rushed feeling of the proceedings. The pages gain a more kinetic tone, but when read together, they provide a noticeable shift, no doubt due to the scheduling limitations.

The final issue calls back to Frank Miller once again in featuring several black pages punctuated only by narrative captions. In many ways, "Men of wrath" seems an outlier in the current comic book landscape, harkening back to a style that has never left action cinema.

Taken as a whole, the book is a thematically sound, yet very aggressive work that sternly pushes the reader through a hideously bleak moral landscape before making its point. While not wholly successful, it is still an interesting mini-series that provides a different sort of story contrasted to its creators usual offerings. It may lack the style of "Sin city", yet it is likely that the readers would enjoy what it has to say about family and the manner in which it is told more than some of Miller's latter works in the series.

Friday, February 6, 2015

Hulk #5-10 "The Omega Hulk"

"The Hulk" has been having a weird time lately at Marvel. Following a successful run featuring the "Planet Hulk" storyline, the character had a sustained period of growth during the previous decade, bringing the company to expanding the franchise into several sister books. Despite the efforts of the editorial, the last few years have seen a bevy of takes and relaunches, with the acclaimed writer Mark ("Daredevil") Waid leaving the series shortly after the launch of his second successive take on the character.

Following the crossover with "Iron Man", capitalizing on the two characters' appearance in "The Avengers" movie, the company had decided to allow Gerry ("Deadpool") Duggan to take over as the writer, while Mark ("Ultimate Spider-Man") Bagley stayed on as the penciller. The new writer debuted with a clear statement of intent, albeit one that harkens back to a previous era in superhero storytelling.

Using Waid's set-up involving a bullet wound in the brain of the Hulk's alter ego Bruce Banner, and Iron Man's subsequent cure, the creative team have paved the way for Doc Green. Debuting as a supremely confident mad genius in the mold of Doc Savage, this Hulk has gotten ready to cut a swathe through the Marvel universe, effectively undoing a series of creative decisions made in the last ten years. The character's immediate plan seems to consist of depowering various other characters that have been imbued with Hulk-like abilities. Considering that most of the book's original cast has recently been remade into monsters, the decision has to do with the character bringing back his status as unique in the Marvel universe. On the dramatic level, Doc Green's confrontations with close friends and family members carry the additional charge requisite to making the scenes interesting.



Yet, most interestingly, the book itself seems transported back into yet another superhero era, that of the post "Authority" mature take on superhero power fantasies. Following Warren Ellis and Bryan Hitch's groundbreaking superhero epic, a number of then-current mainstream books have tried to embrace the darker elements and the more nuanced portrayal. Most pertinently, Dan Jurgen's "Thor" was transformed from a modern day Kirby pastiche into a graphic novel detailing the character's descent into megalomania.

What makes "Omega Hulk" a call back to different era starts with the titular character's personality makeup. Presented as a calculating super genius, the character nevertheless maintains a sharp focus that coupled with a dark sense of humor makes reading his adventures interesting. Just like the unrepentant protagonists of books like "Planetary" and "Wildcats v3", Doc Green acts above the ordinary tropes of superhero comics, to enact his own mark on the world. The book truly feels like anything could happen in it, leaving the reader at the mercy of the Machiavellian monster that has taken over the body of the Marvel universe mainstay.

Doc Green feels no obligation to rationalize his actions to anybody, with the character's strength allowing him to simply go where his pleases and let his intelligence take control of the situation. In the most direct nod to "The Authority", the character even uses the same teleporting technology of the Ellis/Hitch superhero team, which is at one point identified by name by one of the supporting characters. Mirroring the Wildstorm flagship's debut, Duggan's story begins with the character's retaliation against a North Korea stand in. Yet, for the remainder of this opening arc, the Hulk seems poised to clean his own corner of the Marvel universe, before returning to take an active role in the Earth's politics.

All this is realized by Mark Bagley's clear and energetic layouts which bring a welcome sense of consistency that is rarely seen in superhero books of today. In a book filled with a large cast of characters meant to emulate the Hulk, there is never a sense of confusion when it comes to the inevitable fights. Following Duggan's debut, the creators structure each issue to have a strong fight sequence with a different member of the extended Hulk family. Aided by the inks of Andy Hennessy, the penciller manages to instill a sense of danger in each of these sequences, while never relying on gore or shock tactics. At this point in his career, the veteran artist is a consummate professional managing to bring a strong sense of storytelling to his pages and except for some Doc Green's attire, succeeds in realizing the story.

The reader is lead to see the awe in bystanders' reactions to the mohawk-wearing protagonist, but by the end of the first of the promised two storylines, the reader is lead to discover that even the haircut foreshadows future events. Redefining the invulnerable anti-hero as the "smartest one there is" has brought back a measured approach that makes the conflicts in the book that much more interesting. Doc Green engages all the other characters as inferior and delights in cruel taunts, but his central conflict is that with himself. Following Waid's cue, this Hulk's relationship with Bruce Banner is another of the many reversals that the readers have been treated to previously, much like the character's previous smarter incarnations the writers have made him exhibit.

Yet, with the upcoming "Secret Wars" wholesale redefinition of the Marvel Universe, the creative team genuinely seems to have their hands free to produce a year's worth of stories that are free to severely alter the status quo. At this point, it doesn't matter in what way the company will reconfigure one of their perennial favorites following the event, as long as they leave Duggan and Bagley to complete their story on their own terms. On the face of it, "The Omega Hulk" seems to be yet another in a long line of divergent takes on the character, but with the adequate follow through, the creative team could well leave the readers with the story on par with "Planet Hulk", but with a sophistication and charm all of its own.

Saturday, June 21, 2014

The Terrible Pope 1-3

As he was finishing the 2004-2011 "Borgia" series with Milo Manara, Alejandro Jodorowsky was already preparing the follow-up. It's probably due to scheduling that the first volume of "Terrible Pope" actually came out two years before the Italian artist finished drawing the preceding series, but the two  books can still be read separately.

"Della Rovere", published in 2009 by Delcourt pairs Jodorowsky with Theo Caneschi to present the papacy of Borgia's successor on the throne of Saint Peter. Gulliano della Rovere was a character in the Manara-drawn historical epic, but the writer goes to great lengths to make the new series accessible.

This is paramount considering the early 16th century setting could easily lead to the reader getting lost in the historical facts. Just like with "Borgia", Jodorowsky is careful to treat the material as a genre work full of intrigues and sexual debauchery. The protagonist's homosexuality quickly comes to define the work, coupled with his blood lust.

To put it kindly, the creative team present the major historical figure as a depraved raving lunatic and compel the reader to follow his machinations in a late Renaissance setting. The first volume starts with a story relating the events leading to della Rovere becoming the pope and follows it up with his revenge on the Borgia family that kept him from achieving the position at an earlier age.

Once again, the reader is given a primer regarding the events from the previous series and is in no way penalized from not reading the Manara illustrated story. Della Rovere is given a lover that helps humanize him and gives the protagonist someone to confere his thoughts to. The many sex scenes and intrigues prevents beautiful Aldosi from being a mere plot device. Instead, by pairing him with a black slave not only completes the menage a trois, but gives della Rovere a pair of servants devoted to carrying out his schemes.

All of this is very graphically illustrated by Theo, who lacks the precision of Manara's ethereal work, but instills a vulgarity and passion to the sinful Vatican depicted in the series. His work is gorgeously colored in browns and reds and helps to instill the series with its own identity. Par for the course of the historical fiction, the artist is burdened with historical references missing from his previous fantasy work, but the external details do support the unique balance of the work.

"The Terrible Pope" is at once a comic book biography that deftly manages to cohere the complicated political landscape of sixteenth century Italy and crafts it into a narrative about power similar to "Borgia". It is in the succeeding two volumes that Jodorowky's collaboration with Theo further crystallizes into a work with its own identity.

Ironically it does it by calling attention to one of the previous' work's major themes, that of the family. By bringing together a bevy of his own cousins, Gulliano at first seems to follow in his predecessor's footsteps, but his megalomania quickly spins out of control and the bizarre combination of freaks is quickly and unceremoniously dispatched.

Thus "Julius II" follows the first volume by essentially splitting into two stories, that feed into one another, and more importantly, continue fanning the political flames of della Rovere's insanity. The readers are instructed not to attach themselves to the supporting cast, as the major historical figures seem to be the only ones to escape the grisly treatment.

This is not to say that the creative team treats them with any kind of dignity, but that as the series goes on della Rovere's interest in lovers turns to the famous artist that he patronized. This is especially true when it comes to Michelangelo Buonarroti.

Theo struggles somewhat when it comes to the famous artist's character design, but his role in the story is much more controversial. Simply put, the antics that go in the relationship he has with the pope, and later on Raphael are sure to prove divisive to a portion of the audience. Yet, it's difficult to think that any of the purists would have remained with the work long enough to witness the plot twists.

The second are third volumes are framed in Machiavelli's narration, with the philosopher's treatment stylistically in keeping with the rest of "The Terrible Pope". Thus, the writer of "The Prince" relates the story a quarter of obese prostitutes, with whom he enacts his fantasies of unified Italy.

Yet the the third volume is not completely devoted to the artistic legacy of Gulliano's time in the papal seat. The intrigues, always laced with depravity keep up as the ailing Holy Father fights fever and his usurpers. It's clear that his rule will not last much longer but the series leaves room for one final installment, even if it hasn't been formally announced. The last year's volume is otherwise just as brutal as the previous ones and maintains some of their flaws.

It's easy to see the series as simply a way for the venerable writer to amuse himself and imbue the facts with a sinister reading, which robs the series from some of its impact. Theo's work likewise maintains the visual identity and dedicates itself to the storytelling in such manner that it's difficult to look at it as something more than competent European-styled genre work.

Due to its over the top imagery "The Terrible Pope" is unlikely to find the success of "Borgia" and will likely be remembered as a spin-off that is no more than a footnote in Jodorowsky's bibliography. Nevertheless, the series has its own identity and presents Gulliano della Rovere's tale in a very compelling manner. Hopefully, the creators and Delcourt will find it feasible to finish their story with the fourth and final volume, that closes the door on their retelling of a particularly bloody time in Italian history and the rise and fall of the controversial man that was in front of it.

Tuesday, June 3, 2014

Dream Thief volume 1: 1-5


"Dream Thief" is a long gestating project envisioned by Jai Nitz and Greg Smalwood. After three years of development, the two Kansas based creators have finally come to an agreement with Dark Horse to publish the initial five issues. Despite some work for DC's Zuda line of webcomics, Smallwood has remained a little known creator, while Nitz has spent a dozen years patiently building his career in the unforgiving Direct Market. Aided by an Alex Ross sketch that has eventually became the cover of their debut issue, the "Dream Thief" finally saw print last year.

The story opens with a recurring motif of the protagonist bewilderly waking up in an unexpected location, with no immediate memory of how he got there. The density of the creators' approach is clear from the very first page, featuring dual narration and a cascade of small panels. Visually, the layout and the heavily atmospheric minimalist stylings call to mind the work of Sean Phillips, particularly his time on "Wildcats".

Both Nitz and Smallwood are keenly aware of the space limitations of a 22 page comic, but seem determined not to let it impede their complex plots. Thus, the well acted and keenly observed look of "Dream Thief" is employed in service of storytelling, with the first issue acting as a complete story. The three suceeding issues are standalone, even while they feed into the wider plot begun in the inaugural episode.

In practice, they turn the title into a procedural with a supernatural twist, setting out a capable formula strong enough to support a bevy of successive stories. The creators call out this ready for TV series approach by having one of the characters be a fan of the "CSI" styled cop show. The high concept of "the Mask" meeting "Quantum Leap" is suprisingly easy to get a grasp on, making the reader care about the multitude of victims' perspectives.


Namely, while he sleeps, John Lincoln is possessed by the spirits of the newly murdered, leaving him to try to make for more righteous resolutions once he awakes to the aftermath of nighttime brutality. He is presented with the memories and abilities of the recently deceased, which go a long way towards resolving the situation that made them a victim in the first place.

The creators fully utilize the genre roots and the strengths of the medium they are telling their stories in, making for gripping cliffhangers and plot twists that maintain the paranoia. The reader is thus never sure what will happen once the perpetually sleep deprived protagonist awakes after finally succumbing to sleep.

Smallwood's clean pages intuitively respond to plot twists by becoming animated whether through innovative layouts or different color schemes when pertaining to flashbacks. For his part, by utilizing dualling narration, Nitz is able to string together the pertinent information about each of the vengeful spirits' previous lives. The writer is careful to make each experience different, while enabling the titular Dream Thief to retain all of their thoughts and abilities.

Such a scenario could risk turning the protagonist into a cypher, but instead the creators use the experience to help the character grow and mature. 

John Lincoln is introduced to the reader as a down on his luck slacker, quickly losing control of his life. Yet, the information regarding his past and the quickly set up group of friends and loved ones hint at the complex, multi-faceted person.



In many ways, the mystery surrounding John is more compelling than the murders he spends the central part of the story investigating. After introducing the story with a personal tragedy that gives him his powers, the mini-series ends with his return to Atlanta, forcing him to deal with his own situation, while in the process setting up the new status quo.

John's sister and his best friend are there to address his transformation and seem poised to remain by his side as he masters his new abilities and deals with the newfound knowledge regarding his predicament. The creators end the first volume of "Dream Thief" by promising that its follow-up will consist of a single story, more centered on John trying to discover the truth about his father. Hopefully, "Escape", starting June 25th, will be the first of many mini-series that continue Jai Nitz and Greg Smallwood's strong debut on "Dream Thief".

Monday, June 2, 2014

Dead body road 1-6



Announced at last year's Comic Con, "Dead Body Road" was marketed as a creator owned revenge mini-series. The creative team consisted of Justin ("Luthor Strode") Jordan and Matteo ("Indestructible Hulk") Scalera. The latter has since seen his name attached as the regular penciller of Rick Remender's ongoing "Black Science", making for a year with very strong presence by the artist.

Most of the appeal of his collaboration with Jordan is visual, as his talents lend gravity to the fast-paced, pulpy tale. The gritty, heavily inked textures are somewhat reminiscent of Sean ("Punk Rock Jesus", "The Wake") Murphy's work, and coupled with Moreno Dinisio's colors make for a well-rendered, gritty tale purely defined by physicality.

The art team helps relax the readers into a seemingly familiar revenge scenario, giving them time to warm up to the way the plot navigates the cliches. The well paced action scenes which start the story filled with desperate, sweaty mercenaries quickly capture the reader into Jordan's uniquely inventive pulp rythms. His laconic, gleefully sadistic characters never stay still and quickly arrive at a conflict that suits each of their paranoid greed-motivated psyches.

Gage, the nominal protagonist slowly progresses into a man with a morality that goes beyond the familiar revenge motivation, while the book easily becomes something of an ensemble piece. By introducing Rachel and Orson, the writer manages a very unhealthy dynamic, that fuels the story's constant need for conflict.


Thankfuly, the whole creative team is onboard to illustrate the successive action scenes, as the characters opt to use violence in every possible instance. Even when professing aid to one another, they are either openly threatening each other, or defer to resolving the argument after a bout of violence.

What quickly comes to define the book's pages, densely realized in black washes, which seem particularly effective despite the medium's traditional problems when it comes to depicting vehicles in motion as related to one another. Not every beat is as clear as the other, but in general the thrill never lets up as the tightly plotted story propels from one set piece to another.

The central mystery, relating to the robbery whose aftermath "Dead Body Road" concerns itself with is slowly broadened to comment on the aforementioned morality of Gage, as the writer tries to instill a sense od nobility and character progression that distingishes him from the cutthroats and psychopaths he is set against and seems to understand all too well.

Most importantly, the story comes to a close in a bloody showdown whose results for once seem earned, as there persists a sense that something was accomplished beyond the customary McGuffin. Despite the inventivness of their take on the tropes, the creators manage to instill a humanistic viewpoint right at the center of their bleak revenge scenario, turning "Dead Body Road" into an actual story that goes beyond the typical list of cliches which usually characterizes similar narratives. Coupled with outstandingly raw and visceral artwork, this tale of grinning mercenaries set against each other in a bleak landscape on the brink of civilization certainly fulfills the reader's urge for a tense and dramatic revenge narrative in a medium that all too often employs the more fantastic elements in such stories.


Sunday, November 24, 2013

Warren Ellis and Jason Howard's "Scatterlands"

Starting in February, Warren ("Planetary", "Authority") Ellis and Jason ("Amazing Wolf-Man", "Super Dinosaur") Howard started a daily webcomic, styled after newspaper strips. Updating every workday, "Scatterland" released one panel at a time until it reached the end of its first storyline in June.

The limited palette restricts itself by focusing on stark red and grey, with subdued black and white giving a duo-tone look. Styled after the classic newspaper strips like "Prince Valiant", the panels are captioned in an engaging style, giving more depth to the futurescape and providing the title character with a clear motivation for her journey in a hostile land.

The story concerns Amira, who left the Western Court to journey to Bioscape, searching for a Songline. Before the reader is able to parse this information, the story unfolds in a string of well told action sequences, forcing the reader to return for another read, providing a better context for the dynamic adventure that they've just been taken on. The writer's love of science fiction and technology shines both in the world building and the gadgets given to the characters, all of which are used in the service of the story and don't detract from the rushed pace given to Amira's actions in Bioming.

It stands as a testament to the creators' strengths that the journey of the reckless, yet highly competent character stays gripping the whole time, with the each challenge in the new land presented in a visually arresting way. The inventiveness used by Ellis and Howard stems from the angles the panels are presented in, as well as the artist's clear definition of the characters. The use of red is particularly noteworthy in that it helps the elements of the composition stand out from the crosshatching and anchor the scenes in an urgent manner, befitting the tone of the script.

The creators present the protagonist fully clothed, with the long cloak presenting the character's defining visual element. The addition of the pouches to her belt completes the design in a way that feels practical as she proceeds to her objective, despite the threats from the local sect and her Western court pursuers. The webcomic dispenses with dialogue bubbles and sound effects, relying completely on the captions and visuals in presenting her mission.

Interestingly, the story ends a definite progression, as Amira leaves the Bioming and the book dispenses with the color scheme to signify the change. What little the reader sees of the new location supplements red for the blue, with the final panel containing the story's sole dialogue bubble. This is enough to pique the readers' interest in the upcoming developments, and given that the story has reportedly been plotted on the day to day basis, its remarkable how well it stands on its own.

As of now, no further work has been presented online or in print, despite the announcement that the story will be continued from Warren Ellis' website to its own domain. Image has released the first volume of the story as a webcomic in July, billed as their initial digital-first comic book. Despite the announcement, the story has yet to be released in the print edition.

Hopefully, with the Warren Ellis' return to writing the serial superhero stories for Marvel will mean that he will find a place in his schedule to continue the collaboration with Jason Howard.