Showing posts with label wayne shelton. Show all posts
Showing posts with label wayne shelton. Show all posts

Wednesday, July 4, 2012

Wayne Shelton 6 - The Hostage

"The Hostage" is the second Thierry Cailleteau Wayne Shelton story, designed as a self-contained album drawn by the regular series artist Christian Denayer. Gradually, Dargaud has allowed for slimmer volumes in the series, and at 48 pages, the creators are allowed roughly one fifth of the space alloted to the series' debut. Still, both Denayer and Cailleteau use the available pages to make most of the story, which is decidedly lighter than the preceding two-parter.

"Hostage" opens with Shelton and another of his veteran soldier friends flying an airplane over a fictional approximation of Uganda. Just like in "Vengeance", the story starts with a conversation framing the flashback, this time depicting the two men's reintroduction. We are shown how Wayne helped get the bad tempered Jef out of a bar brawl started over petty name calling. The pilot is presented as likable slob motivated by greed, which contrasts nicely with Wayne's stoic demeanor and makes for a dynamic not unlike that of Blueberry and Jimmy McClure.

The reason Wayne has gone to Africa has to deal with Honesty, who is depicted as living together with him. A TV broadcast from a country in the middle of the military coup brings a familiar face as the titular hostage - that of miss Goodness' first love, whom she hasn't seen in years. The news reporter has been captured by the departing ruler, who has since gone into hiding. Naturally, Honesty asks Wayne to travel to the political hot spot and rescue Legret, a proposition he fights on the grounds of irrationality. Unfortunately, the argument is rendered moot considering that the reader already knows that Shelton winds up accepting the mission.

Shelton is to travel alone, with the creators once again deciding to keep Honesty out of danger. The plot device used to achieve this is particularly leaden, as Wayne's girlfriend is confined to the chair due to her leg being broken. Yet, in order to finally finish with the flashback setting up the plot, Denayer and Cailleteau present perhaps the most tone deaf-scene in the whole album.

Seeing Wayne confront a particularly loathsome mercenary for a piece of information would have been a standard genre sequence, if not for the fact that his acquaintance has been turned into a permanent invalid due to his wartime experiences. Where Cailleteau chooses to go with the former torturer is both surprising and over the top, as the former war criminal asks Wayne to help him with a contraption designed to end his misery.

With the flashback ended, the creators use Jef's contempt for the man to justify Shelton's acceptance of euthanasia, but the preceding four pages still feel forced and out of touch with the rest of the album.Thankfully, once the local militia starts shooting at the plane Wayne's friend is piloting, the plot picks up and never lets up until the ending.

Due to their forced landing, the characters are reminded of the complicated situation following the coup. The French aviation has agreed to prevent unauthorized flight and, Wayne and Jef find a way to get on their side in order to gain access to close in on general Kalomba. In order to get the former dictator's location, Shelton has to confront the superstitious man's witch doctor, himself a former soldier of fortune.

Following an amusing episode with the charlatan, Wayne and Jef leave for Kalomba's sanctuary, where the final act begins. Most interestingly, the creators keep the pair's African adventure a decidedly restrained affair, with most of the problems overcome using their guile and cunning. With the hostage finally spotted, the album picks up and continues with the consistently lighter tone, despite the situation. For instance, when the creators first put the focus on Legret, he is presented writing a prison diary with an intentional disconnect between Denayer's detailed drawings and Cailleteau's captions.

The irony is followed upon when Honesty's friend finally meets Wayne, as Shelton's trademark antipathy for once proves justified at the outset. "The Hostage" posits a shades of grey world of mercenaries, with the audience being invited to side with Wayne solely because he has the most altruistic motive. General Kalomba's plan is particularly cynical, and it's hard to argue with the poetic justice that the creators ultimately mete out in the closing pages. Wayne's partnership with Jef is likewise not bound to last beyond Wayne's friend trying to get his monetary compensation, and his eventual fate suits the character.

Thus, both the pilot's dignity and the series are spared his continued role of a comic relief, which would quickly wear out its welcome. Thus, Wayne is reunited with Honesty, a much more rounded character, to whom he relates the most appropriate version of events.  Thus the bitter sweet epilogue ends the album on the high note, while the creators went on to finish their collaboration in the following two-parter.

Wednesday, June 27, 2012

Wayne Shelton 5 - Vengeance

The first of Thierry Cailleteau's "Wayne Shelton" stories closes with "Vengeance", showing the reader precisely the difference the script makes in a Christian Denayer pencilled story. The writer starts with the exposition, bringing the reader up to speed with the events of the preceding album. Using the new character, another of Shelton's longtime military friends, as the recipient of the overlong plot explanation goes a long way to setting up the tone of the story. Contrasting the previous album's Vietnamese survivors with an insurance agent reflects directly to the plot, showing that the protagonist no longer wants to stop his nemesis, but dismantle his criminal empire in tow.

Until he's hatched his scheme, Shelton has to rely on Honesty and Larkin, his friend's former butler, that has slowly established himself as an integral part of the series. There is nothing much to the character so far, except for his being a good humored British gentleman, more advanced in age than Shelton, and quite happy to help. Honesty's role is again supportive, with Shelton's lover disappearing for dozens of pages only to show up for a night of love making before Shelton's confrontation with Hooker certainly won't endear the series to female readers. Yet, even though the character plays no part in the final strike against the villain that was two volumes in the making, she remain the only character Shelton is compelled to be completely honest with, and who gets to ask him the relevant questions concerning the morality of her actions.

An interesting plot point regarding her own age gets picked up in a discussion and dropped immediately. Volker, Shelton's friend working for Lloyd's insurance indicates that they have been together for at least 15 years, which would make misses Goodness likewise on the cusp of the middle age. Unfortunately, the same cannot be said for Denayer's depiction of her, with the artist depicting Wayne's old flame as hardly a day over 30. This is consistent with Luis Chuelpas' character designed that sported similar problems regarding individuality. The character resurfaces for a brief role that goes a long way to elevating bluntness of his previous portrayal, but once again serves to confuse the readers.

The character's now highly muscular body completely breaks away from his previous relaxed disposition, which serves to once again pull the reader out of the story. Yet, most of the story's problems seem to do fall on Cailleteau's part, as his complicated plot requires the characters to twist and contort their morality as fitting the scene and the point the writer wants to make. With Honesty's help, Shelton tracks down one of Hooker's accomplices, but the brutality he displays in the confrontation far exceeds his objective. The elderly weapons maker is at best a third party contact, making the protagonist's behavior thuggish and dissonant. The question of morality that rears its head in the final act likewise appears superficial, considering that Wayne himself dispatches Hooker's bodyguards without a single thought.

In Cailleteau's script, its completely normal that the protagonist slices through the hired help simply for being in the wrong place at the wrong time, yet he opposes Chuelpas taking Miss Yoon's life when she could be of assistance for tracking her boss. More immediately, the long monologue Shelton engages in while he himself confronts Hooker's right hand almost manages to stop the story cold. Having the hero and villain discuss the number of shots fired in regards to the ammunition remaining in the chamber is a common enough trope, but to have the protagonist launch in a diatribe regarding the specific make of his weapon is so surreal that it almost borders on parody.

Unexpectedly, half through the second volume, the writer raises the stakes and re-contextualizes some of the previously seen events regarding Hooker's pirate operation. The complicated scheme involves two different Jakartan computer firms, and revolvers around the data Volker was hiding from the insurance company. Shelton picks up on the opportunity and uses the situation to not only locate Hooker's whereabouts, but to formulate the concrete plan which will help him deal with the war criminal by turning his associates against him.

Unfortunately, for the complicated plot to work, Cailleteau has to continually keep slowing down the story, introducing complex corporate manoeuvring at the last possible moment. The results may be more realistic than the typical "Die Hard" action scenario, but the road the creators took to get there leaves much to be desired. Effecting a false double cross using a crooked secretary might seem innovative, but it betrays the set up of the previous volume, relegating it as merely the back story behind Hooker and Shelton's army days. Likewise, Wayne's motivations automatically assumes that he was profoundly shaken by the conclusion of "the Survivor", which serves to justify his every action in the follow-up.

Despite the creators' insistence, it's hard to accept "Vengeance" as a separate story detailing Hooker's current operation. The broad characterization and the heavy focus on the plot ultimately still end up with the final act feeling rushed and he too easy, with epilogue that further seems tacked on and unnecessary. Shelton's complete confidence no matter the complications make it hard to really empathize with the character's emotional state. It's never in doubt that he'll have his revenge on Hooker, who remains a one-dimensional villain, making for a story that seems all too familiar and redundant.

When Cailleteau started, he set out to write what seemed to be a definite "Wayne Shelton" story, pitting the character's Vietnam war past with his status as a present day independent operative, but somewhere in "Vengeance" the characterization made way for plot mechanics, and the story never recovered. It's strange to find out that the conclusion actually works against the merits of the first part of the story, but Cailleteau and Denayere have definitely managed to present Dargaud with an effort that on the whole seems subpar compared to Van Hamme's introductory albums.

Monday, June 25, 2012

Wayne Shelton 4 - the Survivor

"The Survivor" is the fourth album in Dargaud's "Wayne Shelton" series, and the first volume fully scripted by Thierry Cailleteau. Once again pencilled by Christian Denayer, the story is designed as a two-parter, extrapolating on Wayne's tour of duty in Vietnam. By picking up the obvious story point, the new scribe is working more or less in the same vein as a lot of the early "Punisher" stories, with a piece of unfinished business coming back to haunt the veteran in the present day.

Shelton's Asian girlfriend is nowhere to be seen, with the creator reestablishing Honesty Goodness as Shelton's partner. Sandra's unceremonious exit from the series is relegated to a couple of panels, and even those are used to further define the leads. The story opens with a high society fundraising attempt serving to introduce the pair to new readers, as well as provide the inciting incident for the story as a whole. Thus, the ceremony is predictably disturbed by an outside force, in this instance a modern hippie wanting desperately to get in touch with Shelton.

The hostility Wayne shows the character is once again as surprising as its sudden, but the protagonist decides to listen to the plea for help. Denayer's character design communicates a broad portrayal of a wild haired male, whose youthful recklessness is supposed to be symbolized by his T-shirt. Despite the characters continually alluding to the Cannabis symbol on Chulepas' shirt, it's clear that the script calls for a more youthful, and immediately more despicable type, than what Denayer shows us. When the closest pop cultural archetype your shifty loser hues to is of an elderly hippie scientist, clearly there is a case to be made against such cardboard characterization.

More importantly, Chulepas reminds Wayne of a particular episode in his military career, which prompts a two pronged flashback. Despite showing a much more traditionally heroic Shelton, the creators use these pages to set up the villain of the two-parter as a completely irredeemable wild dog. Hooker is presented as cunning and ruthless, involving Wayne and his squad in the drug-running CIA operation, and forging an enmity that lasts for decades. In the mean time, the slobbish war criminal has made a life for himself as a pirate in Indonesia, which is the designated exotic locale of the story.

Most interestingly, Chulpas hints that Wayne's own son is calling for his help against Hooker, and if anything, the album revolves around the relationship between the two. For a start, Shelton is unaware of having sired any illegitimate children while in Vietnam, with revenge being his primary goal for flying to Jakarta. Honesty's role is a much more fleeting one, as she plays the role of the girlfriend with whom the protagonist reconciles. Even then, she exits the story before Wayne meets the man claiming to be his son, and is absent during the tragic events that finish out the volume. 

Presumably, Cailleteau is repositioning her to help Shelton in the next album, but at the moment, the crux of "the Survivor" revolves around the Tran, asking Wayne's help in getting out of the prison and having revenge on Hooker. Having a prison break as a major plot point in two of the three stories so far seems repetitive, but Denayer circumvents the problem by portraying a fairly interesting helicopter rescue. As always, each of the vehicles is depicted in high detail, with clear layouts providing an interesting sequence executed from the high view.

Yet, the prerequisite action sequences  in "Wayne Shelton" gain most of their impact through character work, with the second half of Shelton's Vietnam flashback serving to set up the connection between him and Tran. As he learned of his origins, the Vietnamese youth has praised Shelton for his altruism, but the rest of his background seems arbitrary and under-worked. It's just assumed that he would seek to destroy Hooker, but there is little to the character besides. Tran is used to underline the distinction between the two Vietnam veterans, who have both continued on as mercenaries. Cailleteau picks up on Van Hamme's lead, but contrasts the morally ambiguous Shelton with far more compromised characters.

Hooker, as depicted by the creative team is a predator in human form, who continues to spread terror, thus making it easy to sympathize with the lengths Tran and Shelton go on to finish his threat once and all. The album closes with a betrayal and a personal loss that paint the protagonist in the corner, forcing him to fight back from the perspective of the underdog. Hooker's female accomplice is likewise depicted as a bloodthirsty sadist, positioning the villains as the complete opposites of Shelton and Honesty. 

Despite the quick pace and a continual string of action sequences, "the Survivor" serves mainly to set up the rivalry, and raise the stakes in such a way that the reader legitimately wants to see the hero triumph, and rid the world of a psychopath that has done so much evil to both himself and the world. With the threat explained and Shelton reminded that the present day Hooker is every bit as ruthless as he was decades ago, the creators have more than justified the great lengths Shelton would go to get his revenge in "Vengeance", the adequately titled follow-up.

Saturday, June 23, 2012

Wayne Shelton 3 - the Contract

The third entry in the "Wayne Shelton" series of Franco-Belgian comic albums is a complete story, co-written by Jean Van Hamme, and once again pencilled by Christian Denayer. The departing writer ties up most of the loose ends in a script provided by the new regular writer, Thierry ("Aquablue") Cailleteau. The result is a fairly lighthearted entry in the series, that provides a genre rarity - an actual attempt at closure following the deaths of the secondary characters, while providing a genuine threat for the protagonist.

In many ways, "the Contract" is a holdover from the previous two-parter, albeit with a distinctively more modern bent. The new characters rely heavily on the use of computers, which nicely contrasts with Shelton's more traditional skill set. The Vietnam war veteran following a code of honor helps flesh out the world the story takes place in, and slowly introduces the idea that he has a price on his head. Wayne's changes the locale with each of these visits, that the creators also use to provide for well choreographed action scenes, never forgetting that the series is first and foremost an international spy drama. The protagonist is clued in to the nature of the threats on his life by an unorthodox police detective, the technologically savvy Sandra Luan.

There is some visual confusion when it comes to her character, as Denayer's introduction to the female detective looks very similar to Wayne's on/off girlfriend Honesty. The script establishes her as Oriental, but the character design the artist has chosen to employ differs from Honesty primarily by the nature of her hairstyle. Otherwise, Sandra plays a strange role in the volume, falling for Shelton's roguish charm in a set of circumstances that could only happen in an actioneer. Thankfully, the creators present her as being both smart and resourceful, but interestingly, they choose to sideline her for the latter part of the story. By effectively removing her from the most interesting part of the story, the creators opt to return the focus on the intimate motives of the villain.

By bringing back Horace Quayle, Shelton's employer from the previous story whom the protagonist have very definitely punished for aborting the mission and endangering his team's lives, the creative team must have been aware that they were employing the most common of adventure story cliches. Returning the villain from a certain death always strains the suspension of disbelief, but to do it so soon after his demise could mean only two things. It could be understood that Van Hamme was simply tying up a loose end as he was departing for the story he co-created, but it was more likely a simple case of the creative team not willing to depart from the good villain so soon after his introduction.

As depicted in "the Contract", Qualye's already failing health is being artificially continued in an expensive Romanian locale, meaning that he is quite literally living only to take revenge on Shelton and the remaining members of his original team. As a story, the album thrives on its villain, even including a very interesting story locale for the final showdown. Trapping Wayne in a building that is about to be demolished is something that is unlikely to be easily replicated in a movie, and the creators combine it nicely with the technological aspect of the story.

Unfortunately, Wayne's plan and the execution of the final sequence does feel a bit rushed, with the story ultimately hurting from the protracted first half. More problematically, though, the logistics of the plan once again operate around a very goofy premise that squares off against the relative realism of the plot. Having a more grounded version of James Bond is a pleasant surprise and one of the biggest strengths of the series, but to routinely feature reveals straight out of "Charlie's Angels" does tend to catch the reader unprepared.

The one page epilogue contrasts the strength of the previously established cast against Sandra Luan, and it's hard not to think of her as an unnecessary addition. This is probably why the character hasn't reappeared in Cailleteau's stories following the "the Contract". With the inclusion of Van Hamme's name in the credits, the story ultimately makes it hard to judge the new writer's contribution, but it's nevertheless fun and satisfying.

Friday, June 22, 2012

Wayne Shelton 2 - the Treason

The other half of Jean Van Hamme's opening story concludes with "the Treason", once again pencilled by Christian Denayer (the one constant in the publication of "Wayne Shelton"). The story structure is almost mathematical this time around - with the first 30 pages serving to set up the operation, and the rest split equally to cover the execution of the plan and the attempted getaway. It goes without saying that Shelton's plan fails to cover every eventuality, but the writer executes the story in such a way that the protagonist still manages to improvise and finish the mission on his own terms.

Such a far fetched plot necessitates some naivety, but the creators manage to make most of these scenes charming enough that they continue to entertain. Despite the downbeat ending, "the Treason" never stops being diverting, and as such it absolutely succeeds as escapism. Shelton's plan to infiltrate the ex-Soviet community in order to position himself and his associates never stops being dubious, but it's mostly due to the brevity of their stay. Honesty has clear reasons for spending most of the album in the hospital, but it's Boyadsik the actor who suffers severely from the hurried pace.

For the elderly expatriate to fall in love with the in keeper so quickly and so completely just days after meeting her seems far fetched, even in a story where seemingly every ten pages a truck bursts through a building, causing confusion everywhere. The addition of the character otherwise works to keep the story grounded, and present a civilian perspective.

On the other hand, the assignments that Shelton gives to both Vanko and Honesty count as typical spy fare, albeit still being functional for the purposes of the story. Thus, the copying of a key gets presented in great detail, while some of the more far fetched aspects of assuming another identity get moved to the margins. Most interestingly, Pierre Madrier emerges as a full rounded character, with Van Hamme doing some very interesting work to follow up on the clues left to his identity.

"The Mission" concluded with Honesty finding some seemingly contradictory information regarding the accomplice that has wormed his way into the operation. This next volume sees Madrier as another cog in Shelton's plan, providing the reader with the inside perspective of the prison the group is trying to break into. It comes as no surprise when the independent minded young man reveals his own agenda, which actually humanizes him in the the creators continually avoid when it comes to Lord Belly and Juan the stuntman.

All of these characters act their professional best when the mission finally starts in earnest, but the chief set piece still comes off as a little goofy. Having people masquerading as part of the effort to get someone out of the prison remains a campy trope, no matter the execution. Yet, having Wayne come up with a tactic that frees up the whole prison in the process seems too excessive and calculated primarily to have Denayer come up with impressive visuals.

Wayne's mission is instantly deemed a success, with the only potential setback lying in the getaway. It would be nice to say that the bloodletting that starts and never really lets up until the end of the volume has something to do with Shelton's approach to freeing the prisoners, but there is no evidence to support this in neither the text or the illustrations.

Shelton and Honesty ultimately end up punished through a lack of competence in one of their new allies, and the betrayal on the part of their employers. The latter (ie. the titular treason) is set up in the opening volume, but still comes as a shock to the reader, unsure which of the many variables will come back to trouble the protagonists.

Both the character deaths and the raised stakes feel much more natural than the prison break the whole story revolves around. Except for the slightly off-key sequence involving a sealed off mine, the creators proceed to finish the volume on a somber, if righteous note. The epilogue is as sudden as it is brutal, firmly establishing the main characters as well-trained people willing to forge their own path.

Unfortunately, Van Hamme's involvement with the series vanes following the second album, with his returning only to plot the next volume. It will be almost ten years after he started collaborating with Denayer on the title, that the the reunited on "Wayne Shelton". "The Treason" than is another fine chapter in the adventure series, nicely drawn and nicely paced, that works to round out the introductory two-parter but on it's own doesn't seem as smart as "the Mission".

Thursday, June 21, 2012

Wayne Shelton 1 - the Mission

In 2001, the longtime "XIII" scribe has negotiated a deal with Dargaud, to have the publisher invest in the new spy actioneer along similar lines. Illustrated by Christian Denayer, "the Mission" both looked and read like a "XIII" album, but with some clear differences. For a start, Jean Van Hamme begins his story as a detective mystery, divorced of the trappings of global conspiracy and Cold War intrigue. The titular Wayne Shelton is a veteran soldier turned realist, hired to put together a team of mercenary friends in order to fulfill a mission in regards to corporate interests. That his financiers come from France instead of America seems almost an afterthought, as the work derives most of its aesthetic from cinematic excesses and crime novel inspired plots. Yet, it's the distinction that makes the strongest impression on the new reader.

Wayne Shelton himself of course isn't French, but his creators are, and that's what makes all the difference. At one point, the late 40s protagonist specifically mentions Steven Spielberg's "Indiana Jones" movies as part of a ploy to get a new acquaintance to join his group of specialists. By inviting the comparison, Van Hamme deliberately poses his narrative as that of a more nuanced genre work, something that doesn't wear its influences on the sleeve. A more apt comparison would be to "James Bond" movies, with the chief difference being that Van Hamme and Denayer employ an ensemble cast to achieve the objective.

It's telling that of all of Shelton's military friends, the protagonist remains the most brutish, albeit genuinely likable. The opening scenes featuring Shelton in a trench coat did bode for a one-note characterization, but thankfully the creators sidestep that approach in favor of something a bit more interesting. As presented, Shelton is well connected when it comes to operating in the Middle East and the former Soviet republics, and the introductory volume serves mainly to set up the mission which takes place in the second volume, concluding Van Hamme's original proposal.

The introductory volume thus roughly corresponds to for the first hour of an action movie, with Van Hamme plotting a dense story that still manages to maintain tension throughout. The veteran scribe starts off with a tense scene followed by the expository dialog, a common technique, but even then the "XIII" creator is careful to provide some diversion so as to avoid page after page of tedious background information. The writer continues in a similarly lively fashion, depicting the characters charming their way through numerous potentially dangerous situations, only resorting to their fists when they have no other choice. For a world weary adventure story featuring a band of mercenaries, "the Mission" is decidedly restrained, while still teasing a messy showdown in the next volume.

Thus, after the protagonist gets his orders, most of the volume is taken up by his approaching new and former specialists, while gathering the team to go to the fictional Kalakchistan. As for the immediate drama, the creators pick up on one of Shelton's friends and use his middle Eastern predicament to provide for a diversion. Lord Bellie is certainly an interesting character, in that he maintains the English nobleman facade even though he has long since become a smuggler and a grifter like the rest of his friends. The creators steer off from going too far into camp, following Bellie's debut with a scene which serves to give the reader some concrete information on Shelton's background, while stealthily setting up a new addition to Shelton's crew.

Despite the bluster, "Wayne Shelton" is a comic that thrives on details, and the complicated set-up still manages to be entertaining and genuinely smart the whole way through. On the surface, each of Shelton's associates is a familiar genre archetype, such as a smuggler turned bordello owner, but the creators still manage to make them seem fresh individual. Except for the movie stunt-man that gets little more than a cameo appearance, Shelton's associates strike an interesting dynamic. Most interestingly, the sole female of the group, Honesty Goodness (a tongue in cheek name if there ever was one) enters the story as a stage magician that humors his ruggedness for the sole purpose of avoiding boredom.

Compared to the overweight Kalahar pleasure den owner, the flirty Honesty provides more than comic relief, and does more than play into the archetype. As unlikely as it seems, following Wayne himself, the gorgeous ms. Goodness is the closest the series gets to a fully fleshed out character. More often than not, Shelton himself seems just like a walking series of cliches, but there is a genuine attempt at characterization on the part of the creators. Sidestepping his genre-requirement street smarts and the ability to put together an international operation, Shelton's instant enmity to his client's secretary does seem like interesting in that he never stops with the hostility. Likewise, his smooth talking an expatriate Kalakchistan actor does seem contrary to Shelton's no nonsense attitude, but this, along with the hint of age creeping up on Shelton at least work toward rounding him out as a more realistic character.

As for the presentation, Denayer offers a more traditional comic book style than somewhat rigidly realistic Vance on "XIII". The artist still relies heavily on research for the setting and vehicles, but his characters are much less static and seem don't appear to be photo referenced. That kind of spontaneity animates the character designs, which are designed so clearly and distinctively that they wouldn't be out of place in the better known series. Most effectively, Van Hamme breaks up some of the longer scenes with a last panel establishing shot that works against the cohesiveness of the individual page, but helps with the pacing. Just seeing the story cutting away to an interesting new location mid page works to keep the reader interested and unable to put the book down.

And while the mix of real world settings and fictionalized locales does serve to remind the reader of some of the troubling simplifications made in all too many of the underwritten actioneers, only a particularly gung-ho scene featuring the escape from a orientalist gang lord particularly grates of working in tropes so broad so as to approach self parody. Otherwise, "the Mission" remains a well told, competently put action comic that does more than enough to entertain the reader and set up the sequel that completes the protagonist's introduction to the world of Franco-Belgian comics.